#include "falling_coin.hpp"
#include "random_generator.hpp"
#include "object/sprite_particle.hpp"
+#include "trigger/climbable.hpp"
+
+//#define SWIMMING
static const int TILES_FOR_BUTTJUMP = 3;
+static const float BUTTJUMP_MIN_VELOCITY_Y = 700.0f;
static const float SHOOTING_TIME = .150f;
/// time before idle animation starts
static const float IDLE_TIME = 2.5f;
+/** acceleration in horizontal direction when walking
+ * (all acceleratiosn are in pixel/s^2) */
static const float WALK_ACCELERATION_X = 300;
+/** acceleration in horizontal direction when running */
static const float RUN_ACCELERATION_X = 400;
+/** acceleration when skidding */
static const float SKID_XM = 200;
+/** time of skidding in seconds */
static const float SKID_TIME = .3f;
+/** maximum walk velocity (pixel/s) */
static const float MAX_WALK_XM = 230;
+/** maximum run velcoity (pixel/s) */
static const float MAX_RUN_XM = 320;
+/** maximum horizontal climb velocity */
+static const float MAX_CLIMB_XM = 48;
+/** maximum vertical climb velocity */
+static const float MAX_CLIMB_YM = 128;
+/** instant velocity when tux starts to walk */
static const float WALK_SPEED = 100;
+/** time of the kick (kicking mriceblock) animation */
static const float KICK_TIME = .3f;
+/** time of tux cheering (currently unused) */
static const float CHEER_TIME = 1.0f;
-static const float UNDUCK_HURT_TIME = 0.25f; /**< if Tux cannot unduck for this long, he will get hurt */
-
-// growing animation
-Surface* growingtux_left[GROWING_FRAMES];
-Surface* growingtux_right[GROWING_FRAMES];
-
-Surface* tux_life = 0;
-
-TuxBodyParts* small_tux = 0;
-TuxBodyParts* big_tux = 0;
-TuxBodyParts* fire_tux = 0;
-TuxBodyParts* ice_tux = 0;
+/** if Tux cannot unduck for this long, he will get hurt */
+static const float UNDUCK_HURT_TIME = 0.25f;
namespace{
bool no_water = true;
}
-void
-TuxBodyParts::set_action(std::string action, int loops)
-{
- if(head != NULL)
- head->set_action(action, loops);
- if(body != NULL)
- body->set_action(action, loops);
- if(arms != NULL)
- arms->set_action(action, loops);
- if(feet != NULL)
- feet->set_action(action, loops);
-}
-
-void
-TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer)
-{
- if(head != NULL)
- head->draw(context, pos, layer-1);
- if(body != NULL)
- body->draw(context, pos, layer-3);
- if(arms != NULL)
- arms->draw(context, pos, layer+10);
- if(feet != NULL)
- feet->draw(context, pos, layer-2);
-}
Player::Player(PlayerStatus* _player_status, const std::string& name)
- : player_status(_player_status), grabbed_object(NULL), ghost_mode(false)
+ : scripting_controller(0),
+ player_status(_player_status),
+ scripting_controller_old(0),
+ grabbed_object(NULL), ghost_mode(false), edit_mode(false), climbing(0)
{
this->name = name;
controller = main_controller;
- smalltux_gameover = sprite_manager->create("images/creatures/tux_small/smalltux-gameover.sprite");
- smalltux_star = sprite_manager->create("images/creatures/tux_small/smalltux-star.sprite");
- bigtux_star = sprite_manager->create("images/creatures/tux_big/bigtux-star.sprite");
+ scripting_controller = new CodeController();
+ sprite = sprite_manager->create("images/creatures/tux/tux.sprite");
airarrow.reset(new Surface("images/engine/hud/airarrow.png"));
sound_manager->preload("sounds/bigjump.wav");
sound_manager->preload("sounds/flip.wav");
sound_manager->preload("sounds/invincible.wav");
sound_manager->preload("sounds/splash.ogg");
-
+ sound_manager->preload("sounds/shoot.wav");
init();
}
Player::~Player()
{
- delete smalltux_gameover;
- delete smalltux_star;
- delete bigtux_star;
+ if (climbing) stop_climbing(*climbing);
+ delete sprite;
+ delete scripting_controller;
}
void
jumping = false;
can_jump = true;
butt_jump = false;
+ growing = false;
deactivated = false;
backflipping = false;
backflip_direction = 0;
on_ground_flag = false;
grabbed_object = NULL;
+ climbing = 0;
+
physic.reset();
}
this->controller = controller;
}
+void
+Player::use_scripting_controller(bool use_or_release)
+{
+ if ((use_or_release == true) && (controller != scripting_controller)) {
+ scripting_controller_old = get_controller();
+ set_controller(scripting_controller);
+ }
+ if ((use_or_release == false) && (controller == scripting_controller)) {
+ set_controller(scripting_controller_old);
+ scripting_controller_old = 0;
+ }
+}
+
+void
+Player::do_scripting_controller(std::string control, bool pressed)
+{
+ for(int i = 0; Controller::controlNames[i] != 0; ++i) {
+ if(control == std::string(Controller::controlNames[i])) {
+ scripting_controller->press(Controller::Control(i), pressed);
+ }
+ }
+}
+
bool
Player::adjust_height(float new_height)
{
void
Player::trigger_sequence(std::string sequence_name)
{
+ if (climbing) stop_climbing(*climbing);
GameSession::current()->start_sequence(sequence_name);
}
}
}
+ if (growing) {
+ if (sprite->animation_done()) growing = false;
+ }
+
}
bool
return;
if (!on_ground())
return;
+ if (butt_jump)
+ return;
if (adjust_height(31.8f)) {
duck = true;
+ growing = false;
unduck_hurt_timer.stop();
} else {
// FIXME: what now?
if (!on_ground())
return;
- // TODO: we don't have an animation for firetux backflipping, so let's revert to bigtux
- set_bonus(GROWUP_BONUS, true);
-
backflip_direction = (dir == LEFT)?(+1):(-1);
backflipping = true;
do_jump(-580);
/* In case the player has pressed Down while in a certain range of air,
enable butt jump action */
- if (controller->hold(Controller::DOWN) && !butt_jump && !duck && is_big() && jumping) {
+ if (controller->hold(Controller::DOWN) && !butt_jump && !duck && is_big() && !on_ground() && (physic.get_velocity_y() >= BUTTJUMP_MIN_VELOCITY_Y)) {
butt_jump = true;
}
// swimming
physic.set_acceleration_y(0);
+#ifdef SWIMMING
if (swimming) {
if (controller->hold(Controller::UP) || controller->hold(Controller::JUMP))
physic.set_acceleration_y(-2000);
physic.set_velocity_y(physic.get_velocity_y() * 0.94);
}
+#endif
}
void
handle_input_ghost();
return;
}
+ if (climbing) {
+ handle_input_climbing();
+ return;
+ }
/* Peeking */
if( controller->released( Controller::PEEK_LEFT ) ) {
if( controller->released( Controller::PEEK_RIGHT ) ) {
peeking = AUTO;
}
+ if( controller->released( Controller::UP ) ) {
+ peeking = AUTO;
+ }
+ if( controller->released( Controller::DOWN ) ) {
+ peeking = AUTO;
+ }
if( controller->pressed( Controller::PEEK_LEFT ) ) {
peeking = LEFT;
}
if( controller->pressed( Controller::PEEK_RIGHT ) ) {
peeking = RIGHT;
}
+ if( controller->pressed( Controller::UP ) ) {
+ peeking = UP;
+ }
+ if( controller->pressed( Controller::DOWN ) ) {
+ peeking = DOWN;
+ }
/* Handle horizontal movement: */
if (!backflipping) handle_horizontal_input();
if(moving_object) {
moving_object->set_pos(pos);
} else {
- log_debug << "Non MovingObjetc grabbed?!?" << std::endl;
+ log_debug << "Non MovingObject grabbed?!?" << std::endl;
+ }
+ if(controller->hold(Controller::UP)) {
+ grabbed_object->ungrab(*this, UP);
+ } else {
+ grabbed_object->ungrab(*this, dir);
}
- grabbed_object->ungrab(*this, dir);
grabbed_object = NULL;
}
}
if(!portable->is_portable())
continue;
+ // make sure the Portable is a MovingObject
MovingObject* moving_object = dynamic_cast<MovingObject*> (portable);
- assert(portable);
+ assert(moving_object);
if(moving_object == NULL)
continue;
+ // make sure the Portable isn't currently non-solid
+ if(moving_object->get_group() == COLGROUP_DISABLED) continue;
+
+ // check if we are within reach
if(moving_object->get_bbox().contains(pos)) {
+ if (climbing) stop_climbing(*climbing);
grabbed_object = portable;
grabbed_object->grab(*this, get_pos(), dir);
break;
printf("can't adjust\n");
return false;
}
- if(animate)
- growing_timer.start(GROWING_TIME);
+ if(animate) {
+ growing = true;
+ sprite->set_action((dir == LEFT)?"grow-left":"grow-right", 1);
+ }
+ if (climbing) stop_climbing(*climbing);
+ }
+
+ if (type == NO_BONUS) {
+ if (butt_jump) butt_jump = false;
}
if ((type == NO_BONUS) || (type == GROWUP_BONUS)) {
Vector paccel = Vector(0, 1000);
std::string action = (dir==LEFT)?"left":"right";
Sector::current()->add_object(new SpriteParticle("images/objects/particles/firetux-helmet.sprite", action, ppos, ANCHOR_TOP, pspeed, paccel, LAYER_OBJECTS-1));
+ if (climbing) stop_climbing(*climbing);
}
if ((player_status->bonus == ICE_BONUS) && (animate)) {
// visually lose cap
Vector paccel = Vector(0, 1000);
std::string action = (dir==LEFT)?"left":"right";
Sector::current()->add_object(new SpriteParticle("images/objects/particles/icetux-cap.sprite", action, ppos, ANCHOR_TOP, pspeed, paccel, LAYER_OBJECTS-1));
+ if (climbing) stop_climbing(*climbing);
}
player_status->max_fire_bullets = 0;
player_status->max_ice_bullets = 0;
context.draw_surface(airarrow.get(), Vector(px, py), LAYER_HUD - 1);
}
- TuxBodyParts* tux_body;
-
+ std::string sa_prefix = "";
if (player_status->bonus == GROWUP_BONUS)
- tux_body = big_tux;
+ sa_prefix = "big";
else if (player_status->bonus == FIRE_BONUS)
- tux_body = fire_tux;
+ sa_prefix = "fire";
else if (player_status->bonus == ICE_BONUS)
- tux_body = ice_tux;
+ sa_prefix = "ice";
else
- tux_body = small_tux;
-
- int layer = LAYER_OBJECTS + 1;
+ sa_prefix = "small";
/* Set Tux sprite action */
- if (backflipping)
- {
- if(dir == LEFT)
- tux_body->set_action("backflip-left");
- else // dir == RIGHT
- tux_body->set_action("backflip-right");
- }
- else if (duck && is_big())
- {
- if(dir == LEFT)
- tux_body->set_action("duck-left");
- else // dir == RIGHT
- tux_body->set_action("duck-right");
- }
- else if (skidding_timer.started() && !skidding_timer.check())
- {
- if(dir == LEFT)
- tux_body->set_action("skid-left");
- else // dir == RIGHT
- tux_body->set_action("skid-right");
- }
- else if (kick_timer.started() && !kick_timer.check())
- {
- if(dir == LEFT)
- tux_body->set_action("kick-left");
- else // dir == RIGHT
- tux_body->set_action("kick-right");
- }
- else if (butt_jump && is_big())
- {
- if(dir == LEFT)
- tux_body->set_action("buttjump-left");
- else // dir == RIGHT
- tux_body->set_action("buttjump-right");
- }
- else if (!on_ground())
- {
- if(dir == LEFT)
- tux_body->set_action("jump-left");
- else // dir == RIGHT
- tux_body->set_action("jump-right");
+ if (growing) {
+ // while growing, do not change action
+ // do_duck() will take care of cancelling growing manually
+ // update() will take care of cancelling when growing completed
+ }
+ else if (climbing) {
+ sprite->set_action(sa_prefix+((dir == LEFT)?"-skid-left":"-skid-right"));
+ }
+ else if (backflipping) {
+ sprite->set_action(sa_prefix+((dir == LEFT)?"-backflip-left":"-backflip-right"));
+ }
+ else if (duck && is_big()) {
+ sprite->set_action(sa_prefix+((dir == LEFT)?"-duck-left":"-duck-right"));
+ }
+ else if (skidding_timer.started() && !skidding_timer.check()) {
+ sprite->set_action(sa_prefix+((dir == LEFT)?"-skid-left":"-skid-right"));
+ }
+ else if (kick_timer.started() && !kick_timer.check()) {
+ sprite->set_action(sa_prefix+((dir == LEFT)?"-kick-left":"-kick-right"));
+ }
+ else if (butt_jump && is_big()) {
+ sprite->set_action(sa_prefix+((dir == LEFT)?"-buttjump-left":"-buttjump-right"));
+ }
+ else if (!on_ground()) {
+ sprite->set_action(sa_prefix+((dir == LEFT)?"-jump-left":"-jump-right"));
+ }
+ else {
+ if (fabsf(physic.get_velocity_x()) < 1.0f) {
+// if(idle_timer.check()) {
+// sprite->set_action(sa_prefix+((dir == LEFT)?"-idle-left":"-idle-right"));
+// } else {
+ sprite->set_action(sa_prefix+((dir == LEFT)?"-stand-left":"-stand-right"));
+// }
}
- else
- {
- if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
- {
- if(dir == LEFT)
- tux_body->set_action("stand-left");
- else // dir == RIGHT
- tux_body->set_action("stand-right");
- }
- else // moving
- {
- if(dir == LEFT)
- tux_body->set_action("walk-left");
- else // dir == RIGHT
- tux_body->set_action("walk-right");
- }
+ else {
+ sprite->set_action(sa_prefix+((dir == LEFT)?"-walk-left":"-walk-right"));
}
+ }
- if(idle_timer.check())
- {
- if(is_big())
- {
- if(dir == LEFT)
- tux_body->head->set_action("idle-left", 1);
- else // dir == RIGHT
- tux_body->head->set_action("idle-right", 1);
- }
-
- }
+/*
// Tux is holding something
if ((grabbed_object != 0 && physic.get_velocity_y() == 0) ||
- (shooting_timer.get_timeleft() > 0 && !shooting_timer.check()))
- {
- if (duck)
- {
- if(dir == LEFT)
- tux_body->arms->set_action("duck+grab-left");
- else // dir == RIGHT
- tux_body->arms->set_action("duck+grab-right");
- }
- else
- {
- if(dir == LEFT)
- tux_body->arms->set_action("grab-left");
- else // dir == RIGHT
- tux_body->arms->set_action("grab-right");
- }
+ (shooting_timer.get_timeleft() > 0 && !shooting_timer.check())) {
+ if (duck) {
+ } else {
}
+ }
+*/
- /* Draw Tux */
if(dying) {
- smalltux_gameover->draw(context, get_pos(), LAYER_FLOATINGOBJECTS + 1);
+ sprite->set_action("gameover");
}
- else if ((growing_timer.get_timeleft() > 0) && (!duck)) {
- if (dir == RIGHT) {
- context.draw_surface(growingtux_right[int((growing_timer.get_timegone() *
- GROWING_FRAMES) / GROWING_TIME)], get_pos(), layer);
- } else {
- context.draw_surface(growingtux_left[int((growing_timer.get_timegone() *
- GROWING_FRAMES) / GROWING_TIME)], get_pos(), layer);
- }
- }
- else if (safe_timer.started() && size_t(game_time*40)%2)
+
+ /* Draw Tux */
+ if (safe_timer.started() && size_t(game_time*40)%2)
; // don't draw Tux
- else
- tux_body->draw(context, get_pos(), layer);
+ else {
+ sprite->draw(context, get_pos(), LAYER_OBJECTS + 1);
+ }
}
if(tile_attributes & Tile::HURTS)
kill(false);
+#ifdef SWIMMING
if( swimming ){
if( tile_attributes & Tile::WATER ){
no_water = false;
sound_manager->play( "sounds/splash.ogg" );
}
}
+#endif
}
void
on_ground_flag = true;
floor_normal = hit.slope_normal;
+
+ // Butt Jump landed
+ if (butt_jump) {
+ butt_jump = false;
+ physic.set_velocity_y(-300);
+ on_ground_flag = false;
+ Sector::current()->add_object(new Particles(
+ Vector(get_bbox().p2.x, get_bbox().p2.y),
+ 270+20, 270+40,
+ Vector(280, -260), Vector(0, 300), 3, Color(.4f, .4f, .4f), 3, .8f,
+ LAYER_OBJECTS+1));
+ Sector::current()->add_object(new Particles(
+ Vector(get_bbox().p1.x, get_bbox().p2.y),
+ 90-40, 90-20,
+ Vector(280, -260), Vector(0, 300), 3, Color(.4f, .4f, .4f), 3, .8f,
+ LAYER_OBJECTS+1));
+ }
+
} else if(hit.top) {
if(physic.get_velocity_y() < 0)
physic.set_velocity_y(.2f);
sound_manager->play("sounds/hurt.wav");
+ if (climbing) stop_climbing(*climbing);
+
physic.set_velocity_x(0);
- if(!completely && (is_big() || growing_timer.started())) {
+ if(!completely && is_big()) {
if(player_status->bonus == FIRE_BONUS
|| player_status->bonus == ICE_BONUS) {
safe_timer.start(TUX_SAFE_TIME);
set_bonus(GROWUP_BONUS, true);
} else if(player_status->bonus == GROWUP_BONUS) {
- //growing_timer.start(GROWING_TIME);
safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */);
adjust_height(30.8f);
duck = false;
set_bonus(NO_BONUS, true);
} else if(player_status->bonus == NO_BONUS) {
- growing_timer.stop();
safe_timer.start(TUX_SAFE_TIME);
adjust_height(30.8f);
duck = false;
}
} else {
+
+ // do not die when in edit mode
+ if (edit_mode) {
+ set_ghost_mode(true);
+ return;
+ }
+
if (player_status->coins >= 25 && !GameSession::current()->get_reset_point_sectorname().empty())
{
for (int i = 0; i < 5; i++)
Vector(systemRandom.rand(5), systemRandom.rand(-32,18)),
systemRandom.rand(-100,100)));
}
- player_status->coins -= 25;
+ player_status->coins -= std::max(player_status->coins/10, 25);
}
else
{
set_size(31.8f, 31.8f);
duck = false;
last_ground_y = vector.y;
+ if (climbing) stop_climbing(*climbing);
physic.reset();
}
}
/* fallen out of the level? */
- if (get_pos().y > Sector::current()->get_height()) {
+ if ((get_pos().y > Sector::current()->get_height()) && (!ghost_mode)) {
kill(true);
return;
}
physic.set_velocity_y(0);
physic.set_acceleration_x(0);
physic.set_acceleration_y(0);
+ if (climbing) stop_climbing(*climbing);
}
void
if (ghost_mode == enable)
return;
+ if (climbing) stop_climbing(*climbing);
+
if (enable) {
ghost_mode = true;
set_group(COLGROUP_DISABLED);
log_debug << "You feel solid again." << std::endl;
}
}
+
+
+void
+Player::set_edit_mode(bool enable)
+{
+ edit_mode = enable;
+}
+
+void
+Player::start_climbing(Climbable& climbable)
+{
+ if (climbing == &climbable) return;
+
+ climbing = &climbable;
+ physic.enable_gravity(false);
+ physic.set_velocity(0, 0);
+ physic.set_acceleration(0, 0);
+}
+
+void
+Player::stop_climbing(Climbable& /*climbable*/)
+{
+ if (!climbing) return;
+
+ climbing = 0;
+
+ if (grabbed_object) {
+ grabbed_object->ungrab(*this, dir);
+ grabbed_object = NULL;
+ }
+
+ physic.enable_gravity(true);
+ physic.set_velocity(0, 0);
+ physic.set_acceleration(0, 0);
+
+ if ((controller->hold(Controller::JUMP)) || (controller->hold(Controller::UP))) {
+ on_ground_flag = true;
+ // TODO: This won't help. Why?
+ do_jump(-300);
+ }
+}
+
+void
+Player::handle_input_climbing()
+{
+ if (!climbing) {
+ log_warning << "handle_input_climbing called with climbing set to 0. Input handling skipped" << std::endl;
+ return;
+ }
+
+ float vx = 0;
+ float vy = 0;
+ if (controller->hold(Controller::LEFT)) {
+ dir = LEFT;
+ vx -= MAX_CLIMB_XM;
+ }
+ if (controller->hold(Controller::RIGHT)) {
+ dir = RIGHT;
+ vx += MAX_CLIMB_XM;
+ }
+ if (controller->hold(Controller::UP)) {
+ vy -= MAX_CLIMB_YM;
+ }
+ if (controller->hold(Controller::DOWN)) {
+ vy += MAX_CLIMB_YM;
+ }
+ if (controller->hold(Controller::JUMP)) {
+ if (can_jump) {
+ stop_climbing(*climbing);
+ return;
+ }
+ } else {
+ can_jump = true;
+ }
+ if (controller->hold(Controller::ACTION)) {
+ stop_climbing(*climbing);
+ return;
+ }
+ physic.set_velocity(vx, vy);
+ physic.set_acceleration(0, 0);
+}
+
+