-/*
- menu.h
-
- Super Tux - Menu
-
- by Tobias Glaesser
- tobi.web@gmx.de
- http://www.newbreedsoftware.com/supertux/
-
- December 20, 2003
-*/
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SUPERTUX_MENU_H
#define SUPERTUX_MENU_H
#include <SDL.h>
#include <vector>
+#include <stack>
#include "texture.h"
#include "timer.h"
#include "type.h"
class Menu
{
+private:
+ static std::stack<Menu*> last_menus;
+ static Menu* current_;
+public:
+ /** Set the current menu, if pmenu is NULL, hide the current menu */
+ static void set_current(Menu* pmenu);
+
+ /** Return the current active menu or NULL if none is active */
+ static Menu* current() { return current_; }
+
private:
/* Action done on the menu */
enum MenuAction {
int pos_y;
bool has_backitem;
- /** input event for the menu */
+ /** input event for the menu (up, down, left, right, etc.) */
MenuAction menuaction;
/* input implementation variables */
int delete_character;
char mn_input_char;
- Menu* last_menu;
int width();
int height();
-
- static Menu* current_;
+
public:
Timer effect;
int arrange_left;
int active_item;
- std::vector<MenuItem> item;
- /** Set the current menu, if pmenu is NULL, hide the current menu */
- static void set_current(Menu* pmenu);
- static Menu* current() { return current_; }
+ std::vector<MenuItem> item;
Menu();
~Menu();
/** Remove all entries from the menu */
void clear();
- /** Check, if the value of the active menu item has changed. */
+ /** Check, if the value of the active menu item has changed. FIXME:
+ Somebody should document the exact meaning of this function a
+ bit more */
int check ();
+
void draw ();
void draw_item(int index, int menu_width, int menu_height);
void set_pos(int x, int y, float rw = 0, float rh = 0);