#ifndef SUPERTUX_LEVELEDITOR_H
#define SUPERTUX_LEVELEDITOR_H
-#include "SDL.h"
-
#include <set>
#include <string>
void load_level_subset(std::string filename);
void load_level(std::string filename);
void load_level(int nb);
- void load_sector(std::string name);
- void load_sector(Sector* sector);
+ void load_sector(size_t num);
void save_level();
void test_level();
Level* level;
std::string level_filename;
+ size_t sectornum; // number of current sector
Sector* sector; // current sector
TileMap *solids, *foregrounds, *backgrounds;
std::string sector_name;
Menu* settings_menu;
bool left_button, middle_button, mouse_moved;
+ int mouse_x, mouse_y;
bool done;
bool show_grid;
Vector scroll;
float zoom;
- SDL_Event event;
Timer2 level_name_timer;
Surface *img_background_bt, *img_foreground_bt, *img_interactive_bt;