// 02111-1307, USA.
#include <config.h>
+#include "level.hpp"
+
#include <map>
-#include <cstdlib>
-#include <cstdio>
-#include <cstring>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
#include <iostream>
#include <fstream>
#include <sstream>
#include <memory>
#include <stdexcept>
-#include "video/screen.hpp"
#include "log.hpp"
#include "lisp/parser.hpp"
#include "lisp/lisp.hpp"
#include "lisp/list_iterator.hpp"
#include "lisp/writer.hpp"
-#include "level.hpp"
-#include "physic.hpp"
#include "sector.hpp"
-#include "tile.hpp"
-#include "resources.hpp"
-#include "file_system.hpp"
-#include "object/gameobjs.hpp"
-#include "object/camera.hpp"
-#include "object/tilemap.hpp"
+#include "tile_set.hpp"
+#include "tile_manager.hpp"
#include "object/coin.hpp"
-
-// test
-#include "flip_level_transformer.hpp"
+#include "object/block.hpp"
+#include "trigger/secretarea_trigger.hpp"
using namespace std;
Level::Level()
- : name("noname"), author("Mr. X")
+ : name("noname"), author("Mr. X"), tileset(NULL), free_tileset(false)
+{
+}
+
+Level::~Level()
{
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ delete *i;
+ if(free_tileset)
+ delete tileset;
}
void
Level::load(const std::string& filepath)
{
try {
+ filename = filepath;
lisp::Parser parser;
- std::auto_ptr<lisp::Lisp> root (parser.parse(filepath));
+ const lisp::Lisp* root = parser.parse(filepath);
const lisp::Lisp* level = root->get_lisp("supertux-level");
if(!level)
int version = 1;
level->get("version", version);
if(version == 1) {
+ log_info << "level uses old format: version 1" << std::endl;
+ tileset = tile_manager->get_tileset("images/tiles.strf");
load_old_format(*level);
return;
}
+ const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets");
+ if(tilesets_lisp != NULL) {
+ tileset = tile_manager->parse_tileset_definition(*tilesets_lisp);
+ free_tileset = true;
+ }
+ std::string tileset_name;
+ if(level->get("tileset", tileset_name)) {
+ if(tileset != NULL) {
+ log_warning << "multiple tilesets specified in level" << std::endl;
+ } else {
+ tileset = tile_manager->get_tileset(tileset_name);
+ }
+ }
+ /* load default tileset */
+ if(tileset == NULL) {
+ tileset = tile_manager->get_tileset("images/tiles.strf");
+ }
+ current_tileset = tileset;
+
+ contact = "";
+ license = "";
+
lisp::ListIterator iter(level);
while(iter.next()) {
const std::string& token = iter.item();
if(version > 2) {
log_warning << "level format newer than application" << std::endl;
}
+ } else if(token == "tileset" || token == "tilesets") {
+ continue;
} else if(token == "name") {
iter.value()->get(name);
} else if(token == "author") {
iter.value()->get(author);
+ } else if(token == "contact") {
+ iter.value()->get(contact);
+ } else if(token == "license") {
+ iter.value()->get(license);
+ } else if(token == "on-menukey-script") {
+ iter.value()->get(on_menukey_script);
} else if(token == "sector") {
Sector* sector = new Sector(this);
sector->parse(*(iter.lisp()));
add_sector(sector);
} else {
log_warning << "Unknown token '" << token << "' in level file" << std::endl;
- continue;
}
}
-
+
+ if (license == "") {
+ log_warning << "The level author did not specify a license for this level. You might not be allowed to share it." << std::endl;
+
+ }
} catch(std::exception& e) {
std::stringstream msg;
msg << "Problem when reading level '" << filepath << "': " << e.what();
throw std::runtime_error(msg.str());
}
+
+ current_tileset = NULL;
}
void
writer->write_string("name", name, true);
writer->write_string("author", author);
+ if(on_menukey_script != "")
+ writer->write_string("on-menukey-script", on_menukey_script);
for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
Sector* sector = *i;
delete writer;
}
-Level::~Level()
-{
- for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
- delete *i;
-}
-
void
Level::add_sector(Sector* sector)
{
int
Level::get_total_coins()
{
- // FIXME not really correct as coins can also be inside blocks...
int total_coins = 0;
for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
Sector* sector = *i;
o != sector->gameobjects.end(); ++o) {
Coin* coin = dynamic_cast<Coin*> (*o);
if(coin)
+ {
total_coins++;
+ continue;
+ }
+ BonusBlock *block = dynamic_cast<BonusBlock*> (*o);
+ if(block)
+ {
+ if (block->contents == BonusBlock::CONTENT_COIN)
+ {
+ total_coins++;
+ continue;
+ }
+#if 0
+ // FIXME: do we want this? q.v. src/object/oneup.cpp
+ else if (block->contents == BonusBlock::CONTENT_1UP)
+ {
+ total_coins += 100;
+ continue;
+ }
+#endif
+ }
}
}
return total_coins;
total_badguys += (*i)->get_total_badguys();
return total_badguys;
}
+
+int
+Level::get_total_secrets()
+{
+ int total_secrets = 0;
+ for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
+ total_secrets += (*i)->get_total_count<SecretAreaTrigger>();
+ return total_secrets;
+}