class ObjectRemoveListener;
/**
- * This is a base class for all game objects. Each sector of a level will hold a
- * list of active GameObject while the game is played.
+ * Base class for all the things that make up Levels' Sectors.
+ *
+ * Each sector of a level will hold a list of active GameObject while the
+ * game is played.
*
* This class is responsible for:
* - Updating and Drawing the object. This should happen in the update() and
* draw() functions. Both are called once per frame.
* - Providing a safe way to remove the object by calling the remove_me
* functions.
- * - a 32bit bitset for flags...
*/
class GameObject : public RefCounter
{
{
return !wants_to_die;
}
-
+
/** schedules this object to be removed at the end of the frame */
void remove_me()
{
wants_to_die = true;
}
-
- /** registers a remove listener which will be called if the object
+
+ /** registers a remove listener which will be called if the object
* gets removed/destroyed
*/
- void add_remove_listener(ObjectRemoveListener* listener)
- {
- RemoveListenerListEntry* entry = new RemoveListenerListEntry();
- entry->next = remove_listeners;
- entry->listener = listener;
-
- remove_listeners = entry;
- }
+ void add_remove_listener(ObjectRemoveListener* listener);
- // flags
- enum {
- /// the tile so you can stand on it
- FLAG_SOLID = (1 << 0),
- /// the object can be carried around (inherits from Portable)
- FLAG_PORTABLE = (1 << 1)
- };
+ /**
+ * unregisters a remove listener, so it will no longer be called if the object
+ * gets removed/destroyed
+ */
+ void del_remove_listener(ObjectRemoveListener* listener);
- int get_flags() const
+ const std::string& get_name() const
{
- return flags;
+ return name;
}
private:
RemoveListenerListEntry* remove_listeners;
protected:
- int flags;
+ /**
+ * a name for the gameobject, this is mostly a hint for scripts and for
+ * debugging, don't rely on names being set or being unique
+ */
+ std::string name;
};
#endif /*SUPERTUX_GAMEOBJECT_H*/
-