+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#ifndef __COLLISION_GRID_H__
#define __COLLISION_GRID_H__
#include <vector>
-#include "special/moving_object.h"
+#include "moving_object.h"
using namespace SuperTux;
+class CollisionGridIterator;
+
/**
* A rectangular grid to keep track of all moving game objects. It allows fast
* queries for all objects in a rectangular area.
void add_object(MovingObject* object);
void remove_object(MovingObject* object);
- void move_object(MovingObject* object);
void check_collisions();
private:
+ friend class CollisionGridIterator;
+
struct ObjectWrapper
{
MovingObject* object;
ObjectWrapper* object_wrapper;
};
- void remove_object_from_gridcell(int gridcell, MovingObject* object);
+ void remove_object_from_gridcell(int gridcell, ObjectWrapper* wrapper);
void collide_object(ObjectWrapper* wrapper);
void collide_object_object(ObjectWrapper* wrapper, ObjectWrapper* wrapper2);
+ void move_object(ObjectWrapper* wrapper);
typedef std::vector<GridEntry*> GridEntries;
GridEntries grid;
float height;
float cell_width;
float cell_height;
+ int iterator_timestamp;
};
extern CollisionGrid* bla;