-// C Interface: collision
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
-// Description:
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
-//
-// Author: Tobias Glaesser <tobi.web@web.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
-//
-//
-
-#ifndef SUPERTUX_COLLISION_H
-#define SUPERTUX_COLLISION_H
-
-#include "type.h"
-
-/* Collision objects */
-enum
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
+#ifndef __COLLISION_H__
+#define __COLLISION_H__
+
+class Vector;
+class Rect;
+class AATriangle;
+class CollisionHit;
+
+class Collision
{
- CO_BULLET,
- CO_BADGUY,
- CO_PLAYER
-};
-
-enum CollisionType {
- COLLISION_NORMAL,
- COLLISION_BUMP,
- COLLISION_SQUICH
+public:
+ /** does collision detection between 2 rectangles. Returns true in case of
+ * collision and fills in the hit structure then.
+ */
+ static bool rectangle_rectangle(CollisionHit& hit, const Rect& r1,
+ const Vector& movement, const Rect& r2);
+
+ /** does collision detection between a rectangle and an axis aligned triangle
+ * Returns true in case of a collision and fills in the hit structure then.
+ */
+ static bool rectangle_aatriangle(CollisionHit& hit, const Rect& rect,
+ const Vector& movement, const AATriangle& triangle);
};
-bool rectcollision(base_type* one, base_type* two);
-bool rectcollision_offset(base_type* one, base_type* two, float off_x, float off_y);
-void collision_swept_object_map(base_type* old, base_type* current);
-bool collision_object_map(base_type* object);
-
-/* Checks for all possible collisions.
- And calls the collision_handlers, which the collision_objects provide for this case (or not). */
-void collision_handler();
-
-#endif /*SUPERTUX_COLLISION_H*/
+#endif