+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#include <config.h>
#include "nolok_01.h"
void
Nolok_01::activate()
{
- hitpoints = INITIAL_HITPOINTS;
- bullet_hitpoints = INITIAL_BULLET_HP;
+ //hitpoints = INITIAL_HITPOINTS;
+ //bullet_hitpoints = INITIAL_BULLET_HP;
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
action = WALKING;
{
bool result = false;
player.bounce(*this);
+#if 0
if (hitpoints <= 0) {
bullet_hitpoints = 0;
sprite->set_action("dead");
Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2"));
result = true;
}
+#endif
return result;
}
void
Nolok_01::kill_fall()
{
+#if 0
bullet_hitpoints--;
if (bullet_hitpoints <= 0) {
hitpoints = 0;
- SoundManager::get()->play_sound(IDToSound(SND_FALL), this,
- Sector::current()->player->get_pos());
+ sound_manager->play_sound("fall", this,
+ Sector::current()->player->get_pos());
physic.set_velocity_y(0);
physic.enable_gravity(true);
set_state(STATE_FALLING);
Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2"));
}
- std::cout << "KILL_FALL - HITPOINTS: " << hitpoints << ", BULLET HP: " << bullet_hitpoints << std::endl;
+#endif
}
IMPLEMENT_FACTORY(Nolok_01, "nolok_01")