/** Frames per second */
float fps;
+ /** Mirror is used to avoid duplicating left and right side
+ sprites */
+ bool mirror;
+
std::vector<Surface*> surfaces;
};
void init_defaults(Action* act);
void parse_action(LispReader& lispreader);
+ /** Get an action */
+ Action* get_action(std::string act);
+
void update();
void reset();