if(! ("intro_displayed" in state)) { load_level("levels/world1/intro.stl"); wait_for_screenswitch(); wait_for_screenswitch(); state.intro_displayed <- true; save_state(); } if(! ("world" in state)) { println("No worldfound"); state.world <- "levels/world1/worldmap.stwm"; save_state(); } load_worldmap(state.world); fadeout_screen(0.5); wait_for_screenswitch(); save_state();