(supertux-sprite (action (name "walk-right") (fps 15.0) (x-offset 5) (y-offset 14) (images "arms-walk-0.png" "arms-walk-1.png" "arms-walk-2.png" "arms-walk-3.png" "arms-walk-4.png" "arms-walk-5.png" "arms-walk-6.png" "arms-walk-7.png")) (action (name "walk-left") (fps 15.0) (x-offset 5) (y-offset 14) (mirror-action "walk-right")) (action (name "stand-right") (fps 15.0) (x-offset 5) (y-offset 14) (images "arms-walk-5.png")) (action (name "stand-left") (fps 15.0) (x-offset 5) (y-offset 14) (mirror-action "stand-right")) (action (name "jump-right") (fps 15.0) (x-offset 5) (y-offset 14) (images "arms-jump-0.png")) (action (name "jump-left") (fps 15.0) (x-offset 5) (y-offset 14) (mirror-action "jump-right")) (action (name "skid-right") (x-offset 6) (y-offset 15) (images "arms-skid-0.png")) (action (name "skid-left") (fps 15.0) (x-offset 6) (y-offset 15) (mirror-action "skid-right")) (action (name "kick-right") (x-offset 5) (y-offset 14) (images "arms-kick-0.png")) (action (name "kick-left") (x-offset 5) (y-offset 14) (mirror-action "kick-right")) ; Grabbing is arms specific! (action (name "grab-right") (x-offset 5) (y-offset 14) (z-order 2) (images "arms-grab-0.png")) (action (name "grab-left") (x-offset 5) (y-offset 14) (z-order 2) (mirror-action "grab-right")))