- To do for Milestone2 - http://super-tux.sf.net/ High priority: milestone goals that should be implemented for next milestone Medium priority: would be nice to have for next milestone, but should be secondary to high priority goals Low priority: things that should be fixed sometime ?: Things that need to be discussed to determine whether or not they should be implemented Todo ---- H: high priority M: medium priority L: low priority ?: bug or feature? - needs discussion [?] When jumping into a brick and there is a powerup, it should change direction or not, depending where the collision was. It currently sucks. - Discuss this, is that really what we want? [?] Default keyboard setup should change. Up will be needed for other features like going through doors and looking up, etc. [H] Change resolution to 800x600 - Levels need to be updated to resolution - Might still be some other bugs to iron out [H] Buttjump related things ? Right now only breaks bricks beneath tux - what else should it break - Breaks 1 box too much at the left when tux is facing left. - Should kill enemies with a certain range - Animation (need images) ? Should disable Tux's movement temporarily (1 second?) [H] Camera movement shouldn't be so fast at the beggining, it takes the focus from the game (backscrolling) [H] Tux should fall while walking in tiles that have a space between. - Possible solution: reduce Tux's width [H] Enemies should turn upside down after being hit by an kicked iceblock, fireball or bomb [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score [M] Add bonus score for extra time left when finishing a level [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. - fixed? [M] when bumping a special with 2 blocks at once, it won't change direction [M] tux get killed if he kicks a iceblock while at the same time bouncing on [M] You shouldn't be able to stand on invisible blocks, before you bumped them the roof [M] bombs should explode directly when hit by another bomb or a mr.iceblock - right now they transform into a "squished mrbomb" [L] Allow any object to be inside of a [?] box, ie. trampoline or badguy [L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... [L] time runs while being in in-game menu, at least a bit (jump, go to menu, wait a bit, leave menu, Tux will 'flip' to the ground, instead of fall, pause mode doesn't seem to have this problem, only menu) [L] catch exceptions thrown by lispreader [L] fadein/out for intro/extro would be nice [L] we only have a global counter for multiple coin blocks. This should be handled per block. [L] AX_CHECK_GL produces an error during configure, when something in configure.ac changed and it was automatically regenerated by make (instead of the user doing ./autogen.sh) Beyond Milestone2 ----------------- - More things than just levels on the worldmap (similar to SMB3)