- To do for Milestone1 - http://super-tux.sf.net/ Last update: May 3, 2004 These are mostly bugs: Todo ---- H: high priority M: medium priority L: low priority ?: bug or feature? [L] AX_CHECK_GL produces an error during configure, when something in configure.ac changed and it was automatically regenerated by make (instead of the user doing ./autogen.sh) [H] Change resolution to 800x600 - Levels need to be updated to resolution - Might still be some other bugs to iron out [H] Buttjump related things - Right now only breaks bricks beneath tux - what else should it break - Breaks 1 box too much at the left when tux is facing left. - Should kill enemies with a certain range - Should disable Tux Temporarily - matze: what does this mean? - Animation (need images) [H] Camera movement shouldn't be so fast at the beggining, it takes the focus from the game (backscrolling) [H] Tux should fall while walking in tiles that have a space between. [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score [M] Add bonus score for extra time left when finishing a level [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap or just backup those variables before starting a level. - fixed? [L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... [H] Enemies should turn upside down after being hit by an kicked iceblock, fireball or bomb [?] When jumping into a brick and there is a powerup, it should change direction or not, depending where the collision was. It currently sucks. - Discuss this, is that really what we want? [M] when bumping a special with 2 blocks at once, it won't change direction [M] tux get killed if he kicks a iceblock while at the same time bouncing on the roof [L] time runs while being in in-game menu, at least a bit (jump, go to menu, wait a bit, leave menu, Tux will 'flip' to the ground, instead of fall, pause mode doesn't seem to have this problem, only menu) [L] catch exceptions thrown by lispreader [L] fadein/out for intro/extro would be nice Stuff for past milestone1: -------------------------- Note that this list is far from complete, but lists some bugs that we don't want to touch before milestone1 at the moment. - You shouldn't be able to stand on invisible blocks, before you bumped them - bombs should explode directly when hit by another bomb or a mr.iceblock - we only have a global counter for multiple coin blocks. This should be handled per block. - We should reduced the width of tux collision rectangle so that he falls easier between 1 tile wide holes. - The enabled/disabled icon in the options shouldn't be a cross. Some people think the options are disabled because they're crossed. Better use a green check mark.