SuperTux Coding Standards ========================= * proper separation between generic engine code and game specific code should be done whenever feasible * the path in #include directives must not contain "..", all paths must be relative to the src/ directory * external libraries are not allowed in src/, they go to external/ * do not use raw pointer and new/delete, use auto_ptr<> instead * properly separate data members and member functions, don't mix them in the same public/private/protected section * conditional includes should be indended: #ifdef FOOBAR # include "foobar.hpp" #endif * include guards are of the form: #ifndef HEADER_SUPERTUX_{PATH}_{FILE}_HPP #define HEADER_SUPERTUX_{PATH}_{FILE}_HPP * use one file per class * write namespaces like: "namespace NameSpace {", no newline before the '{', finish them with: "} // namespace Namespace" * compile with the maximum warning level and with -Werror: -Werror -ansi -pedantic -Wall -Wextra -Wnon-virtual-dtor -Weffc++ -Wcast-qual -Winit-self -Wno-unused-parameter possible additional flags for the future: -Wconversion -Wshadow * write doxygen comments as: /** This is a comment */ do not use /**< and other styles of comments * more info on good practices can be found at: http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml # EOF #