1 // Zeekling - flyer that swoops down when she spots the player
2 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef HEADER_SUPERTUX_BADGUY_ZEEKLING_HPP
19 #define HEADER_SUPERTUX_BADGUY_ZEEKLING_HPP
21 #include "badguy/badguy.hpp"
23 class Zeekling : public BadGuy
26 Zeekling(const Reader& reader);
27 Zeekling(const Vector& pos, Direction d);
30 void collision_solid(const CollisionHit& hit);
31 void active_update(float elapsed_time);
34 bool collision_squished(GameObject& object);
35 bool should_we_dive();
36 void onBumpHorizontal();
37 void onBumpVertical();
48 Timer diveRecoverTimer;
50 const MovingObject* last_player; /**< last player we tracked */
51 Vector last_player_pos; /**< position we last spotted the player at */
52 Vector last_self_pos; /**< position we last were at */
55 Zeekling(const Zeekling&);
56 Zeekling& operator=(const Zeekling&);