1 // SuperTux - Walking Leaf
2 // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/walkingleaf.hpp"
19 #include "object/sprite_particle.hpp"
20 #include "supertux/object_factory.hpp"
22 WalkingLeaf::WalkingLeaf(const Reader& reader) :
23 WalkingBadguy(reader, "images/creatures/walkingleaf/walkingleaf.sprite", "left", "right")
29 WalkingLeaf::WalkingLeaf(const Vector& pos, Direction d)
30 : WalkingBadguy(pos, d, "images/creatures/walkingleaf/walkingleaf.sprite", "left", "right")
37 WalkingLeaf::collision_squished(GameObject& object)
39 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
40 kill_squished(object);
44 IMPLEMENT_FACTORY(WalkingLeaf, "walkingleaf");