4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_WORLDMAP_H
21 #define SUPERTUX_WORLDMAP_H
28 namespace WorldMapNS {
32 Point() : x(0), y(0) {}
34 Point(const Point& pos)
35 : x(pos.x), y(pos.y) {}
37 Point& operator=(const Point& pos)
57 // Directions in which Tux is allowed to walk from this tile
63 /** Stop on this tile or walk over it? */
66 /** When set automatically turn directions when walked over such a
67 tile (ie. walk smoothly a curve) */
74 typedef std::vector<Tile*> Tiles;
84 enum Direction { NONE, WEST, EAST, NORTH, SOUTH };
86 std::string direction_to_string(Direction d);
87 Direction string_to_direction(const std::string& d);
88 Direction reverse_dir(Direction d);
95 Direction back_direction;
98 Surface* largetux_sprite;
99 Surface* firetux_sprite;
100 Surface* smalltux_sprite;
102 Direction input_direction;
105 /** Length by which tux is away from its current tile, length is in
106 input_direction direction */
112 Tux(WorldMap* worldmap_);
115 void draw(const Point& offset);
116 void update(float delta);
118 void set_direction(Direction d) { input_direction = d; }
120 bool is_moving() const { return moving; }
122 Point get_tile_pos() const { return tile_pos; }
123 void set_tile_pos(Point p) { tile_pos = p; }
134 Surface* level_sprite;
135 Surface* leveldot_green;
136 Surface* leveldot_red;
141 std::vector<int> tilemap;
145 TileManager* tile_manager;
156 /** Filename of the extro text to show once the level is
157 successfully completed */
158 std::string extro_filename;
160 // Directions which are walkable from this level
168 typedef std::vector<Level> Levels;
173 Direction input_direction;
177 std::string savegame_file;
179 void get_level_title(Levels::pointer level);
193 /** Update Tux position */
194 void update(float delta);
196 /** Draw one frame */
197 void draw(const Point& offset);
199 Point get_next_tile(Point pos, Direction direction);
201 WorldMap::Level* at_level();
203 /** Check if it is possible to walk from \a pos into \a direction,
204 if possible, write the new position to \a new_pos */
205 bool path_ok(Direction direction, Point pos, Point* new_pos);
207 void savegame(const std::string& filename);
208 void loadgame(const std::string& filename);
210 void on_escape_press();
213 } // namespace WorldMapNS
217 /* Local Variables: */