4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_WORLDMAP_H
21 #define SUPERTUX_WORLDMAP_H
26 #include <SDL_mixer.h>
28 namespace WorldMapNS {
32 Point() : x(0), y(0) {}
34 Point(const Point& pos)
35 : x(pos.x), y(pos.y) {}
37 Point& operator=(const Point& pos)
53 // Directions in which Tux is allowed to walk from this tile
59 /** Stop on this tile or walk over it? */
66 typedef std::vector<Tile*> Tiles;
68 static TileManager* instance_ ;
72 static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); }
78 enum Direction { NONE, WEST, EAST, NORTH, SOUTH };
80 std::string direction_to_string(Direction d);
81 Direction string_to_direction(const std::string& d);
82 Direction reverse_dir(Direction d);
89 Direction back_direction;
94 Direction input_direction;
97 /** Length by which tux is away from its current tile, length is in
98 input_direction direction */
104 Tux(WorldMap* worldmap_);
106 void draw(const Point& offset);
107 void update(float delta);
109 void set_direction(Direction d) { input_direction = d; }
111 bool is_moving() const { return moving; }
113 Point get_tile_pos() const { return tile_pos; }
114 void set_tile_pos(Point p) { tile_pos = p; }
125 Surface* level_sprite;
126 Surface* leveldot_green;
127 Surface* leveldot_red;
132 std::vector<int> tilemap;
144 // Directions which are walkable from this level
152 typedef std::vector<Level> Levels;
157 Direction input_direction;
161 std::string savegame_file;
175 /** Update Tux position */
178 /** Draw one frame */
179 void draw(const Point& offset);
181 Point get_next_tile(Point pos, Direction direction);
183 WorldMap::Level* at_level();
185 /** Check if it is possible to walk from \a pos into \a direction,
186 if possible, write the new position to \a new_pos */
187 bool path_ok(Direction direction, Point pos, Point* new_pos);
189 void savegame(const std::string& filename);
190 void loadgame(const std::string& filename);
192 void on_escape_press();
195 } // namespace WorldMapNS
199 /* Local Variables: */