3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 #include "app/globals.h"
30 #include "app/gettext.h"
31 #include "app/setup.h"
32 #include "video/surface.h"
33 #include "video/screen.h"
34 #include "video/drawing_context.h"
35 #include "special/frame_rate.h"
36 #include "audio/sound_manager.h"
37 #include "lisp/parser.h"
38 #include "lisp/lisp.h"
39 #include "lisp/list_iterator.h"
40 #include "lisp/writer.h"
44 #include "resources.h"
48 #define map_message_TIME 2.8
50 Menu* worldmap_menu = 0;
52 namespace WorldMapNS {
54 Direction reverse_dir(Direction direction)
73 direction_to_string(Direction direction)
91 string_to_direction(const std::string& directory)
93 if (directory == "west")
95 else if (directory == "east")
97 else if (directory == "north")
99 else if (directory == "south")
105 //---------------------------------------------------------------------------
107 Tux::Tux(WorldMap* worldmap_)
108 : worldmap(worldmap_)
110 largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", true);
111 firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", true);
112 smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", true);
116 tile_pos.x = worldmap->get_start_x();
117 tile_pos.y = worldmap->get_start_y();
119 input_direction = D_NONE;
124 delete smalltux_sprite;
125 delete firetux_sprite;
126 delete largetux_sprite;
130 Tux::draw(DrawingContext& context, const Vector& offset)
132 Vector pos = get_pos();
133 switch (player_status.bonus)
135 case PlayerStatus::GROWUP_BONUS:
136 context.draw_surface(largetux_sprite,
137 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
139 case PlayerStatus::FLOWER_BONUS:
140 context.draw_surface(firetux_sprite,
141 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
143 case PlayerStatus::NO_BONUS:
144 context.draw_surface(smalltux_sprite,
145 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
154 float x = tile_pos.x * 32;
155 float y = tile_pos.y * 32;
175 return Vector((int)x, (int)y);
183 input_direction = D_NONE;
188 Tux::set_direction(Direction dir)
190 input_direction = dir;
194 Tux::action(float delta)
198 if (input_direction != D_NONE)
200 WorldMap::Level* level = worldmap->at_level();
202 // We got a new direction, so lets start walking when possible
204 if ((!level || level->solved)
205 && worldmap->path_ok(input_direction, tile_pos, &next_tile))
207 tile_pos = next_tile;
209 direction = input_direction;
210 back_direction = reverse_dir(direction);
212 else if (input_direction == back_direction)
215 direction = input_direction;
216 tile_pos = worldmap->get_next_tile(tile_pos, direction);
217 back_direction = reverse_dir(direction);
223 // Let tux walk a few pixels (20 pixel/sec)
224 offset += 20.0f * delta;
227 { // We reached the next tile, so we check what to do now
230 WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
231 if(special_tile && special_tile->passive_message)
232 { // direction and the apply_action_ are opposites, since they "see"
233 // directions in a different way
234 if((direction == D_NORTH && special_tile->apply_action_south) ||
235 (direction == D_SOUTH && special_tile->apply_action_north) ||
236 (direction == D_WEST && special_tile->apply_action_east) ||
237 (direction == D_EAST && special_tile->apply_action_west))
239 worldmap->passive_message = special_tile->map_message;
240 worldmap->passive_message_timer.start(map_message_TIME);
244 if (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP ||
245 (special_tile && !special_tile->passive_message) ||
246 worldmap->at_level())
248 if(special_tile && !special_tile->map_message.empty() &&
249 !special_tile->passive_message)
250 worldmap->passive_message_timer.start(0);
255 const Tile* tile = worldmap->at(tile_pos);
256 if (direction != input_direction)
258 // Turn to a new direction
259 const Tile* tile = worldmap->at(tile_pos);
261 if((tile->getData() & Tile::WORLDMAP_NORTH
262 && input_direction == D_NORTH) ||
263 (tile->getData() & Tile::WORLDMAP_SOUTH
264 && input_direction == D_SOUTH) ||
265 (tile->getData() & Tile::WORLDMAP_EAST
266 && input_direction == D_EAST) ||
267 (tile->getData() & Tile::WORLDMAP_WEST
268 && input_direction == D_WEST))
269 { // player has changed direction during auto-movement
270 direction = input_direction;
271 back_direction = reverse_dir(direction);
274 { // player has changed to impossible tile
275 back_direction = reverse_dir(direction);
281 Direction dir = D_NONE;
283 if (tile->getData() & Tile::WORLDMAP_NORTH
284 && back_direction != D_NORTH)
286 else if (tile->getData() & Tile::WORLDMAP_SOUTH
287 && back_direction != D_SOUTH)
289 else if (tile->getData() & Tile::WORLDMAP_EAST
290 && back_direction != D_EAST)
292 else if (tile->getData() & Tile::WORLDMAP_WEST
293 && back_direction != D_WEST)
299 input_direction = direction;
300 back_direction = reverse_dir(direction);
304 // Should never be reached if tiledata is good
310 // Walk automatically to the next tile
311 if(direction != D_NONE)
314 if (worldmap->path_ok(direction, tile_pos, &next_tile))
316 tile_pos = next_tile;
320 puts("Tilemap data is buggy");
329 //---------------------------------------------------------------------------
333 tile_manager = new TileManager("images/worldmap/antarctica.stwt");
343 leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true);
344 leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true);
345 messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true);
346 teleporterdot = new Surface(datadir + "/images/worldmap/teleporterdot.png", true);
351 music = "salcon.mod";
356 WorldMap::~WorldMap()
361 delete leveldot_green;
364 delete teleporterdot;
367 // Don't forget to set map_filename before calling this
374 = get_resource_filename("/levels/worldmap/" + map_filename);
375 std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
377 const lisp::Lisp* lisp = root->get_lisp("supertux-worldmap");
379 throw new std::runtime_error("file isn't a supertux-worldmap file.");
381 lisp::ListIterator iter(lisp->get_cdr());
383 if(iter.item() == "tilemap") {
384 if(tilemap.size() > 0)
385 throw new std::runtime_error("multiple tilemaps specified");
387 const lisp::Lisp* tilemap_lisp = iter.lisp();
388 tilemap_lisp->get("width", width);
389 tilemap_lisp->get("height", height);
390 tilemap_lisp->get_vector("data", tilemap);
391 } else if(iter.item() == "properties") {
392 const lisp::Lisp* props = iter.lisp();
393 props->get("name", name);
394 props->get("music", music);
395 props->get("start_pos_x", start_x);
396 props->get("start_pos_y", start_y);
397 } else if(iter.item() == "special-tiles") {
398 parse_special_tiles(iter.lisp());
400 std::cerr << "Unknown token '" << iter.item() << "' in worldmap.\n";
406 } catch(std::exception& e) {
407 std::stringstream msg;
408 msg << "Problem when parsing worldmap '" << map_filename << "': " <<
410 throw std::runtime_error(msg.str());
415 WorldMap::parse_special_tiles(const lisp::Lisp* lisp)
417 lisp::ListIterator iter(lisp);
419 if(iter.item() == "special-tile") {
420 SpecialTile special_tile;
422 const lisp::Lisp* lisp = iter.lisp();
423 lisp->get("x", special_tile.pos.x);
424 lisp->get("y", special_tile.pos.y);
425 lisp->get("map-message", special_tile.map_message);
426 special_tile.passive_message = false;
427 lisp->get("passive-message", special_tile.passive_message);
428 special_tile.teleport_dest = Vector(-1,-1);
429 lisp->get("teleport-to-x", special_tile.teleport_dest.x);
430 lisp->get("teleport-to-y", special_tile.teleport_dest.y);
431 special_tile.invisible = false;
432 lisp->get("invisible-tile", special_tile.invisible);
434 special_tile.apply_action_north = true;
435 special_tile.apply_action_south = true;
436 special_tile.apply_action_east = true;
437 special_tile.apply_action_west = true;
439 std::string apply_direction;
440 lisp->get("apply-to-direction", apply_direction);
441 if(!apply_direction.empty()) {
442 special_tile.apply_action_north = false;
443 special_tile.apply_action_south = false;
444 special_tile.apply_action_east = false;
445 special_tile.apply_action_west = false;
446 if(apply_direction.find("north") != std::string::npos)
447 special_tile.apply_action_north = true;
448 if(apply_direction.find("south") != std::string::npos)
449 special_tile.apply_action_south = true;
450 if(apply_direction.find("east") != std::string::npos)
451 special_tile.apply_action_east = true;
452 if(apply_direction.find("west") != std::string::npos)
453 special_tile.apply_action_west = true;
456 special_tiles.push_back(special_tile);
457 } else if(iter.item() == "level") {
460 lisp::Lisp* level_lisp = iter.lisp();
461 level.solved = false;
468 level_lisp->get("extro-filename", level.extro_filename);
469 level_lisp->get("next-worldmap", level.next_worldmap);
471 level.quit_worldmap = false;
472 level_lisp->get("quit-worldmap", level.quit_worldmap);
474 level_lisp->get("name", level.name);
475 level_lisp->get("x", level.pos.x);
476 level_lisp->get("y", level.pos.y);
478 level.auto_path = true;
479 level_lisp->get("auto-path", level.auto_path);
481 level.vertical_flip = false;
482 level_lisp->get("vertical-flip", level.vertical_flip);
484 levels.push_back(level);
486 std::cerr << "Unknown token '" << iter.item() <<
487 "' in worldmap special-tiles list.";
493 WorldMap::get_level_title(Level& level)
495 /** get special_tile's title */
496 level.title = "<no title>";
500 std::auto_ptr<lisp::Lisp> root (
501 parser.parse(get_resource_filename("levels/" + level.name)));
503 const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
507 level_lisp->get("name", level.title);
508 } catch(std::exception& e) {
509 std::cerr << "Problem when reading leveltitle: " << e.what() << "\n";
514 void WorldMap::calculate_total_stats()
517 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
521 total_stats += i->statistics;
527 WorldMap::on_escape_press()
529 // Show or hide the menu
532 Menu::set_current(worldmap_menu);
533 tux->set_direction(D_NONE); // stop tux movement when menu is called
536 Menu::set_current(0);
540 WorldMap::get_input()
546 while (SDL_PollEvent(&event))
550 Menu::current()->event(event);
557 Termination::abort("Received window close", "");
561 key = event.key.keysym.sym;
563 if(key == SDLK_ESCAPE)
565 else if(key == SDLK_RETURN || key == keymap.power)
567 else if(key == SDLK_LEFT || key == keymap.power)
568 tux->set_direction(D_WEST);
569 else if(key == SDLK_RIGHT || key == keymap.right)
570 tux->set_direction(D_EAST);
571 else if(key == SDLK_UP || key == keymap.up ||
573 // there might be ppl that use jump as up key
574 tux->set_direction(D_NORTH);
575 else if(key == SDLK_DOWN || key == keymap.down)
576 tux->set_direction(D_SOUTH);
579 case SDL_JOYHATMOTION:
580 if(event.jhat.value & SDL_HAT_UP) {
581 tux->set_direction(D_NORTH);
582 } else if(event.jhat.value & SDL_HAT_DOWN) {
583 tux->set_direction(D_SOUTH);
584 } else if(event.jhat.value & SDL_HAT_LEFT) {
585 tux->set_direction(D_WEST);
586 } else if(event.jhat.value & SDL_HAT_RIGHT) {
587 tux->set_direction(D_EAST);
591 case SDL_JOYAXISMOTION:
592 if (event.jaxis.axis == joystick_keymap.x_axis)
594 if (event.jaxis.value < -joystick_keymap.dead_zone)
595 tux->set_direction(D_WEST);
596 else if (event.jaxis.value > joystick_keymap.dead_zone)
597 tux->set_direction(D_EAST);
599 else if (event.jaxis.axis == joystick_keymap.y_axis)
601 if (event.jaxis.value > joystick_keymap.dead_zone)
602 tux->set_direction(D_SOUTH);
603 else if (event.jaxis.value < -joystick_keymap.dead_zone)
604 tux->set_direction(D_NORTH);
608 case SDL_JOYBUTTONDOWN:
609 if (event.jbutton.button == joystick_keymap.b_button)
611 else if (event.jbutton.button == joystick_keymap.start_button)
623 WorldMap::get_next_tile(Vector pos, Direction direction)
646 WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
648 *new_pos = get_next_tile(old_pos, direction);
650 if (!(new_pos->x >= 0 && new_pos->x < width
651 && new_pos->y >= 0 && new_pos->y < height))
652 { // New position is outsite the tilemap
656 { // Check if the tile allows us to go to new_pos
660 return (at(old_pos)->getData() & Tile::WORLDMAP_WEST
661 && at(*new_pos)->getData() & Tile::WORLDMAP_EAST);
664 return (at(old_pos)->getData() & Tile::WORLDMAP_EAST
665 && at(*new_pos)->getData() & Tile::WORLDMAP_WEST);
668 return (at(old_pos)->getData() & Tile::WORLDMAP_NORTH
669 && at(*new_pos)->getData() & Tile::WORLDMAP_SOUTH);
672 return (at(old_pos)->getData() & Tile::WORLDMAP_SOUTH
673 && at(*new_pos)->getData() & Tile::WORLDMAP_NORTH);
676 assert(!"path_ok() can't work if direction is NONE");
683 WorldMap::update(float delta)
685 if (enter_level && !tux->is_moving())
687 /* Check special tile action */
688 SpecialTile* special_tile = at_special_tile();
691 if (special_tile->teleport_dest != Vector(-1,-1))
693 // TODO: an animation, camera scrolling or a fading would be a nice touch
694 SoundManager::get()->play_sound(IDToSound(SND_WARP));
695 tux->back_direction = D_NONE;
696 tux->set_tile_pos(special_tile->teleport_dest);
701 /* Check level action */
702 bool level_finished = true;
703 Level* level = at_level();
706 std::cout << "No level to enter at: "
707 << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y
713 if (level->pos == tux->get_tile_pos())
715 PlayerStatus old_player_status = player_status;
717 std::cout << "Enter the current level: " << level->name << std::endl;
718 // do a shriking fade to the level
719 shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
720 (level->pos.y*32 + 16 + offset.y)), 500);
722 get_resource_filename(std::string("levels/" + level->name)),
723 ST_GL_LOAD_LEVEL_FILE, &level->statistics);
725 switch (session.run())
727 case GameSession::ES_LEVEL_FINISHED:
729 level_finished = true;
730 bool old_level_state = level->solved;
731 level->solved = true;
733 // deal with statistics
734 level->statistics.merge(global_stats);
735 calculate_total_stats();
737 if (session.get_current_sector()->player->got_power !=
738 session.get_current_sector()->player->NONE_POWER)
739 player_status.bonus = PlayerStatus::FLOWER_BONUS;
740 else if (session.get_current_sector()->player->size == BIG)
741 player_status.bonus = PlayerStatus::GROWUP_BONUS;
743 player_status.bonus = PlayerStatus::NO_BONUS;
745 if (old_level_state != level->solved && level->auto_path)
746 { // Try to detect the next direction to which we should walk
747 // FIXME: Mostly a hack
748 Direction dir = D_NONE;
750 const Tile* tile = at(tux->get_tile_pos());
752 if (tile->getData() & Tile::WORLDMAP_NORTH
753 && tux->back_direction != D_NORTH)
755 else if (tile->getData() & Tile::WORLDMAP_SOUTH
756 && tux->back_direction != D_SOUTH)
758 else if (tile->getData() & Tile::WORLDMAP_EAST
759 && tux->back_direction != D_EAST)
761 else if (tile->getData() & Tile::WORLDMAP_WEST
762 && tux->back_direction != D_WEST)
767 tux->set_direction(dir);
768 //tux->update(delta);
771 std::cout << "Walk to dir: " << dir << std::endl;
776 case GameSession::ES_LEVEL_ABORT:
777 level_finished = false;
778 /* In case the player's abort the level, keep it using the old
779 status. But the minimum lives and no bonus. */
780 player_status.distros = old_player_status.distros;
781 player_status.lives = std::min(old_player_status.lives, player_status.lives);
782 player_status.bonus = player_status.NO_BONUS;
785 case GameSession::ES_GAME_OVER:
787 level_finished = false;
788 /* draw an end screen */
789 /* TODO: in the future, this should make a dialog a la SuperMario, asking
790 if the player wants to restart the world map with no score and from
794 DrawingContext context;
795 context.draw_gradient(Color (200,240,220), Color(200,200,220),
798 context.draw_text(blue_text, _("GAMEOVER"),
799 Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
801 sprintf(str, _("COINS: %d"), player_status.distros);
802 context.draw_text(gold_text, str,
803 Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN,
806 total_stats.draw_message_info(context, _("Total Statistics"));
808 context.do_drawing();
811 wait_for_event(event,2000,6000,true);
814 player_status.reset();
817 case GameSession::ES_NONE:
819 // Should never be reached
823 SoundManager::get()->play_music(song);
824 Menu::set_current(0);
825 if (!savegame_file.empty())
826 savegame(savegame_file);
828 /* The porpose of the next checking is that if the player lost
829 the level (in case there is one), don't show anything */
832 if (!level->extro_filename.empty())
834 // Display a text file
835 display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE,
836 white_big_text , white_text, white_small_text, blue_text );
839 if (!level->next_worldmap.empty())
841 // Load given worldmap
842 loadmap(level->next_worldmap);
844 if (level->quit_worldmap)
851 // tux->set_direction(input_direction);
854 Menu* menu = Menu::current();
859 if(menu == worldmap_menu)
861 switch (worldmap_menu->check())
863 case MNID_RETURNWORLDMAP: // Return to game
865 case MNID_QUITWORLDMAP: // Quit Worldmap
870 else if(menu == options_menu)
872 process_options_menu();
878 WorldMap::at(Vector p)
887 return tile_manager->get(tilemap[width * y + x]);
893 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
895 if (i->pos == tux->get_tile_pos())
902 WorldMap::SpecialTile*
903 WorldMap::at_special_tile()
905 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
907 if (i->pos == tux->get_tile_pos())
916 WorldMap::draw(DrawingContext& context, const Vector& offset)
918 for(int y = 0; y < height; ++y)
919 for(int x = 0; x < width; ++x)
921 const Tile* tile = at(Vector(x, y));
922 tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y),
926 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
929 context.draw_surface(leveldot_green,
930 Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
932 context.draw_surface(leveldot_red,
933 Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
936 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
941 if (i->teleport_dest != Vector(-1, -1))
942 context.draw_surface(teleporterdot,
943 Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
945 else if (!i->map_message.empty() && !i->passive_message)
946 context.draw_surface(messagedot,
947 Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
950 tux->draw(context, offset);
951 draw_status(context);
955 WorldMap::draw_status(DrawingContext& context)
958 sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
960 context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
961 context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
963 sprintf(str, "%d", player_status.distros);
964 context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
965 LEFT_ALLIGN, LAYER_FOREGROUND1);
966 context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
967 LEFT_ALLIGN, LAYER_FOREGROUND1);
969 if (player_status.lives >= 5)
971 sprintf(str, "%dx", player_status.lives);
972 context.draw_text(gold_text, str,
973 Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
974 LEFT_ALLIGN, LAYER_FOREGROUND1);
975 context.draw_surface(tux_life, Vector(screen->w -
976 gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
980 for(int i= 0; i < player_status.lives; ++i)
981 context.draw_surface(tux_life,
982 Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
985 context.draw_text(white_text, _("LIVES"),
986 Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
987 LEFT_ALLIGN, LAYER_FOREGROUND1);
989 if (!tux->is_moving())
991 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
993 if (i->pos == tux->get_tile_pos())
998 context.draw_text(white_text, i->title,
1000 screen->h - white_text->get_height() - 30),
1001 CENTER_ALLIGN, LAYER_FOREGROUND1);
1003 i->statistics.draw_worldmap_info(context);
1007 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1009 if (i->pos == tux->get_tile_pos())
1011 /* Display an in-map message in the map, if any as been selected */
1012 if(!i->map_message.empty() && !i->passive_message)
1013 context.draw_text(gold_text, i->map_message,
1015 screen->h - white_text->get_height() - 60),
1016 CENTER_ALLIGN, LAYER_FOREGROUND1);
1021 /* Display a passive message in the map, if needed */
1022 if(passive_message_timer.check())
1023 context.draw_text(gold_text, passive_message,
1024 Vector(screen->w/2, screen->h - white_text->get_height() - 60),
1025 CENTER_ALLIGN, LAYER_FOREGROUND1);
1031 Menu::set_current(0);
1035 song = SoundManager::get()->load_music(datadir + "/music/" + music);
1036 SoundManager::get()->play_music(song);
1038 FrameRate frame_rate(10);
1039 frame_rate.set_frame_limit(false);
1043 DrawingContext context;
1046 float delta = frame_rate.get();
1053 frame_rate.update();
1055 Vector tux_pos = tux->get_pos();
1058 offset.x = -tux_pos.x + screen->w/2;
1059 offset.y = -tux_pos.y + screen->h/2;
1061 if (offset.x > 0) offset.x = 0;
1062 if (offset.y > 0) offset.y = 0;
1064 if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
1065 if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
1068 draw(context, offset);
1074 Menu::current()->draw(context);
1075 mouse_cursor->draw(context);
1078 context.do_drawing();
1085 WorldMap::savegame(const std::string& filename)
1090 std::cout << "savegame: " << filename << std::endl;
1092 std::ofstream file(filename.c_str(), std::ios::out);
1093 lisp::Writer writer(file);
1095 int nb_solved_levels = 0, total_levels = 0;
1096 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
1101 char nb_solved_levels_str[80], total_levels_str[80];
1102 sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
1103 sprintf(total_levels_str, "%d", total_levels);
1105 writer.write_comment("Worldmap save file");
1107 writer.start_list("supertux-savegame");
1109 writer.write_int("version", 1);
1110 writer.write_string("title",
1111 std::string(name + " - " + nb_solved_levels_str+"/"+total_levels_str));
1112 writer.write_string("map", map_filename);
1113 writer.write_int("lives", player_status.lives);
1114 writer.write_int("distros", player_status.lives);
1115 writer.write_int("max-score-multiplier", player_status.max_score_multiplier);
1117 writer.start_list("tux");
1119 writer.write_float("x", tux->get_tile_pos().x);
1120 writer.write_float("y", tux->get_tile_pos().y);
1121 writer.write_string("back", direction_to_string(tux->back_direction));
1122 writer.write_string("bonus", bonus_to_string(player_status.bonus));
1124 writer.end_list("tux");
1126 writer.start_list("levels");
1128 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1132 writer.start_list("level");
1134 writer.write_string("name", i->name);
1135 writer.write_bool("solved", true);
1136 i->statistics.write(writer);
1138 writer.end_list("level");
1142 writer.end_list("levels");
1144 writer.end_list("supertux-savegame");
1148 WorldMap::loadgame(const std::string& filename)
1150 std::cout << "loadgame: " << filename << std::endl;
1151 savegame_file = filename;
1154 lisp::Parser parser;
1155 std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
1157 const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
1159 throw std::runtime_error("File is not a supertux-savegame file.");
1161 /* Get the Map filename and then load it before setting level settings */
1162 std::string cur_map_filename = map_filename;
1163 savegame->get("map", map_filename);
1166 savegame->get("lives", player_status.lives);
1167 savegame->get("distros", player_status.distros);
1168 savegame->get("max-score-multiplier", player_status.max_score_multiplier);
1169 if (player_status.lives < 0)
1170 player_status.lives = START_LIVES;
1172 const lisp::Lisp* tux_lisp = savegame->get_lisp("tux");
1176 std::string back_str = "none";
1177 std::string bonus_str = "none";
1179 tux_lisp->get("x", p.x);
1180 tux_lisp->get("y", p.y);
1181 tux_lisp->get("back", back_str);
1182 tux_lisp->get("bonus", bonus_str);
1184 player_status.bonus = string_to_bonus(bonus_str);
1185 tux->back_direction = string_to_direction(back_str);
1186 tux->set_tile_pos(p);
1189 const lisp::Lisp* levels_lisp = savegame->get_lisp("levels");
1191 lisp::ListIterator iter(levels_lisp);
1192 while(iter.next()) {
1193 if(iter.item() == "level") {
1195 bool solved = false;
1197 const lisp::Lisp* level = iter.lisp();
1198 level->get("name", name);
1199 level->get("solved", solved);
1201 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1203 if (name == i->name)
1206 i->statistics.parse(*level);
1211 std::cerr << "Unknown token '" << iter.item()
1212 << "' in levels block in worldmap.\n";
1216 } catch(std::exception& e) {
1217 std::cerr << "Problem loading game '" << filename << "': " << e.what()
1220 player_status.reset();
1223 calculate_total_stats();
1227 WorldMap::loadmap(const std::string& filename)
1230 map_filename = filename;
1234 } // namespace WorldMapNS
1236 /* Local Variables: */