f96b1048c39e2f72967caeb1d15aa2b4ff1cd59d
[supertux.git] / src / worldmap.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <iostream>
21 #include <fstream>
22 #include <vector>
23 #include <assert.h>
24 #include "globals.h"
25 #include "texture.h"
26 #include "screen.h"
27 #include "lispreader.h"
28 #include "gameloop.h"
29 #include "setup.h"
30 #include "worldmap.h"
31
32 namespace WorldMapNS {
33
34 Direction reverse_dir(Direction direction)
35 {
36   switch(direction)
37     {
38     case WEST:
39       return EAST;
40     case EAST:
41       return WEST;
42     case NORTH:
43       return SOUTH;
44     case SOUTH:
45       return NORTH;
46     case NONE:
47       return NONE;
48     }
49   return NONE;
50 }
51
52 std::string
53 direction_to_string(Direction direction)
54 {
55   switch(direction)
56     {
57     case WEST:
58       return "west";
59     case EAST:
60       return "east";
61     case NORTH:
62       return "north";
63     case SOUTH:
64       return "south";
65     default:
66       return "none";
67     }
68 }
69
70 Direction
71 string_to_direction(const std::string& directory)
72 {
73   if (directory == "west")
74     return WEST;
75   else if (directory == "east")
76     return EAST;
77   else if (directory == "north")
78     return NORTH;
79   else if (directory == "south")
80     return SOUTH;
81   else
82     return NONE;
83 }
84
85 TileManager* TileManager::instance_  = 0;
86
87 TileManager::TileManager()
88 {
89   std::string stwt_filename = datadir +  "images/worldmap/antarctica.stwt";
90   lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
91  
92   if (!root_obj)
93     st_abort("Couldn't load file", stwt_filename);
94
95   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
96     {
97       lisp_object_t* cur = lisp_cdr(root_obj);
98
99       while(!lisp_nil_p(cur))
100         {
101           lisp_object_t* element = lisp_car(cur);
102
103           if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
104             {
105               int id = 0;
106               std::string filename = "<invalid>";
107
108               Tile* tile = new Tile;             
109               tile->north = true;
110               tile->east  = true;
111               tile->south = true;
112               tile->west  = true;
113               tile->stop  = true;
114   
115               LispReader reader(lisp_cdr(element));
116               reader.read_int("id",  &id);
117               reader.read_bool("north", &tile->north);
118               reader.read_bool("south", &tile->south);
119               reader.read_bool("west",  &tile->west);
120               reader.read_bool("east",  &tile->east);
121               reader.read_bool("stop",  &tile->stop);
122               reader.read_string("image",  &filename);
123
124               tile->sprite = new Surface(
125                            datadir +  "/images/worldmap/" + filename, 
126                            USE_ALPHA);
127
128               if (id >= int(tiles.size()))
129                 tiles.resize(id+1);
130
131               tiles[id] = tile;
132             }
133           else
134             {
135               puts("Unhandled symbol");
136             }
137
138           cur = lisp_cdr(cur);
139         }
140     }
141   else
142     {
143       assert(0);
144     }
145 }
146
147 Tile*
148 TileManager::get(int i)
149 {
150   assert(i >=0 && i < int(tiles.size()));
151   return tiles[i];
152 }
153
154 Tux::Tux(WorldMap* worldmap_)
155   : worldmap(worldmap_)
156 {
157   sprite = new Surface(datadir +  "/images/worldmap/tux.png", USE_ALPHA);
158   offset = 0;
159   moving = false;
160   tile_pos.x = 5;
161   tile_pos.y = 5;
162   direction = NONE;
163   input_direction = NONE;
164 }
165
166 void
167 Tux::draw(const Point& offset)
168 {
169   Point pos = get_pos();
170   sprite->draw(pos.x + offset.x, 
171                pos.y + offset.y);
172 }
173
174
175 Point
176 Tux::get_pos()
177 {
178   float x = tile_pos.x * 32;
179   float y = tile_pos.y * 32;
180
181   switch(direction)
182     {
183     case WEST:
184       x -= offset - 32;
185       break;
186     case EAST:
187       x += offset - 32;
188       break;
189     case NORTH:
190       y -= offset - 32;
191       break;
192     case SOUTH:
193       y += offset - 32;
194       break;
195     case NONE:
196       break;
197     }
198   
199   return Point((int)x, (int)y); 
200 }
201
202 void
203 Tux::stop()
204 {
205   offset = 0;
206   direction = NONE;
207   moving = false;
208 }
209
210 void
211 Tux::update(float delta)
212 {
213   if (!moving)
214     {
215       if (input_direction != NONE)
216         { 
217           WorldMap::Level* level = worldmap->at_level();
218
219           // We got a new direction, so lets start walking when possible
220           Point next_tile;
221           if ((!level || level->solved)
222               && worldmap->path_ok(input_direction, tile_pos, &next_tile))
223             {
224               tile_pos = next_tile;
225               moving = true;
226               direction = input_direction;
227               back_direction = reverse_dir(direction);
228             }
229           else if (input_direction == back_direction)
230             {
231               std::cout << "Back triggered" << std::endl;
232               moving = true;
233               direction = input_direction;
234               tile_pos = worldmap->get_next_tile(tile_pos, direction);
235               back_direction = reverse_dir(direction);
236             }
237         }
238     }
239   else
240     {
241       // Let tux walk a few pixels (20 pixel/sec)
242       offset += 20.0f * delta;
243
244       if (offset > 32)
245         { // We reached the next tile, so we check what to do now
246           offset -= 32;
247
248           if (worldmap->at(tile_pos)->stop || worldmap->at_level())
249             {
250               stop();
251             }
252           else
253             {
254               // Walk automatically to the next tile
255               Point next_tile;
256               if (worldmap->path_ok(direction, tile_pos, &next_tile))
257                 {
258                   tile_pos = next_tile;
259                 }
260               else
261                 {
262                   puts("Tilemap data is buggy");
263                   stop();
264                 }
265             }
266         }
267     }
268 }
269
270 WorldMap::WorldMap()
271 {
272   tux = new Tux(this);
273
274   width  = 20;
275   height = 15;
276
277   level_sprite = new Surface(datadir +  "/images/worldmap/levelmarker.png", USE_ALPHA);
278   leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", USE_ALPHA);
279   leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", USE_ALPHA);
280
281   input_direction = NONE;
282   enter_level = false;
283
284   name = "<no name>";
285   music = "SALCON.MOD";
286   song = 0;
287
288   load_map();
289 }
290
291 WorldMap::~WorldMap()
292 {
293   delete tux;
294 }
295
296 void
297 WorldMap::load_map()
298 {
299   std::string filename = datadir +  "levels/default/worldmap.stwm";
300   
301   lisp_object_t* root_obj = lisp_read_from_file(filename);
302   if (!root_obj)
303     st_abort("Couldn't load file", filename);
304   
305   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
306     {
307       lisp_object_t* cur = lisp_cdr(root_obj);
308
309       while(!lisp_nil_p(cur))
310         {
311           lisp_object_t* element = lisp_car(cur);
312
313           if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
314             {
315               LispReader reader(lisp_cdr(element));
316               reader.read_int("width",  &width);
317               reader.read_int("height", &height);
318               reader.read_int_vector("data", &tilemap);
319             }
320           else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
321             {
322               LispReader reader(lisp_cdr(element));
323               reader.read_string("name",  &name);
324               reader.read_string("music", &music);
325             }
326           else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
327             {
328               lisp_object_t* cur = lisp_cdr(element);
329               
330               while(!lisp_nil_p(cur))
331                 {
332                   lisp_object_t* element = lisp_car(cur);
333                   
334                   if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
335                     {
336                       Level level;
337                       LispReader reader(lisp_cdr(element));
338                       level.solved = false;
339                       
340                       level.north = true;
341                       level.east  = true;
342                       level.south = true;
343                       level.west  = true;
344
345                       reader.read_string("name",  &level.name);
346                       reader.read_int("x", &level.x);
347                       reader.read_int("y", &level.y);
348                       levels.push_back(level);
349                     }
350                   
351                   cur = lisp_cdr(cur);      
352                 }
353             }
354           else
355             {
356               
357             }
358           
359           cur = lisp_cdr(cur);
360         }
361     }
362 }
363
364 void
365 WorldMap::get_input()
366 {
367   enter_level = false;
368   input_direction = NONE;
369    
370   SDL_Event event;
371   while (SDL_PollEvent(&event))
372     {
373       if(show_menu)
374         {
375           current_menu->event(event);
376         }
377       else
378         {
379           switch(event.type)
380             {
381             case SDL_QUIT:
382               st_abort("Received window close", "");
383               break;
384           
385             case SDL_KEYDOWN:
386               switch(event.key.keysym.sym)
387                 {
388                 case SDLK_ESCAPE:
389                   Menu::set_current(worldmap_menu);
390                   show_menu = !show_menu;
391                   break;
392                 case SDLK_LCTRL:
393                 case SDLK_RETURN:
394                   enter_level = true;
395                   break;
396                 default:
397                   break;
398                 }
399               break;
400           
401             case SDL_JOYAXISMOTION:
402               switch(event.jaxis.axis)
403                 {
404                 case JOY_X:
405                   if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
406                     input_direction = WEST;
407                   else if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
408                     input_direction = EAST;
409                   break;
410                 case JOY_Y:
411                   if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
412                     input_direction = SOUTH;
413                   else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
414                     input_direction = NORTH;
415                   break;
416                 }
417               break;
418
419             case SDL_JOYBUTTONDOWN:
420               if (event.jbutton.button == JOY_B)
421                 enter_level = true;
422               break;
423
424             default:
425               break;
426             }
427         }
428     }
429
430   if (!show_menu)
431     {
432       Uint8 *keystate = SDL_GetKeyState(NULL);
433   
434       if (keystate[SDLK_LEFT])
435         input_direction = WEST;
436       else if (keystate[SDLK_RIGHT])
437         input_direction = EAST;
438       else if (keystate[SDLK_UP])
439         input_direction = NORTH;
440       else if (keystate[SDLK_DOWN])
441         input_direction = SOUTH;
442     }
443 }
444
445 Point
446 WorldMap::get_next_tile(Point pos, Direction direction)
447 {
448   switch(direction)
449     {
450     case WEST:
451       pos.x -= 1;
452       break;
453     case EAST:
454       pos.x += 1;
455       break;
456     case NORTH:
457       pos.y -= 1;
458       break;
459     case SOUTH:
460       pos.y += 1;
461       break;
462     case NONE:
463       break;
464     }
465   return pos;
466 }
467
468 bool
469 WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
470 {
471   *new_pos = get_next_tile(old_pos, direction);
472
473   if (!(new_pos->x >= 0 && new_pos->x < width
474         && new_pos->y >= 0 && new_pos->y < height))
475     { // New position is outsite the tilemap
476       return false;
477     }
478   else
479     { // Check if we the tile allows us to go to new_pos
480       switch(direction)
481         {
482         case WEST:
483           return (at(old_pos)->west && at(*new_pos)->east);
484
485         case EAST:
486           return (at(old_pos)->east && at(*new_pos)->west);
487
488         case NORTH:
489           return (at(old_pos)->north && at(*new_pos)->south);
490
491         case SOUTH:
492           return (at(old_pos)->south && at(*new_pos)->north);
493
494         case NONE:
495           assert(!"path_ok() can't work if direction is NONE");
496         }
497       return false;
498     }
499 }
500
501 void
502 WorldMap::update()
503 {
504   if (enter_level && !tux->is_moving())
505     {
506       for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
507         {
508           if (i->x == tux->get_tile_pos().x && 
509               i->y == tux->get_tile_pos().y)
510             {
511               std::cout << "Enter the current level: " << i->name << std::endl;;
512               halt_music();
513               GameSession session(datadir +  "levels/" + i->name,
514                                   1, ST_GL_LOAD_LEVEL_FILE);
515               session.run();
516
517               if (1) // FIXME: insert exit status checker here
518                 i->solved = true;
519
520               play_music(song, 1);
521               show_menu = 0;
522               menu_reset();
523               if (!savegame_file.empty())
524                 savegame(savegame_file);
525               return;
526             }
527         }
528       std::cout << "Nothing to enter at: "
529                 << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
530     }
531   else
532     {
533       tux->set_direction(input_direction);
534       tux->update(0.33f);
535     }
536   
537   if(show_menu)
538     {
539       if(current_menu == worldmap_menu)
540         {
541           switch (worldmap_menu->check())
542             {
543             case 2: // Return to game
544               menu_reset();
545               break;
546             case 5: // Quit Worldmap
547               quit = true;
548               break;
549             }
550         }
551     }
552 }
553
554 Tile*
555 WorldMap::at(Point p)
556 {
557   assert(p.x >= 0 
558          && p.x < width
559          && p.y >= 0
560          && p.y < height);
561
562   return TileManager::instance()->get(tilemap[width * p.y + p.x]);
563 }
564
565 WorldMap::Level*
566 WorldMap::at_level()
567 {
568   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
569     {
570       if (i->x == tux->get_tile_pos().x && 
571           i->y == tux->get_tile_pos().y)
572         return &*i; 
573     }
574
575   return 0;
576 }
577
578
579 void
580 WorldMap::draw(const Point& offset)
581 {
582   for(int y = 0; y < height; ++y)
583     for(int x = 0; x < width; ++x)
584       {
585         Tile* tile = at(Point(x, y));
586         tile->sprite->draw(x*32 + offset.x,
587                            y*32 + offset.y);
588       }
589   
590   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
591     {
592       if (i->solved)
593         leveldot_green->draw(i->x*32 + offset.x, 
594                              i->y*32 + offset.y);
595       else
596         leveldot_red->draw(i->x*32 + offset.x, 
597                            i->y*32 + offset.y);        
598     }
599
600   tux->draw(offset);
601   draw_status();
602 }
603
604 void
605 WorldMap::draw_status()
606 {
607   char str[80];
608   sprintf(str, "%d", player_status.score);
609   white_text->draw("SCORE", 0, 0);
610   gold_text->draw(str, 96, 0);
611
612   sprintf(str, "%d", player_status.distros);
613   white_text->draw_align("COINS", 320-64, 0,  A_LEFT, A_TOP);
614   gold_text->draw_align(str, 320+64, 0, A_RIGHT, A_TOP);
615
616   white_text->draw("LIVES", 480, 0);
617   if (player_status.lives >= 5)
618     {
619       sprintf(str, "%dx", player_status.lives);
620       gold_text->draw(str, 585, 0);
621       tux_life->draw(565+(18*3), 0);
622     }
623   else
624     {
625       for(int i= 0; i < player_status.lives; ++i)
626         tux_life->draw(565+(18*i),0);
627     }
628
629   if (!tux->is_moving())
630     {
631       for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
632         {
633           if (i->x == tux->get_tile_pos().x && 
634               i->y == tux->get_tile_pos().y)
635             {
636               white_text->draw_align(i->name.c_str(), screen->w/2, screen->h,  A_HMIDDLE, A_BOTTOM);
637               break;
638             }
639         }
640     }
641 }
642
643 void
644 WorldMap::display()
645 {
646   show_menu = 0;
647   menu_reset();
648
649   quit = false;
650
651   song = load_song(datadir +  "/music/" + music);
652   play_music(song, 1);
653
654   while(!quit) {
655     Point tux_pos = tux->get_pos();
656     if (1)
657       {
658         offset.x = -tux_pos.x + screen->w/2;
659         offset.y = -tux_pos.y + screen->h/2;
660
661         if (offset.x > 0) offset.x = 0;
662         if (offset.y > 0) offset.y = 0;
663
664         if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
665         if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
666       } 
667
668     draw(offset);
669     get_input();
670     update();
671
672     menu_process_current();
673     flipscreen();
674
675     SDL_Delay(20);
676   }
677
678   free_music(song);
679 }
680
681 void
682 WorldMap::savegame(const std::string& filename)
683 {
684   std::cout << "savegame: " << filename << std::endl;
685   std::ofstream out(filename.c_str());
686
687   int nb_solved_levels = 0;
688   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
689     {
690       if (i->solved)
691         ++nb_solved_levels;
692     }
693
694   out << "(supertux-savegame\n"
695       << "  (version 1)\n"
696       << "  (title  \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n"
697       << "  (lives   " << player_status.lives << ")\n"
698       << "  (score   " << player_status.score << ")\n"
699       << "  (distros " << player_status.distros << ")\n"
700       << "  (tux     (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")"
701       << " (back \"" << direction_to_string(tux->back_direction) << "\"))\n"
702       << "  (levels\n";
703   
704   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
705     {
706       if (i->solved)
707         {
708           out << "     (level (name \"" << i->name << "\")\n"
709               << "            (solved #t))\n";
710         }
711     }  
712
713   out << "   )\n"
714       << " )\n\n;; EOF ;;" << std::endl;
715 }
716
717 void
718 WorldMap::loadgame(const std::string& filename)
719 {
720   std::cout << "loadgame: " << filename << std::endl;
721   savegame_file = filename;
722
723   if (access(filename.c_str(), F_OK) == 0)
724     {
725       lisp_object_t* cur = lisp_read_from_file(filename);
726
727       if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
728         return;
729
730       cur = lisp_cdr(cur);
731       LispReader reader(cur);
732   
733       reader.read_int("lives",  &player_status.lives);
734       reader.read_int("score",  &player_status.score);
735       reader.read_int("distros", &player_status.distros);
736
737       lisp_object_t* tux_cur = 0;
738       if (reader.read_lisp("tux", &tux_cur))
739         {
740           Point p;
741           LispReader tux_reader(tux_cur);
742           tux_reader.read_int("x", &p.x);
743           tux_reader.read_int("y", &p.y);
744       
745           tux->set_tile_pos(p);
746         }
747
748       lisp_object_t* level_cur = 0;
749       if (reader.read_lisp("levels", &level_cur))
750         {
751           while(level_cur)
752             {
753               lisp_object_t* sym  = lisp_car(lisp_car(level_cur));
754               lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
755
756               if (strcmp(lisp_symbol(sym), "level") == 0)
757                 {
758                   std::string name;
759                   bool solved = false;
760                   std::string back_str ="";
761                   Direction back = NONE;
762
763                   LispReader level_reader(data);
764                   level_reader.read_string("name",   &name);
765                   level_reader.read_bool("solved", &solved);
766                   if (level_reader.read_string("back", &back_str))
767                     back = string_to_direction(back_str);
768
769                   std::cout << "Name: " << name << " " << solved << std::endl;
770
771                   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
772                     {
773                       if (name == i->name)
774                         i->solved = solved;
775                     }
776                 }
777
778               level_cur = lisp_cdr(level_cur);
779             }
780         }
781     }
782 }
783
784 } // namespace WorldMapNS
785
786 /* EOF */