3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 #include "lispreader.h"
32 namespace WorldMapNS {
34 TileManager* TileManager::instance_ = 0;
36 TileManager::TileManager()
38 std::string stwt_filename = datadir + "images/worldmap/antarctica.stwt";
39 lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
42 st_abort("Couldn't load file", stwt_filename);
44 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
46 lisp_object_t* cur = lisp_cdr(root_obj);
48 while(!lisp_nil_p(cur))
50 lisp_object_t* element = lisp_car(cur);
52 if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
55 std::string filename = "<invalid>";
57 Tile* tile = new Tile;
64 LispReader reader(lisp_cdr(element));
65 reader.read_int("id", &id);
66 reader.read_bool("north", &tile->north);
67 reader.read_bool("south", &tile->south);
68 reader.read_bool("west", &tile->west);
69 reader.read_bool("east", &tile->east);
70 reader.read_bool("stop", &tile->stop);
71 reader.read_string("image", &filename);
73 tile->sprite = new Surface(
74 datadir + "/images/worldmap/" + filename,
77 if (id >= int(tiles.size()))
84 puts("Unhandled symbol");
97 TileManager::get(int i)
99 assert(i >=0 && i < int(tiles.size()));
103 Tux::Tux(WorldMap* worldmap_)
104 : worldmap(worldmap_)
106 sprite = new Surface(datadir + "/images/worldmap/tux.png", USE_ALPHA);
112 input_direction = NONE;
116 Tux::draw(const Point& offset)
118 Point pos = get_pos();
119 sprite->draw(pos.x + offset.x,
127 float x = tile_pos.x * 32;
128 float y = tile_pos.y * 32;
148 return Point((int)x, (int)y);
160 Tux::update(float delta)
164 if (input_direction != NONE)
165 { // We got a new direction, so lets start walking when possible
167 if (worldmap->path_ok(input_direction, tile_pos, &next_tile))
169 tile_pos = next_tile;
171 direction = input_direction;
177 // Let tux walk a few pixels (20 pixel/sec)
178 offset += 20.0f * delta;
181 { // We reached the next tile, so we check what to do now
184 if (worldmap->at(tile_pos)->stop)
191 if (worldmap->path_ok(direction, tile_pos, &next_tile))
193 tile_pos = next_tile;
197 puts("Tilemap data is buggy");
213 level_sprite = new Surface(datadir + "/images/worldmap/levelmarker.png", USE_ALPHA);
214 leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", USE_ALPHA);
215 leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", USE_ALPHA);
217 input_direction = NONE;
221 music = "SALCON.MOD";
227 WorldMap::~WorldMap()
235 std::string filename = datadir + "levels/default/worldmap.stwm";
237 lisp_object_t* root_obj = lisp_read_from_file(filename);
239 st_abort("Couldn't load file", filename);
241 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
243 lisp_object_t* cur = lisp_cdr(root_obj);
245 while(!lisp_nil_p(cur))
247 lisp_object_t* element = lisp_car(cur);
249 if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
251 LispReader reader(lisp_cdr(element));
252 reader.read_int("width", &width);
253 reader.read_int("height", &height);
254 reader.read_int_vector("data", &tilemap);
256 else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
258 LispReader reader(lisp_cdr(element));
259 reader.read_string("name", &name);
260 reader.read_string("music", &music);
262 else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
264 lisp_object_t* cur = lisp_cdr(element);
266 while(!lisp_nil_p(cur))
268 lisp_object_t* element = lisp_car(cur);
270 if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
273 LispReader reader(lisp_cdr(element));
274 level.solved = false;
275 reader.read_string("name", &level.name);
276 reader.read_int("x", &level.x);
277 reader.read_int("y", &level.y);
278 levels.push_back(level);
295 WorldMap::get_input()
298 input_direction = NONE;
301 while (SDL_PollEvent(&event))
305 current_menu->event(event);
316 switch(event.key.keysym.sym)
319 Menu::set_current(worldmap_menu);
320 show_menu = !show_menu;
331 case SDL_JOYAXISMOTION:
332 switch(event.jaxis.axis)
335 if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
336 input_direction = WEST;
337 else if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
338 input_direction = EAST;
341 if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
342 input_direction = SOUTH;
343 else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
344 input_direction = NORTH;
349 case SDL_JOYBUTTONDOWN:
350 if (event.jbutton.button == JOY_B)
362 Uint8 *keystate = SDL_GetKeyState(NULL);
364 if (keystate[SDLK_LEFT])
365 input_direction = WEST;
366 else if (keystate[SDLK_RIGHT])
367 input_direction = EAST;
368 else if (keystate[SDLK_UP])
369 input_direction = NORTH;
370 else if (keystate[SDLK_DOWN])
371 input_direction = SOUTH;
376 WorldMap::get_next_tile(Point pos, Direction direction)
399 WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
401 *new_pos = get_next_tile(old_pos, direction);
403 if (!(new_pos->x >= 0 && new_pos->x < width
404 && new_pos->y >= 0 && new_pos->y < height))
405 { // New position is outsite the tilemap
409 { // Check if we the tile allows us to go to new_pos
413 return (at(old_pos)->west && at(*new_pos)->east);
416 return (at(old_pos)->east && at(*new_pos)->west);
419 return (at(old_pos)->north && at(*new_pos)->south);
422 return (at(old_pos)->south && at(*new_pos)->north);
425 assert(!"path_ok() can't work if direction is NONE");
434 if (enter_level && !tux->is_moving())
436 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
438 if (i->x == tux->get_tile_pos().x &&
439 i->y == tux->get_tile_pos().y)
441 std::cout << "Enter the current level: " << i->name << std::endl;;
443 GameSession session(datadir + "levels/" + i->name,
444 1, ST_GL_LOAD_LEVEL_FILE);
447 if (1) // FIXME: insert exit status checker here
453 savegame(std::string(st_save_dir) + "/slot1.stsg");
457 std::cout << "Nothing to enter at: "
458 << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
462 tux->set_direction(input_direction);
468 if(current_menu == worldmap_menu)
470 switch (worldmap_menu->check())
472 case 2: // Return to game
475 case 5: // Quit Worldmap
484 WorldMap::at(Point p)
490 return TileManager::instance()->get(tilemap[width * p.y + p.x]);
494 WorldMap::draw(const Point& offset)
496 for(int y = 0; y < height; ++y)
497 for(int x = 0; x < width; ++x)
499 Tile* tile = at(Point(x, y));
500 tile->sprite->draw(x*32 + offset.x,
504 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
506 leveldot_green->draw(i->x*32 + offset.x,
515 WorldMap::draw_status()
518 sprintf(str, "%d", player_status.score);
519 white_text->draw("SCORE", 0, 0);
520 gold_text->draw(str, 96, 0);
522 sprintf(str, "%d", player_status.distros);
523 white_text->draw_align("COINS", 320-64, 0, A_LEFT, A_TOP);
524 gold_text->draw_align(str, 320+64, 0, A_RIGHT, A_TOP);
526 white_text->draw("LIVES", 480, 0);
527 if (player_status.lives >= 5)
529 sprintf(str, "%dx", player_status.lives);
530 gold_text->draw(str, 585, 0);
531 tux_life->draw(565+(18*3), 0);
535 for(int i= 0; i < player_status.lives; ++i)
536 tux_life->draw(565+(18*i),0);
539 if (!tux->is_moving())
541 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
543 if (i->x == tux->get_tile_pos().x &&
544 i->y == tux->get_tile_pos().y)
546 white_text->draw_align(i->name.c_str(), screen->w/2, screen->h, A_HMIDDLE, A_BOTTOM);
561 song = load_song(datadir + "/music/" + music);
565 Point tux_pos = tux->get_pos();
568 offset.x = -tux_pos.x + screen->w/2;
569 offset.y = -tux_pos.y + screen->h/2;
571 if (offset.x > 0) offset.x = 0;
572 if (offset.y > 0) offset.y = 0;
574 if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
575 if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
582 menu_process_current();
592 WorldMap::savegame(const std::string& filename)
594 std::ofstream out(filename.c_str());
596 out << "(supertux-savegame\n"
598 << " (lives " << player_status.lives << ")\n"
599 << " (score " << player_status.score << ")\n"
600 << " (distros " << player_status.distros << ")\n"
601 << " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
604 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
608 out << " (level (name \"" << i->name << "\")\n"
609 << " (solved #t))\n";
614 << " )\n\n;; EOF ;;" << std::endl;
617 } // namespace WorldMapNS
621 WorldMapNS::WorldMap worldmap;