3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
30 #include "video/surface.h"
31 #include "video/screen.h"
32 #include "video/drawing_context.h"
33 #include "sprite/sprite_manager.h"
34 #include "audio/sound_manager.h"
35 #include "lisp/parser.h"
36 #include "lisp/lisp.h"
37 #include "lisp/list_iterator.h"
38 #include "lisp/writer.h"
39 #include "game_session.h"
42 #include "resources.h"
44 #include "player_status.h"
45 #include "textscroller.h"
47 #include "file_system.h"
49 #include "gui/mousecursor.h"
50 #include "control/joystickkeyboardcontroller.h"
52 Menu* worldmap_menu = 0;
54 static const float TUXSPEED = 200;
55 static const float map_message_TIME = 2.8;
57 namespace WorldMapNS {
59 Direction reverse_dir(Direction direction)
78 direction_to_string(Direction direction)
96 string_to_direction(const std::string& directory)
98 if (directory == "west")
100 else if (directory == "east")
102 else if (directory == "north")
104 else if (directory == "south")
110 //---------------------------------------------------------------------------
112 Tux::Tux(WorldMap* worldmap_)
113 : worldmap(worldmap_)
115 tux_sprite = sprite_manager->create("worldmaptux");
119 tile_pos.x = worldmap->get_start_x();
120 tile_pos.y = worldmap->get_start_y();
122 input_direction = D_NONE;
131 Tux::draw(DrawingContext& context)
133 switch (player_status.bonus) {
135 tux_sprite->set_action("large");
138 tux_sprite->set_action("fire");
141 tux_sprite->set_action("small");
145 std::cerr << "Bonus type not handled in worldmap.\n";
147 tux_sprite->set_action("large");
151 tux_sprite->draw(context, get_pos(), LAYER_OBJECTS);
158 float x = tile_pos.x * 32;
159 float y = tile_pos.y * 32;
179 return Vector((int)x, (int)y);
187 input_direction = D_NONE;
192 Tux::set_direction(Direction dir)
194 input_direction = dir;
198 Tux::update(float delta)
201 if(main_controller->pressed(Controller::UP))
202 input_direction = D_NORTH;
203 else if(main_controller->pressed(Controller::DOWN))
204 input_direction = D_SOUTH;
205 else if(main_controller->pressed(Controller::LEFT))
206 input_direction = D_WEST;
207 else if(main_controller->pressed(Controller::RIGHT))
208 input_direction = D_EAST;
212 if (input_direction != D_NONE)
214 WorldMap::Level* level = worldmap->at_level();
216 // We got a new direction, so lets start walking when possible
218 if ((!level || level->solved)
219 && worldmap->path_ok(input_direction, tile_pos, &next_tile))
221 tile_pos = next_tile;
223 direction = input_direction;
224 back_direction = reverse_dir(direction);
226 else if (input_direction == back_direction)
229 direction = input_direction;
230 tile_pos = worldmap->get_next_tile(tile_pos, direction);
231 back_direction = reverse_dir(direction);
238 offset += TUXSPEED * delta;
241 { // We reached the next tile, so we check what to do now
244 WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
245 if(special_tile && special_tile->passive_message)
246 { // direction and the apply_action_ are opposites, since they "see"
247 // directions in a different way
248 if((direction == D_NORTH && special_tile->apply_action_south) ||
249 (direction == D_SOUTH && special_tile->apply_action_north) ||
250 (direction == D_WEST && special_tile->apply_action_east) ||
251 (direction == D_EAST && special_tile->apply_action_west))
253 worldmap->passive_message = special_tile->map_message;
254 worldmap->passive_message_timer.start(map_message_TIME);
258 if (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP ||
259 (special_tile && !special_tile->passive_message) ||
260 worldmap->at_level())
262 if(special_tile && !special_tile->map_message.empty() &&
263 !special_tile->passive_message)
264 worldmap->passive_message_timer.start(0);
269 const Tile* tile = worldmap->at(tile_pos);
270 if (direction != input_direction)
272 // Turn to a new direction
273 const Tile* tile = worldmap->at(tile_pos);
275 if((tile->getData() & Tile::WORLDMAP_NORTH
276 && input_direction == D_NORTH) ||
277 (tile->getData() & Tile::WORLDMAP_SOUTH
278 && input_direction == D_SOUTH) ||
279 (tile->getData() & Tile::WORLDMAP_EAST
280 && input_direction == D_EAST) ||
281 (tile->getData() & Tile::WORLDMAP_WEST
282 && input_direction == D_WEST))
283 { // player has changed direction during auto-movement
284 direction = input_direction;
285 back_direction = reverse_dir(direction);
288 { // player has changed to impossible tile
289 back_direction = reverse_dir(direction);
295 Direction dir = D_NONE;
297 if (tile->getData() & Tile::WORLDMAP_NORTH
298 && back_direction != D_NORTH)
300 else if (tile->getData() & Tile::WORLDMAP_SOUTH
301 && back_direction != D_SOUTH)
303 else if (tile->getData() & Tile::WORLDMAP_EAST
304 && back_direction != D_EAST)
306 else if (tile->getData() & Tile::WORLDMAP_WEST
307 && back_direction != D_WEST)
313 input_direction = direction;
314 back_direction = reverse_dir(direction);
318 // Should never be reached if tiledata is good
324 // Walk automatically to the next tile
325 if(direction != D_NONE)
328 if (worldmap->path_ok(direction, tile_pos, &next_tile))
330 tile_pos = next_tile;
334 puts("Tilemap data is buggy");
343 //---------------------------------------------------------------------------
347 tile_manager = new TileManager("images/worldmap.strf");
357 leveldot_green = new Surface(datadir + "/images/tiles/worldmap/leveldot_green.png", true);
358 leveldot_red = new Surface(datadir + "/images/tiles/worldmap/leveldot_red.png", true);
359 messagedot = new Surface(datadir + "/images/tiles/worldmap/messagedot.png", true);
360 teleporterdot = new Surface(datadir + "/images/tiles/worldmap/teleporterdot.png", true);
363 music = "salcon.mod";
364 intro_displayed = false;
369 WorldMap::~WorldMap()
374 delete leveldot_green;
377 delete teleporterdot;
380 // Don't forget to set map_filename before calling this
384 levels_path = FileSystem::dirname(map_filename);
388 std::string filename = get_resource_filename(map_filename);
389 std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
391 const lisp::Lisp* lisp = root->get_lisp("supertux-worldmap");
393 throw new std::runtime_error("file isn't a supertux-worldmap file.");
395 lisp::ListIterator iter(lisp);
397 if(iter.item() == "tilemap") {
398 if(tilemap.size() > 0)
399 throw new std::runtime_error("multiple tilemaps specified");
401 const lisp::Lisp* tilemap_lisp = iter.lisp();
402 tilemap_lisp->get("width", width);
403 tilemap_lisp->get("height", height);
404 tilemap_lisp->get_vector("tiles", tilemap);
405 } else if(iter.item() == "properties") {
406 const lisp::Lisp* props = iter.lisp();
407 props->get("name", name);
408 props->get("music", music);
409 props->get("intro-filename", intro_filename);
410 props->get("start_pos_x", start_x);
411 props->get("start_pos_y", start_y);
412 } else if(iter.item() == "level") {
413 parse_level_tile(iter.lisp());
414 } else if(iter.item() == "special-tile") {
415 parse_special_tile(iter.lisp());
417 std::cerr << "Unknown token '" << iter.item() << "' in worldmap.\n";
423 } catch(std::exception& e) {
424 std::stringstream msg;
425 msg << "Problem when parsing worldmap '" << map_filename << "': " <<
427 throw std::runtime_error(msg.str());
432 WorldMap::parse_special_tile(const lisp::Lisp* lisp)
434 SpecialTile special_tile;
436 lisp->get("x", special_tile.pos.x);
437 lisp->get("y", special_tile.pos.y);
438 lisp->get("map-message", special_tile.map_message);
439 special_tile.passive_message = false;
440 lisp->get("passive-message", special_tile.passive_message);
441 special_tile.teleport_dest = Vector(-1,-1);
442 lisp->get("teleport-to-x", special_tile.teleport_dest.x);
443 lisp->get("teleport-to-y", special_tile.teleport_dest.y);
444 special_tile.invisible = false;
445 lisp->get("invisible-tile", special_tile.invisible);
447 special_tile.apply_action_north = true;
448 special_tile.apply_action_south = true;
449 special_tile.apply_action_east = true;
450 special_tile.apply_action_west = true;
452 std::string apply_direction;
453 lisp->get("apply-to-direction", apply_direction);
454 if(!apply_direction.empty()) {
455 special_tile.apply_action_north = false;
456 special_tile.apply_action_south = false;
457 special_tile.apply_action_east = false;
458 special_tile.apply_action_west = false;
459 if(apply_direction.find("north") != std::string::npos)
460 special_tile.apply_action_north = true;
461 if(apply_direction.find("south") != std::string::npos)
462 special_tile.apply_action_south = true;
463 if(apply_direction.find("east") != std::string::npos)
464 special_tile.apply_action_east = true;
465 if(apply_direction.find("west") != std::string::npos)
466 special_tile.apply_action_west = true;
469 special_tiles.push_back(special_tile);
473 WorldMap::parse_level_tile(const lisp::Lisp* level_lisp)
477 level.solved = false;
484 level_lisp->get("extro-filename", level.extro_filename);
485 level_lisp->get("next-worldmap", level.next_worldmap);
487 level.quit_worldmap = false;
488 level_lisp->get("quit-worldmap", level.quit_worldmap);
490 level_lisp->get("name", level.name);
491 level_lisp->get("x", level.pos.x);
492 level_lisp->get("y", level.pos.y);
494 level.auto_path = true;
495 level_lisp->get("auto-path", level.auto_path);
497 level.vertical_flip = false;
498 level_lisp->get("vertical-flip", level.vertical_flip);
500 levels.push_back(level);
504 WorldMap::get_level_title(Level& level)
506 /** get special_tile's title */
507 level.title = "<no title>";
511 std::auto_ptr<lisp::Lisp> root (
512 parser.parse(get_resource_filename(levels_path + level.name)));
514 const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
518 level_lisp->get("name", level.title);
519 } catch(std::exception& e) {
520 std::cerr << "Problem when reading leveltitle: " << e.what() << "\n";
525 void WorldMap::calculate_total_stats()
528 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
532 total_stats += i->statistics;
538 WorldMap::on_escape_press()
540 // Show or hide the menu
541 if(!Menu::current()) {
542 Menu::set_current(worldmap_menu);
543 tux->set_direction(D_NONE); // stop tux movement when menu is called
545 Menu::set_current(0);
550 WorldMap::get_input()
552 main_controller->update();
555 while (SDL_PollEvent(&event)) {
557 Menu::current()->event(event);
558 main_controller->process_event(event);
559 if(event.type == SDL_QUIT)
560 throw std::runtime_error("Received window close");
565 WorldMap::get_next_tile(Vector pos, Direction direction)
587 WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
589 *new_pos = get_next_tile(old_pos, direction);
591 if (!(new_pos->x >= 0 && new_pos->x < width
592 && new_pos->y >= 0 && new_pos->y < height))
593 { // New position is outsite the tilemap
597 { // Check if the tile allows us to go to new_pos
601 return (at(old_pos)->getData() & Tile::WORLDMAP_WEST
602 && at(*new_pos)->getData() & Tile::WORLDMAP_EAST);
605 return (at(old_pos)->getData() & Tile::WORLDMAP_EAST
606 && at(*new_pos)->getData() & Tile::WORLDMAP_WEST);
609 return (at(old_pos)->getData() & Tile::WORLDMAP_NORTH
610 && at(*new_pos)->getData() & Tile::WORLDMAP_SOUTH);
613 return (at(old_pos)->getData() & Tile::WORLDMAP_SOUTH
614 && at(*new_pos)->getData() & Tile::WORLDMAP_NORTH);
617 assert(!"path_ok() can't work if direction is NONE");
624 WorldMap::update(float delta)
626 Menu* menu = Menu::current();
630 if(menu == worldmap_menu) {
631 switch (worldmap_menu->check())
633 case MNID_RETURNWORLDMAP: // Return to game
634 Menu::set_current(0);
636 case MNID_QUITWORLDMAP: // Quit Worldmap
640 } else if(menu == options_menu) {
641 process_options_menu();
647 bool enter_level = false;
648 if(main_controller->pressed(Controller::ACTION)
649 || main_controller->pressed(Controller::JUMP)
650 || main_controller->pressed(Controller::MENU_SELECT))
652 if(main_controller->pressed(Controller::PAUSE_MENU))
655 if (enter_level && !tux->is_moving())
657 /* Check special tile action */
658 SpecialTile* special_tile = at_special_tile();
661 if (special_tile->teleport_dest != Vector(-1,-1))
663 // TODO: an animation, camera scrolling or a fading would be a nice touch
664 sound_manager->play_sound("warp");
665 tux->back_direction = D_NONE;
666 tux->set_tile_pos(special_tile->teleport_dest);
671 /* Check level action */
672 bool level_finished = true;
673 Level* level = at_level();
676 std::cout << "No level to enter at: "
677 << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y
683 if (level->pos == tux->get_tile_pos())
685 PlayerStatus old_player_status = player_status;
687 // do a shriking fade to the level
688 shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
689 (level->pos.y*32 + 16 + offset.y)), 500);
690 GameSession session(get_resource_filename(levels_path + level->name),
691 ST_GL_LOAD_LEVEL_FILE, &level->statistics);
693 switch (session.run())
695 case GameSession::ES_LEVEL_FINISHED:
697 level_finished = true;
698 bool old_level_state = level->solved;
699 level->solved = true;
701 // deal with statistics
702 level->statistics.merge(global_stats);
703 calculate_total_stats();
705 if (old_level_state != level->solved && level->auto_path)
706 { // Try to detect the next direction to which we should walk
707 // FIXME: Mostly a hack
708 Direction dir = D_NONE;
710 const Tile* tile = at(tux->get_tile_pos());
712 if (tile->getData() & Tile::WORLDMAP_NORTH
713 && tux->back_direction != D_NORTH)
715 else if (tile->getData() & Tile::WORLDMAP_SOUTH
716 && tux->back_direction != D_SOUTH)
718 else if (tile->getData() & Tile::WORLDMAP_EAST
719 && tux->back_direction != D_EAST)
721 else if (tile->getData() & Tile::WORLDMAP_WEST
722 && tux->back_direction != D_WEST)
727 tux->set_direction(dir);
728 //tux->update(delta);
734 case GameSession::ES_LEVEL_ABORT:
735 level_finished = false;
736 /* In case the player's abort the level, keep it using the old
737 status. But the minimum lives and no bonus. */
738 player_status.coins = old_player_status.coins;
739 player_status.lives = std::min(old_player_status.lives, player_status.lives);
740 player_status.bonus = NO_BONUS;
743 case GameSession::ES_GAME_OVER:
745 level_finished = false;
746 /* draw an end screen */
747 /* TODO: in the future, this should make a dialog a la SuperMario, asking
748 if the player wants to restart the world map with no score and from
752 DrawingContext context;
753 context.draw_gradient(Color (200,240,220), Color(200,200,220),
756 context.draw_text(blue_text, _("GAMEOVER"),
757 Vector(SCREEN_WIDTH/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
759 sprintf(str, _("COINS: %d"), player_status.coins);
760 context.draw_text(gold_text, str,
761 Vector(SCREEN_WIDTH/2, SCREEN_WIDTH - 32), CENTER_ALLIGN,
764 total_stats.draw_message_info(context, _("Total Statistics"));
766 context.do_drawing();
768 wait_for_event(2.0, 6.0);
771 player_status.reset();
774 case GameSession::ES_NONE:
776 // Should never be reached
780 sound_manager->play_music(song);
781 Menu::set_current(0);
782 if (!savegame_file.empty())
783 savegame(savegame_file);
785 /* The porpose of the next checking is that if the player lost
786 the level (in case there is one), don't show anything */
788 if (!level->extro_filename.empty()) {
789 // Display a text file
790 std::string filename = levels_path + level->extro_filename;
791 display_text_file(filename);
794 if (!level->next_worldmap.empty())
796 // Load given worldmap
797 loadmap(level->next_worldmap);
799 if (level->quit_worldmap)
806 // tux->set_direction(input_direction);
811 WorldMap::at(Vector p)
820 return tile_manager->get(tilemap[width * y + x]);
826 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
828 if (i->pos == tux->get_tile_pos())
835 WorldMap::SpecialTile*
836 WorldMap::at_special_tile()
838 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
840 if (i->pos == tux->get_tile_pos())
848 WorldMap::draw(DrawingContext& context)
850 for(int y = 0; y < height; ++y)
851 for(int x = 0; x < width; ++x)
853 const Tile* tile = at(Vector(x, y));
854 tile->draw(context, Vector(x*32, y*32), LAYER_TILES);
857 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
860 context.draw_surface(leveldot_green,
861 Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
863 context.draw_surface(leveldot_red,
864 Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
867 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
872 if (i->teleport_dest != Vector(-1, -1))
873 context.draw_surface(teleporterdot,
874 Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
876 else if (!i->map_message.empty() && !i->passive_message)
877 context.draw_surface(messagedot,
878 Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
882 draw_status(context);
886 WorldMap::draw_status(DrawingContext& context)
888 context.push_transform();
889 context.set_translation(Vector(0, 0));
892 sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
894 context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
895 context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
897 sprintf(str, "%d", player_status.coins);
898 context.draw_text(white_text, _("COINS"), Vector(SCREEN_WIDTH/2 - 16*5, 0),
899 LEFT_ALLIGN, LAYER_FOREGROUND1);
900 context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2 + (16*5)/2, 0),
901 LEFT_ALLIGN, LAYER_FOREGROUND1);
903 if (player_status.lives >= 5)
905 sprintf(str, "%dx", player_status.lives);
906 context.draw_text(gold_text, str,
907 Vector(SCREEN_WIDTH - gold_text->get_text_width(str) - tux_life->w, 0),
908 LEFT_ALLIGN, LAYER_FOREGROUND1);
909 context.draw_surface(tux_life, Vector(SCREEN_WIDTH -
910 gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
914 for(int i= 0; i < player_status.lives; ++i)
915 context.draw_surface(tux_life,
916 Vector(SCREEN_WIDTH - tux_life->w*4 + (tux_life->w*i), 0),
919 context.draw_text(white_text, _("LIVES"),
920 Vector(SCREEN_WIDTH - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
921 LEFT_ALLIGN, LAYER_FOREGROUND1);
923 if (!tux->is_moving())
925 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
927 if (i->pos == tux->get_tile_pos())
932 context.draw_text(white_text, i->title,
933 Vector(SCREEN_WIDTH/2,
934 SCREEN_HEIGHT - white_text->get_height() - 30),
935 CENTER_ALLIGN, LAYER_FOREGROUND1);
937 i->statistics.draw_worldmap_info(context);
941 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
943 if (i->pos == tux->get_tile_pos())
945 /* Display an in-map message in the map, if any as been selected */
946 if(!i->map_message.empty() && !i->passive_message)
947 context.draw_text(gold_text, i->map_message,
948 Vector(SCREEN_WIDTH/2,
949 SCREEN_HEIGHT - white_text->get_height() - 60),
950 CENTER_ALLIGN, LAYER_FOREGROUND1);
955 /* Display a passive message in the map, if needed */
956 if(passive_message_timer.check())
957 context.draw_text(gold_text, passive_message,
958 Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
959 CENTER_ALLIGN, LAYER_FOREGROUND1);
961 context.pop_transform();
967 Menu::set_current(0);
971 song = sound_manager->load_music(datadir + "/music/" + music);
972 sound_manager->play_music(song);
974 if(!intro_displayed && intro_filename != "") {
975 std::string filename = levels_path + intro_filename;
976 display_text_file(filename);
977 intro_displayed = true;
980 Uint32 lastticks = SDL_GetTicks();
981 DrawingContext context;
983 Uint32 ticks = SDL_GetTicks();
984 float elapsed_time = float(ticks - lastticks) / 1000;
985 global_time += elapsed_time;
989 if(elapsed_time > .025)
992 Vector tux_pos = tux->get_pos();
994 offset.x = -tux_pos.x + SCREEN_WIDTH/2;
995 offset.y = -tux_pos.y + SCREEN_HEIGHT/2;
997 if (offset.x > 0) offset.x = 0;
998 if (offset.y > 0) offset.y = 0;
1000 if (offset.x < SCREEN_WIDTH - width*32) offset.x = SCREEN_WIDTH - width*32;
1001 if (offset.y < SCREEN_HEIGHT - height*32) offset.y = SCREEN_HEIGHT - height*32;
1003 context.push_transform();
1004 context.set_translation(-offset);
1006 context.pop_transform();
1008 update(elapsed_time);
1010 if(Menu::current()) {
1011 Menu::current()->draw(context);
1012 mouse_cursor->draw(context);
1015 context.do_drawing();
1020 WorldMap::savegame(const std::string& filename)
1025 std::ofstream file(filename.c_str(), std::ios::out);
1026 lisp::Writer writer(file);
1028 int nb_solved_levels = 0, total_levels = 0;
1029 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
1034 char nb_solved_levels_str[80], total_levels_str[80];
1035 sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
1036 sprintf(total_levels_str, "%d", total_levels);
1038 writer.write_comment("Worldmap save file");
1040 writer.start_list("supertux-savegame");
1042 writer.write_int("version", 1);
1043 writer.write_string("title",
1044 std::string(name + " - " + nb_solved_levels_str+"/"+total_levels_str));
1045 writer.write_string("map", map_filename);
1046 writer.write_bool("intro-displayed", intro_displayed);
1048 writer.start_list("tux");
1050 writer.write_float("x", tux->get_tile_pos().x);
1051 writer.write_float("y", tux->get_tile_pos().y);
1052 writer.write_string("back", direction_to_string(tux->back_direction));
1053 player_status.write(writer);
1054 writer.write_string("back", direction_to_string(tux->back_direction));
1056 writer.end_list("tux");
1058 writer.start_list("levels");
1060 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1064 writer.start_list("level");
1066 writer.write_string("name", i->name);
1067 writer.write_bool("solved", true);
1068 i->statistics.write(writer);
1070 writer.end_list("level");
1074 writer.end_list("levels");
1076 writer.end_list("supertux-savegame");
1080 WorldMap::loadgame(const std::string& filename)
1082 std::cout << "loadgame: " << filename << std::endl;
1083 savegame_file = filename;
1086 lisp::Parser parser;
1087 std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
1089 const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
1091 throw std::runtime_error("File is not a supertux-savegame file.");
1093 /* Get the Map filename and then load it before setting level settings */
1094 std::string cur_map_filename = map_filename;
1095 savegame->get("map", map_filename);
1098 savegame->get("intro-displayed", intro_displayed);
1099 savegame->get("lives", player_status.lives);
1100 savegame->get("coins", player_status.coins);
1101 savegame->get("max-score-multiplier", player_status.max_score_multiplier);
1102 if (player_status.lives < 0)
1103 player_status.reset();
1105 const lisp::Lisp* tux_lisp = savegame->get_lisp("tux");
1109 std::string back_str = "none";
1111 tux_lisp->get("x", p.x);
1112 tux_lisp->get("y", p.y);
1113 tux_lisp->get("back", back_str);
1114 player_status.read(*tux_lisp);
1116 tux->back_direction = string_to_direction(back_str);
1117 tux->set_tile_pos(p);
1120 const lisp::Lisp* levels_lisp = savegame->get_lisp("levels");
1122 lisp::ListIterator iter(levels_lisp);
1123 while(iter.next()) {
1124 if(iter.item() == "level") {
1126 bool solved = false;
1128 const lisp::Lisp* level = iter.lisp();
1129 level->get("name", name);
1130 level->get("solved", solved);
1132 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1134 if (name == i->name)
1137 i->statistics.parse(*level);
1142 std::cerr << "Unknown token '" << iter.item()
1143 << "' in levels block in worldmap.\n";
1147 } catch(std::exception& e) {
1148 std::cerr << "Problem loading game '" << filename << "': " << e.what()
1151 player_status.reset();
1154 calculate_total_stats();
1158 WorldMap::loadmap(const std::string& filename)
1161 map_filename = filename;
1165 } // namespace WorldMapNS