- removed st_abort() from lisp reader, client code should check the return value...
[supertux.git] / src / worldmap.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <iostream>
21 #include <fstream>
22 #include <vector>
23 #include <assert.h>
24 #include "globals.h"
25 #include "texture.h"
26 #include "screen.h"
27 #include "lispreader.h"
28 #include "gameloop.h"
29 #include "setup.h"
30 #include "worldmap.h"
31 #include "resources.h"
32
33 namespace WorldMapNS {
34
35 Direction reverse_dir(Direction direction)
36 {
37   switch(direction)
38     {
39     case WEST:
40       return EAST;
41     case EAST:
42       return WEST;
43     case NORTH:
44       return SOUTH;
45     case SOUTH:
46       return NORTH;
47     case NONE:
48       return NONE;
49     }
50   return NONE;
51 }
52
53 std::string
54 direction_to_string(Direction direction)
55 {
56   switch(direction)
57     {
58     case WEST:
59       return "west";
60     case EAST:
61       return "east";
62     case NORTH:
63       return "north";
64     case SOUTH:
65       return "south";
66     default:
67       return "none";
68     }
69 }
70
71 Direction
72 string_to_direction(const std::string& directory)
73 {
74   if (directory == "west")
75     return WEST;
76   else if (directory == "east")
77     return EAST;
78   else if (directory == "north")
79     return NORTH;
80   else if (directory == "south")
81     return SOUTH;
82   else
83     return NONE;
84 }
85
86 TileManager::TileManager()
87 {
88   std::string stwt_filename = datadir +  "/images/worldmap/antarctica.stwt";
89   lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
90  
91   if (!root_obj)
92     st_abort("Couldn't load file", stwt_filename);
93
94   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
95     {
96       lisp_object_t* cur = lisp_cdr(root_obj);
97
98       while(!lisp_nil_p(cur))
99         {
100           lisp_object_t* element = lisp_car(cur);
101
102           if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
103             {
104               int id = 0;
105               std::string filename = "<invalid>";
106
107               Tile* tile = new Tile;             
108               tile->north = true;
109               tile->east  = true;
110               tile->south = true;
111               tile->west  = true;
112               tile->stop  = true;
113               tile->auto_walk = false;
114   
115               LispReader reader(lisp_cdr(element));
116               reader.read_int("id",  &id);
117               reader.read_bool("north", &tile->north);
118               reader.read_bool("south", &tile->south);
119               reader.read_bool("west",  &tile->west);
120               reader.read_bool("east",  &tile->east);
121               reader.read_bool("stop",  &tile->stop);
122               reader.read_bool("auto-walk",  &tile->auto_walk);
123               reader.read_string("image",  &filename);
124
125               tile->sprite = new Surface(
126                            datadir +  "/images/worldmap/" + filename, 
127                            USE_ALPHA);
128
129               if (id >= int(tiles.size()))
130                 tiles.resize(id+1);
131
132               tiles[id] = tile;
133             }
134           else
135             {
136               puts("Unhandled symbol");
137             }
138
139           cur = lisp_cdr(cur);
140         }
141     }
142   else
143     {
144       assert(0);
145     }
146
147   lisp_free(root_obj);
148 }
149
150 TileManager::~TileManager()
151 {
152   for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
153     delete *i;
154 }
155
156 Tile*
157 TileManager::get(int i)
158 {
159   assert(i >=0 && i < int(tiles.size()));
160   return tiles[i];
161 }
162
163 //---------------------------------------------------------------------------
164
165 Tux::Tux(WorldMap* worldmap_)
166   : worldmap(worldmap_)
167 {
168   largetux_sprite = new Surface(datadir +  "/images/worldmap/tux.png", USE_ALPHA);
169   firetux_sprite = new Surface(datadir +  "/images/worldmap/firetux.png", USE_ALPHA);
170   smalltux_sprite = new Surface(datadir +  "/images/worldmap/smalltux.png", USE_ALPHA);
171
172   offset = 0;
173   moving = false;
174   tile_pos.x = 4;
175   tile_pos.y = 5;
176   direction = NONE;
177   input_direction = NONE;
178 }
179
180 Tux::~Tux()
181 {
182   delete smalltux_sprite;
183   delete firetux_sprite;
184   delete largetux_sprite;
185 }
186
187 void
188 Tux::draw(const Point& offset)
189 {
190   Point pos = get_pos();
191   switch (player_status.bonus)
192     {
193     case PlayerStatus::GROWUP_BONUS:
194       largetux_sprite->draw(pos.x + offset.x, 
195                             pos.y + offset.y - 10);
196       break;
197     case PlayerStatus::FLOWER_BONUS:
198       firetux_sprite->draw(pos.x + offset.x, 
199                            pos.y + offset.y - 10);
200       break;
201     case PlayerStatus::NO_BONUS:
202       smalltux_sprite->draw(pos.x + offset.x, 
203                             pos.y + offset.y - 10);
204       break;
205     }
206 }
207
208
209 Point
210 Tux::get_pos()
211 {
212   float x = tile_pos.x * 32;
213   float y = tile_pos.y * 32;
214
215   switch(direction)
216     {
217     case WEST:
218       x -= offset - 32;
219       break;
220     case EAST:
221       x += offset - 32;
222       break;
223     case NORTH:
224       y -= offset - 32;
225       break;
226     case SOUTH:
227       y += offset - 32;
228       break;
229     case NONE:
230       break;
231     }
232   
233   return Point((int)x, (int)y); 
234 }
235
236 void
237 Tux::stop()
238 {
239   offset = 0;
240   direction = NONE;
241   moving = false;
242 }
243
244 void
245 Tux::update(float delta)
246 {
247   if (!moving)
248     {
249       if (input_direction != NONE)
250         { 
251           WorldMap::Level* level = worldmap->at_level();
252
253           // We got a new direction, so lets start walking when possible
254           Point next_tile;
255           if ((!level || level->solved)
256               && worldmap->path_ok(input_direction, tile_pos, &next_tile))
257             {
258               tile_pos = next_tile;
259               moving = true;
260               direction = input_direction;
261               back_direction = reverse_dir(direction);
262             }
263           else if (input_direction == back_direction)
264             {
265               std::cout << "Back triggered" << std::endl;
266               moving = true;
267               direction = input_direction;
268               tile_pos = worldmap->get_next_tile(tile_pos, direction);
269               back_direction = reverse_dir(direction);
270             }
271         }
272     }
273   else
274     {
275       // Let tux walk a few pixels (20 pixel/sec)
276       offset += 20.0f * delta;
277
278       if (offset > 32)
279         { // We reached the next tile, so we check what to do now
280           offset -= 32;
281
282           if (worldmap->at(tile_pos)->stop || worldmap->at_level())
283             {
284               stop();
285             }
286           else
287             {
288               if (worldmap->at(tile_pos)->auto_walk)
289                 { // Turn to a new direction
290                   Tile* tile = worldmap->at(tile_pos);
291                   Direction dir = NONE;
292                   
293                   if (tile->north && back_direction != NORTH)
294                     dir = NORTH;
295                   else if (tile->south && back_direction != SOUTH)
296                     dir = SOUTH;
297                   else if (tile->east && back_direction != EAST)
298                     dir = EAST;
299                   else if (tile->west && back_direction != WEST)
300                     dir = WEST;
301
302                   if (dir != NONE)
303                     {
304                       direction = dir;
305                       back_direction = reverse_dir(direction);
306                     }
307                   else
308                     {
309                       // Should never be reached if tiledata is good
310                       stop();
311                       return;
312                     }
313                 }
314
315               // Walk automatically to the next tile
316               Point next_tile;
317               if (worldmap->path_ok(direction, tile_pos, &next_tile))
318                 {
319                   tile_pos = next_tile;
320                 }
321               else
322                 {
323                   puts("Tilemap data is buggy");
324                   stop();
325                 }
326             }
327         }
328     }
329 }
330
331 //---------------------------------------------------------------------------
332 Tile::Tile()
333 {
334 }
335
336 Tile::~Tile()
337 {
338   delete sprite;
339 }
340
341 //---------------------------------------------------------------------------
342
343 WorldMap::WorldMap()
344 {
345   tile_manager = new TileManager();
346   tux = new Tux(this);
347
348   width  = 20;
349   height = 15;
350
351   level_sprite = new Surface(datadir +  "/images/worldmap/levelmarker.png", USE_ALPHA);
352   leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", USE_ALPHA);
353   leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", USE_ALPHA);
354
355   input_direction = NONE;
356   enter_level = false;
357
358   name = "<no file>";
359   music = "SALCON.MOD";
360
361   load_map();
362 }
363
364 WorldMap::~WorldMap()
365 {
366   delete tux;
367   delete tile_manager;
368
369   delete level_sprite;
370   delete leveldot_green;
371   delete leveldot_red;
372 }
373
374 void
375 WorldMap::load_map()
376 {
377   std::string filename = datadir +  "/levels/default/worldmap.stwm";
378   
379   lisp_object_t* root_obj = lisp_read_from_file(filename);
380   if (!root_obj)
381     st_abort("Couldn't load file", filename);
382   
383   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
384     {
385       lisp_object_t* cur = lisp_cdr(root_obj);
386
387       while(!lisp_nil_p(cur))
388         {
389           lisp_object_t* element = lisp_car(cur);
390
391           if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
392             {
393               LispReader reader(lisp_cdr(element));
394               reader.read_int("width",  &width);
395               reader.read_int("height", &height);
396               reader.read_int_vector("data", &tilemap);
397             }
398           else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
399             {
400               LispReader reader(lisp_cdr(element));
401               reader.read_string("name",  &name);
402               reader.read_string("music", &music);
403             }
404           else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
405             {
406               lisp_object_t* cur = lisp_cdr(element);
407               
408               while(!lisp_nil_p(cur))
409                 {
410                   lisp_object_t* element = lisp_car(cur);
411                   
412                   if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
413                     {
414                       Level level;
415                       LispReader reader(lisp_cdr(element));
416                       level.solved = false;
417                       
418                       level.north = true;
419                       level.east  = true;
420                       level.south = true;
421                       level.west  = true;
422
423                       reader.read_string("name",  &level.name);
424                       reader.read_int("x", &level.x);
425                       reader.read_int("y", &level.y);
426
427                       get_level_title(&level);   // get level's title
428
429                       levels.push_back(level);
430                     }
431                   
432                   cur = lisp_cdr(cur);      
433                 }
434             }
435           else
436             {
437               
438             }
439           
440           cur = lisp_cdr(cur);
441         }
442     }
443
444     lisp_free(root_obj);
445 }
446
447 void WorldMap::get_level_title(Levels::pointer level)
448 {
449   /** get level's title */
450   level->title = "<no title>";
451
452   FILE * fi;
453   lisp_object_t* root_obj = 0;
454   fi = fopen((datadir +  "/levels/" + level->name).c_str(), "r");
455   if (fi == NULL)
456   {
457     perror((datadir +  "/levels/" + level->name).c_str());
458     return;
459   }
460
461   lisp_stream_t stream;
462   lisp_stream_init_file (&stream, fi);
463   root_obj = lisp_read (&stream);
464
465   if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
466   {
467     printf("World: Parse Error in file %s", level->name.c_str());
468   }
469
470   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
471   {
472     LispReader reader(lisp_cdr(root_obj));
473     reader.read_string("name",  &level->title);
474   }
475
476   lisp_free(root_obj);
477
478   fclose(fi);
479 }
480
481 void
482 WorldMap::on_escape_press()
483 {
484   // Show or hide the menu
485   if(!Menu::current())
486     Menu::set_current(worldmap_menu); 
487   else
488     Menu::set_current(0); 
489 }
490
491 void
492 WorldMap::get_input()
493 {
494   enter_level = false;
495   input_direction = NONE;
496    
497   SDL_Event event;
498   while (SDL_PollEvent(&event))
499     {
500       if (Menu::current())
501         {
502           Menu::current()->event(event);
503         }
504       else
505         {
506           switch(event.type)
507             {
508             case SDL_QUIT:
509               st_abort("Received window close", "");
510               break;
511           
512             case SDL_KEYDOWN:
513               switch(event.key.keysym.sym)
514                 {
515                 case SDLK_ESCAPE:
516                   on_escape_press();
517                   break;
518                 case SDLK_LCTRL:
519                 case SDLK_RETURN:
520                   enter_level = true;
521                   break;
522                 default:
523                   break;
524                 }
525               break;
526           
527             case SDL_JOYAXISMOTION:
528               if (event.jaxis.axis == joystick_keymap.x_axis)
529                 {
530                   if (event.jaxis.value < -joystick_keymap.dead_zone)
531                     input_direction = WEST;
532                   else if (event.jaxis.value > joystick_keymap.dead_zone)
533                     input_direction = EAST;
534                 }
535               else if (event.jaxis.axis == joystick_keymap.y_axis)
536                 {
537                   if (event.jaxis.value > joystick_keymap.dead_zone)
538                     input_direction = SOUTH;
539                   else if (event.jaxis.value < -joystick_keymap.dead_zone)
540                     input_direction = NORTH;
541                 }
542               break;
543
544             case SDL_JOYBUTTONDOWN:
545               if (event.jbutton.button == joystick_keymap.b_button)
546                 enter_level = true;
547               else if (event.jbutton.button == joystick_keymap.start_button)
548                 on_escape_press();
549               break;
550
551             default:
552               break;
553             }
554         }
555     }
556
557   if (!Menu::current())
558     {
559       Uint8 *keystate = SDL_GetKeyState(NULL);
560   
561       if (keystate[SDLK_LEFT])
562         input_direction = WEST;
563       else if (keystate[SDLK_RIGHT])
564         input_direction = EAST;
565       else if (keystate[SDLK_UP])
566         input_direction = NORTH;
567       else if (keystate[SDLK_DOWN])
568         input_direction = SOUTH;
569     }
570 }
571
572 Point
573 WorldMap::get_next_tile(Point pos, Direction direction)
574 {
575   switch(direction)
576     {
577     case WEST:
578       pos.x -= 1;
579       break;
580     case EAST:
581       pos.x += 1;
582       break;
583     case NORTH:
584       pos.y -= 1;
585       break;
586     case SOUTH:
587       pos.y += 1;
588       break;
589     case NONE:
590       break;
591     }
592   return pos;
593 }
594
595 bool
596 WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
597 {
598   *new_pos = get_next_tile(old_pos, direction);
599
600   if (!(new_pos->x >= 0 && new_pos->x < width
601         && new_pos->y >= 0 && new_pos->y < height))
602     { // New position is outsite the tilemap
603       return false;
604     }
605   else
606     { // Check if we the tile allows us to go to new_pos
607       switch(direction)
608         {
609         case WEST:
610           return (at(old_pos)->west && at(*new_pos)->east);
611
612         case EAST:
613           return (at(old_pos)->east && at(*new_pos)->west);
614
615         case NORTH:
616           return (at(old_pos)->north && at(*new_pos)->south);
617
618         case SOUTH:
619           return (at(old_pos)->south && at(*new_pos)->north);
620
621         case NONE:
622           assert(!"path_ok() can't work if direction is NONE");
623         }
624       return false;
625     }
626 }
627
628 void
629 WorldMap::update()
630 {
631   if (enter_level && !tux->is_moving())
632     {
633       Level* level = at_level();
634       if (level)
635         {
636           if (level->x == tux->get_tile_pos().x && 
637               level->y == tux->get_tile_pos().y)
638             {
639               std::cout << "Enter the current level: " << level->name << std::endl;;
640               GameSession session(datadir +  "/levels/" + level->name,
641                                   1, ST_GL_LOAD_LEVEL_FILE);
642
643               switch (session.run())
644                 {
645                 case GameSession::LEVEL_FINISHED:
646                   {
647                     bool old_level_state = level->solved;
648                     level->solved = true;
649
650                     if (session.get_world()->get_tux()->got_coffee)
651                       player_status.bonus = PlayerStatus::FLOWER_BONUS;
652                     else if (session.get_world()->get_tux()->size == BIG)
653                       player_status.bonus = PlayerStatus::GROWUP_BONUS;
654                     else
655                       player_status.bonus = PlayerStatus::NO_BONUS;
656
657                     if (old_level_state != level->solved)
658                       { // Try to detect the next direction to which we should walk
659                         // FIXME: Mostly a hack
660                         Direction dir = NONE;
661                     
662                         Tile* tile = at(tux->get_tile_pos());
663
664                         if (tile->north && tux->back_direction != NORTH)
665                           dir = NORTH;
666                         else if (tile->south && tux->back_direction != SOUTH)
667                           dir = SOUTH;
668                         else if (tile->east && tux->back_direction != EAST)
669                           dir = EAST;
670                         else if (tile->west && tux->back_direction != WEST)
671                           dir = WEST;
672
673                         if (dir != NONE)
674                           {
675                             tux->set_direction(dir);
676                             tux->update(0.33f);
677                           }
678
679                         std::cout << "Walk to dir: " << dir << std::endl;
680                       }
681                   }
682
683                   break;
684                 case GameSession::LEVEL_ABORT:
685                   // Reseting the player_status might be a worthy
686                   // consideration, but I don't think we need it
687                   // 'cause only the bad players will use it to
688                   // 'cheat' a few items and that isn't necesarry a
689                   // bad thing (ie. better they continue that way,
690                   // then stop playing the game all together since it
691                   // is to hard)
692                   break;
693                 case GameSession::GAME_OVER:
694                   quit = true;
695                   player_status.bonus = PlayerStatus::NO_BONUS;
696                   break;
697                 case GameSession::NONE:
698                   // Should never be reached 
699                   break;
700                 }
701
702               music_manager->play_music(song);
703               Menu::set_current(0);
704               if (!savegame_file.empty())
705                 savegame(savegame_file);
706               return;
707             }
708         }
709       else
710         {
711           std::cout << "Nothing to enter at: "
712                     << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
713         }
714     }
715   else
716     {
717       tux->set_direction(input_direction);
718       tux->update(0.33f);
719     }
720   
721   Menu* menu = Menu::current();
722   if(menu)
723     {
724       menu->action();
725
726       if(menu == worldmap_menu)
727         {
728           switch (worldmap_menu->check())
729             {
730             case MNID_RETURNWORLDMAP: // Return to game
731               break;
732             case MNID_SAVEGAME:
733               if (!savegame_file.empty())
734                 savegame(savegame_file);
735               break;
736                 
737             case MNID_QUITWORLDMAP: // Quit Worldmap
738               quit = true;
739               break;
740             }
741         }
742       else if(menu == options_menu)
743         {
744           process_options_menu();
745         }
746     }
747 }
748
749 Tile*
750 WorldMap::at(Point p)
751 {
752   assert(p.x >= 0 
753          && p.x < width
754          && p.y >= 0
755          && p.y < height);
756
757   return tile_manager->get(tilemap[width * p.y + p.x]);
758 }
759
760 WorldMap::Level*
761 WorldMap::at_level()
762 {
763   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
764     {
765       if (i->x == tux->get_tile_pos().x && 
766           i->y == tux->get_tile_pos().y)
767         return &*i; 
768     }
769
770   return 0;
771 }
772
773
774 void
775 WorldMap::draw(const Point& offset)
776 {
777   for(int y = 0; y < height; ++y)
778     for(int x = 0; x < width; ++x)
779       {
780         Tile* tile = at(Point(x, y));
781         tile->sprite->draw(x*32 + offset.x,
782                            y*32 + offset.y);
783       }
784   
785   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
786     {
787       if (i->solved)
788         leveldot_green->draw(i->x*32 + offset.x, 
789                              i->y*32 + offset.y);
790       else
791         leveldot_red->draw(i->x*32 + offset.x, 
792                            i->y*32 + offset.y);        
793     }
794
795   tux->draw(offset);
796   draw_status();
797 }
798
799 void
800 WorldMap::draw_status()
801 {
802   char str[80];
803   sprintf(str, "%d", player_status.score);
804   white_text->draw("SCORE", 0, 0);
805   gold_text->draw(str, 96, 0);
806
807   sprintf(str, "%d", player_status.distros);
808   white_text->draw_align("COINS", 320-64, 0,  A_LEFT, A_TOP);
809   gold_text->draw_align(str, 320+64, 0, A_RIGHT, A_TOP);
810
811   white_text->draw("LIVES", 480, 0);
812   if (player_status.lives >= 5)
813     {
814       sprintf(str, "%dx", player_status.lives);
815       gold_text->draw(str, 585, 0);
816       tux_life->draw(565+(18*3), 0);
817     }
818   else
819     {
820       for(int i= 0; i < player_status.lives; ++i)
821         tux_life->draw(565+(18*i),0);
822     }
823
824   if (!tux->is_moving())
825     {
826       for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
827         {
828           if (i->x == tux->get_tile_pos().x && 
829               i->y == tux->get_tile_pos().y)
830             {
831               white_text->draw_align(i->title.c_str(), screen->w/2, screen->h,  A_HMIDDLE, A_BOTTOM);
832               break;
833             }
834         }
835     }
836 }
837
838 void
839 WorldMap::display()
840 {
841   Menu::set_current(0);
842
843   quit = false;
844
845   song = music_manager->load_music(datadir +  "/music/" + music);
846   music_manager->play_music(song);
847
848   while(!quit) {
849     Point tux_pos = tux->get_pos();
850     if (1)
851       {
852         offset.x = -tux_pos.x + screen->w/2;
853         offset.y = -tux_pos.y + screen->h/2;
854
855         if (offset.x > 0) offset.x = 0;
856         if (offset.y > 0) offset.y = 0;
857
858         if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
859         if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
860       } 
861
862     draw(offset);
863     get_input();
864     update();
865
866   if(Menu::current())
867     {
868       Menu::current()->draw();
869       mouse_cursor->draw();
870     }
871     flipscreen();
872
873     SDL_Delay(20);
874   }
875 }
876
877 void
878 WorldMap::savegame(const std::string& filename)
879 {
880   std::cout << "savegame: " << filename << std::endl;
881   std::ofstream out(filename.c_str());
882
883   int nb_solved_levels = 0;
884   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
885     {
886       if (i->solved)
887         ++nb_solved_levels;
888     }
889
890   out << "(supertux-savegame\n"
891       << "  (version 1)\n"
892       << "  (title  \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n"
893       << "  (lives   " << player_status.lives << ")\n"
894       << "  (score   " << player_status.score << ")\n"
895       << "  (distros " << player_status.distros << ")\n"
896       << "  (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
897       << "       (back \"" << direction_to_string(tux->back_direction) << "\")\n"
898       << "       (bonus \"" << bonus_to_string(player_status.bonus) <<  "\"))\n"
899       << "  (levels\n";
900   
901   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
902     {
903       if (i->solved)
904         {
905           out << "     (level (name \"" << i->name << "\")\n"
906               << "            (solved #t))\n";
907         }
908     }  
909
910   out << "   )\n"
911       << " )\n\n;; EOF ;;" << std::endl;
912 }
913
914 void
915 WorldMap::loadgame(const std::string& filename)
916 {
917   std::cout << "loadgame: " << filename << std::endl;
918   savegame_file = filename;
919
920   if (access(filename.c_str(), F_OK) != 0)
921     return;
922   
923   lisp_object_t* savegame = lisp_read_from_file(filename);
924   if (savegame)
925     {
926       std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
927       return;
928     }
929
930   lisp_object_t* cur = savegame;
931
932   if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
933     return;
934
935   cur = lisp_cdr(cur);
936   LispReader reader(cur);
937
938   reader.read_int("lives",  &player_status.lives);
939   reader.read_int("score",  &player_status.score);
940   reader.read_int("distros", &player_status.distros);
941
942   if (player_status.lives < 0)
943     player_status.lives = START_LIVES;
944
945   lisp_object_t* tux_cur = 0;
946   if (reader.read_lisp("tux", &tux_cur))
947     {
948       Point p;
949       std::string back_str = "none";
950       std::string bonus_str = "none";
951
952       LispReader tux_reader(tux_cur);
953       tux_reader.read_int("x", &p.x);
954       tux_reader.read_int("y", &p.y);
955       tux_reader.read_string("back", &back_str);
956       tux_reader.read_string("bonus", &bonus_str);
957       
958       player_status.bonus = string_to_bonus(bonus_str);
959       tux->back_direction = string_to_direction(back_str);      
960       tux->set_tile_pos(p);
961     }
962
963   lisp_object_t* level_cur = 0;
964   if (reader.read_lisp("levels", &level_cur))
965     {
966       while(level_cur)
967         {
968           lisp_object_t* sym  = lisp_car(lisp_car(level_cur));
969           lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
970
971           if (strcmp(lisp_symbol(sym), "level") == 0)
972             {
973               std::string name;
974               bool solved = false;
975
976               LispReader level_reader(data);
977               level_reader.read_string("name",   &name);
978               level_reader.read_bool("solved", &solved);
979
980               for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
981                 {
982                   if (name == i->name)
983                     i->solved = solved;
984                 }
985             }
986
987           level_cur = lisp_cdr(level_cur);
988         }
989     }
990  
991   lisp_free(savegame);
992 }
993
994 } // namespace WorldMapNS
995
996 /* Local Variables: */
997 /* mode:c++ */
998 /* End: */
999