- changed Menu::check() semantics a bit
[supertux.git] / src / worldmap.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <iostream>
21 #include <fstream>
22 #include <vector>
23 #include <assert.h>
24 #include "globals.h"
25 #include "texture.h"
26 #include "screen.h"
27 #include "lispreader.h"
28 #include "gameloop.h"
29 #include "setup.h"
30 #include "worldmap.h"
31
32 namespace WorldMapNS {
33
34 Direction reverse_dir(Direction direction)
35 {
36   switch(direction)
37     {
38     case WEST:
39       return EAST;
40     case EAST:
41       return WEST;
42     case NORTH:
43       return SOUTH;
44     case SOUTH:
45       return NORTH;
46     case NONE:
47       return NONE;
48     }
49   return NONE;
50 }
51
52 std::string
53 direction_to_string(Direction direction)
54 {
55   switch(direction)
56     {
57     case WEST:
58       return "west";
59     case EAST:
60       return "east";
61     case NORTH:
62       return "north";
63     case SOUTH:
64       return "south";
65     default:
66       return "none";
67     }
68 }
69
70 Direction
71 string_to_direction(const std::string& directory)
72 {
73   if (directory == "west")
74     return WEST;
75   else if (directory == "east")
76     return EAST;
77   else if (directory == "north")
78     return NORTH;
79   else if (directory == "south")
80     return SOUTH;
81   else
82     return NONE;
83 }
84
85 TileManager* TileManager::instance_  = 0;
86
87 TileManager::TileManager()
88 {
89   std::string stwt_filename = datadir +  "images/worldmap/antarctica.stwt";
90   lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
91  
92   if (!root_obj)
93     st_abort("Couldn't load file", stwt_filename);
94
95   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
96     {
97       lisp_object_t* cur = lisp_cdr(root_obj);
98
99       while(!lisp_nil_p(cur))
100         {
101           lisp_object_t* element = lisp_car(cur);
102
103           if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
104             {
105               int id = 0;
106               std::string filename = "<invalid>";
107
108               Tile* tile = new Tile;             
109               tile->north = true;
110               tile->east  = true;
111               tile->south = true;
112               tile->west  = true;
113               tile->stop  = true;
114   
115               LispReader reader(lisp_cdr(element));
116               reader.read_int("id",  &id);
117               reader.read_bool("north", &tile->north);
118               reader.read_bool("south", &tile->south);
119               reader.read_bool("west",  &tile->west);
120               reader.read_bool("east",  &tile->east);
121               reader.read_bool("stop",  &tile->stop);
122               reader.read_string("image",  &filename);
123
124               tile->sprite = new Surface(
125                            datadir +  "/images/worldmap/" + filename, 
126                            USE_ALPHA);
127
128               if (id >= int(tiles.size()))
129                 tiles.resize(id+1);
130
131               tiles[id] = tile;
132             }
133           else
134             {
135               puts("Unhandled symbol");
136             }
137
138           cur = lisp_cdr(cur);
139         }
140     }
141   else
142     {
143       assert(0);
144     }
145 }
146
147 Tile*
148 TileManager::get(int i)
149 {
150   assert(i >=0 && i < int(tiles.size()));
151   return tiles[i];
152 }
153
154 Tux::Tux(WorldMap* worldmap_)
155   : worldmap(worldmap_)
156 {
157   sprite = new Surface(datadir +  "/images/worldmap/tux.png", USE_ALPHA);
158   offset = 0;
159   moving = false;
160   tile_pos.x = 5;
161   tile_pos.y = 5;
162   direction = NONE;
163   input_direction = NONE;
164 }
165
166 void
167 Tux::draw(const Point& offset)
168 {
169   Point pos = get_pos();
170   sprite->draw(pos.x + offset.x, 
171                pos.y + offset.y);
172 }
173
174
175 Point
176 Tux::get_pos()
177 {
178   float x = tile_pos.x * 32;
179   float y = tile_pos.y * 32;
180
181   switch(direction)
182     {
183     case WEST:
184       x -= offset - 32;
185       break;
186     case EAST:
187       x += offset - 32;
188       break;
189     case NORTH:
190       y -= offset - 32;
191       break;
192     case SOUTH:
193       y += offset - 32;
194       break;
195     case NONE:
196       break;
197     }
198   
199   return Point((int)x, (int)y); 
200 }
201
202 void
203 Tux::stop()
204 {
205   offset = 0;
206   direction = NONE;
207   moving = false;
208 }
209
210 void
211 Tux::update(float delta)
212 {
213   if (!moving)
214     {
215       if (input_direction != NONE)
216         { 
217           WorldMap::Level* level = worldmap->at_level();
218
219           // We got a new direction, so lets start walking when possible
220           Point next_tile;
221           if ((!level || level->solved)
222               && worldmap->path_ok(input_direction, tile_pos, &next_tile))
223             {
224               tile_pos = next_tile;
225               moving = true;
226               direction = input_direction;
227               back_direction = reverse_dir(direction);
228             }
229           else if (input_direction == back_direction)
230             {
231               std::cout << "Back triggered" << std::endl;
232               moving = true;
233               direction = input_direction;
234               tile_pos = worldmap->get_next_tile(tile_pos, direction);
235               back_direction = reverse_dir(direction);
236             }
237         }
238     }
239   else
240     {
241       // Let tux walk a few pixels (20 pixel/sec)
242       offset += 20.0f * delta;
243
244       if (offset > 32)
245         { // We reached the next tile, so we check what to do now
246           offset -= 32;
247
248           if (worldmap->at(tile_pos)->stop || worldmap->at_level())
249             {
250               stop();
251             }
252           else
253             {
254               // Walk automatically to the next tile
255               Point next_tile;
256               if (worldmap->path_ok(direction, tile_pos, &next_tile))
257                 {
258                   tile_pos = next_tile;
259                 }
260               else
261                 {
262                   puts("Tilemap data is buggy");
263                   stop();
264                 }
265             }
266         }
267     }
268 }
269
270 WorldMap::WorldMap()
271 {
272   tux = new Tux(this);
273
274   width  = 20;
275   height = 15;
276
277   level_sprite = new Surface(datadir +  "/images/worldmap/levelmarker.png", USE_ALPHA);
278   leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", USE_ALPHA);
279   leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", USE_ALPHA);
280
281   input_direction = NONE;
282   enter_level = false;
283
284   name = "<no name>";
285   music = "SALCON.MOD";
286   song = 0;
287
288   load_map();
289 }
290
291 WorldMap::~WorldMap()
292 {
293   delete tux;
294 }
295
296 void
297 WorldMap::load_map()
298 {
299   std::string filename = datadir +  "levels/default/worldmap.stwm";
300   
301   lisp_object_t* root_obj = lisp_read_from_file(filename);
302   if (!root_obj)
303     st_abort("Couldn't load file", filename);
304   
305   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
306     {
307       lisp_object_t* cur = lisp_cdr(root_obj);
308
309       while(!lisp_nil_p(cur))
310         {
311           lisp_object_t* element = lisp_car(cur);
312
313           if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
314             {
315               LispReader reader(lisp_cdr(element));
316               reader.read_int("width",  &width);
317               reader.read_int("height", &height);
318               reader.read_int_vector("data", &tilemap);
319             }
320           else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
321             {
322               LispReader reader(lisp_cdr(element));
323               reader.read_string("name",  &name);
324               reader.read_string("music", &music);
325             }
326           else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
327             {
328               lisp_object_t* cur = lisp_cdr(element);
329               
330               while(!lisp_nil_p(cur))
331                 {
332                   lisp_object_t* element = lisp_car(cur);
333                   
334                   if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
335                     {
336                       Level level;
337                       LispReader reader(lisp_cdr(element));
338                       level.solved = false;
339                       
340                       level.north = true;
341                       level.east  = true;
342                       level.south = true;
343                       level.west  = true;
344
345                       reader.read_string("name",  &level.name);
346                       reader.read_int("x", &level.x);
347                       reader.read_int("y", &level.y);
348                       levels.push_back(level);
349                     }
350                   
351                   cur = lisp_cdr(cur);      
352                 }
353             }
354           else
355             {
356               
357             }
358           
359           cur = lisp_cdr(cur);
360         }
361     }
362 }
363
364 void
365 WorldMap::on_escape_press()
366 {
367   // Show or hide the menu
368   if(!Menu::current())
369     Menu::set_current(worldmap_menu); 
370   else
371     Menu::set_current(0); 
372 }
373
374 void
375 WorldMap::get_input()
376 {
377   enter_level = false;
378   input_direction = NONE;
379    
380   SDL_Event event;
381   while (SDL_PollEvent(&event))
382     {
383       if (Menu::current())
384         {
385           Menu::current()->event(event);
386         }
387       else
388         {
389           switch(event.type)
390             {
391             case SDL_QUIT:
392               st_abort("Received window close", "");
393               break;
394           
395             case SDL_KEYDOWN:
396               switch(event.key.keysym.sym)
397                 {
398                 case SDLK_ESCAPE:
399                   on_escape_press();
400                   break;
401                 case SDLK_LCTRL:
402                 case SDLK_RETURN:
403                   enter_level = true;
404                   break;
405                 default:
406                   break;
407                 }
408               break;
409           
410             case SDL_JOYAXISMOTION:
411               switch(event.jaxis.axis)
412                 {
413                 case JOY_X:
414                   if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
415                     input_direction = WEST;
416                   else if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
417                     input_direction = EAST;
418                   break;
419                 case JOY_Y:
420                   if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
421                     input_direction = SOUTH;
422                   else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
423                     input_direction = NORTH;
424                   break;
425                 }
426               break;
427
428             case SDL_JOYBUTTONDOWN:
429               if (event.jbutton.button == JOY_B)
430                 enter_level = true;
431               else if (event.jbutton.button == JOY_START)
432                 on_escape_press();
433               break;
434
435             default:
436               break;
437             }
438         }
439     }
440
441   if (!Menu::current())
442     {
443       Uint8 *keystate = SDL_GetKeyState(NULL);
444   
445       if (keystate[SDLK_LEFT])
446         input_direction = WEST;
447       else if (keystate[SDLK_RIGHT])
448         input_direction = EAST;
449       else if (keystate[SDLK_UP])
450         input_direction = NORTH;
451       else if (keystate[SDLK_DOWN])
452         input_direction = SOUTH;
453     }
454 }
455
456 Point
457 WorldMap::get_next_tile(Point pos, Direction direction)
458 {
459   switch(direction)
460     {
461     case WEST:
462       pos.x -= 1;
463       break;
464     case EAST:
465       pos.x += 1;
466       break;
467     case NORTH:
468       pos.y -= 1;
469       break;
470     case SOUTH:
471       pos.y += 1;
472       break;
473     case NONE:
474       break;
475     }
476   return pos;
477 }
478
479 bool
480 WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
481 {
482   *new_pos = get_next_tile(old_pos, direction);
483
484   if (!(new_pos->x >= 0 && new_pos->x < width
485         && new_pos->y >= 0 && new_pos->y < height))
486     { // New position is outsite the tilemap
487       return false;
488     }
489   else
490     { // Check if we the tile allows us to go to new_pos
491       switch(direction)
492         {
493         case WEST:
494           return (at(old_pos)->west && at(*new_pos)->east);
495
496         case EAST:
497           return (at(old_pos)->east && at(*new_pos)->west);
498
499         case NORTH:
500           return (at(old_pos)->north && at(*new_pos)->south);
501
502         case SOUTH:
503           return (at(old_pos)->south && at(*new_pos)->north);
504
505         case NONE:
506           assert(!"path_ok() can't work if direction is NONE");
507         }
508       return false;
509     }
510 }
511
512 void
513 WorldMap::update()
514 {
515   if (enter_level && !tux->is_moving())
516     {
517       Level* level = at_level();
518       if (level)
519         {
520           if (level->x == tux->get_tile_pos().x && 
521               level->y == tux->get_tile_pos().y)
522             {
523               std::cout << "Enter the current level: " << level->name << std::endl;;
524               halt_music();
525               
526               GameSession session(datadir +  "levels/" + level->name,
527                                   1, ST_GL_LOAD_LEVEL_FILE);
528
529               switch (session.run())
530                 {
531                 case GameSession::LEVEL_FINISHED:
532                   level->solved = true;
533                   break;
534                 case GameSession::LEVEL_ABORT:
535                   // Reseting the player_status might be a worthy
536                   // consideration, but I don't think we need it
537                   // 'cause only the bad players will use it to
538                   // 'cheat' a few items and that isn't necesarry a
539                   // bad thing (ie. better they continue that way,
540                   // then stop playing the game all together since it
541                   // is to hard)
542                   break;
543                 case GameSession::GAME_OVER:
544                   quit = true;
545                   break;
546                 case GameSession::NONE:
547                   // Should never be reached 
548                   break;
549                 }
550
551               play_music(song, 1);
552               Menu::set_current(0);
553               if (!savegame_file.empty())
554                 savegame(savegame_file);
555               return;
556             }
557         }
558       else
559         {
560           std::cout << "Nothing to enter at: "
561                     << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
562         }
563     }
564   else
565     {
566       tux->set_direction(input_direction);
567       tux->update(0.33f);
568     }
569   
570   Menu* menu = Menu::current();
571   if(menu)
572     {
573       menu->action();
574
575       if(menu == worldmap_menu)
576         {
577           switch (worldmap_menu->check())
578             {
579             case 2: // Return to game
580               break;
581             case 3:
582               if (!savegame_file.empty())
583                 savegame(savegame_file);
584               break;
585                 
586             case 6: // Quit Worldmap
587               quit = true;
588               break;
589             }
590         }
591       else if(menu == options_menu)
592         {
593           process_options_menu();
594         }
595     }
596 }
597
598 Tile*
599 WorldMap::at(Point p)
600 {
601   assert(p.x >= 0 
602          && p.x < width
603          && p.y >= 0
604          && p.y < height);
605
606   return TileManager::instance()->get(tilemap[width * p.y + p.x]);
607 }
608
609 WorldMap::Level*
610 WorldMap::at_level()
611 {
612   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
613     {
614       if (i->x == tux->get_tile_pos().x && 
615           i->y == tux->get_tile_pos().y)
616         return &*i; 
617     }
618
619   return 0;
620 }
621
622
623 void
624 WorldMap::draw(const Point& offset)
625 {
626   for(int y = 0; y < height; ++y)
627     for(int x = 0; x < width; ++x)
628       {
629         Tile* tile = at(Point(x, y));
630         tile->sprite->draw(x*32 + offset.x,
631                            y*32 + offset.y);
632       }
633   
634   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
635     {
636       if (i->solved)
637         leveldot_green->draw(i->x*32 + offset.x, 
638                              i->y*32 + offset.y);
639       else
640         leveldot_red->draw(i->x*32 + offset.x, 
641                            i->y*32 + offset.y);        
642     }
643
644   tux->draw(offset);
645   draw_status();
646 }
647
648 void
649 WorldMap::draw_status()
650 {
651   char str[80];
652   sprintf(str, "%d", player_status.score);
653   white_text->draw("SCORE", 0, 0);
654   gold_text->draw(str, 96, 0);
655
656   sprintf(str, "%d", player_status.distros);
657   white_text->draw_align("COINS", 320-64, 0,  A_LEFT, A_TOP);
658   gold_text->draw_align(str, 320+64, 0, A_RIGHT, A_TOP);
659
660   white_text->draw("LIVES", 480, 0);
661   if (player_status.lives >= 5)
662     {
663       sprintf(str, "%dx", player_status.lives);
664       gold_text->draw(str, 585, 0);
665       tux_life->draw(565+(18*3), 0);
666     }
667   else
668     {
669       for(int i= 0; i < player_status.lives; ++i)
670         tux_life->draw(565+(18*i),0);
671     }
672
673   if (!tux->is_moving())
674     {
675       for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
676         {
677           if (i->x == tux->get_tile_pos().x && 
678               i->y == tux->get_tile_pos().y)
679             {
680               white_text->draw_align(i->name.c_str(), screen->w/2, screen->h,  A_HMIDDLE, A_BOTTOM);
681               break;
682             }
683         }
684     }
685 }
686
687 void
688 WorldMap::display()
689 {
690   Menu::set_current(0);
691
692   quit = false;
693
694   song = load_song(datadir +  "/music/" + music);
695   play_music(song, 1);
696
697   while(!quit) {
698     Point tux_pos = tux->get_pos();
699     if (1)
700       {
701         offset.x = -tux_pos.x + screen->w/2;
702         offset.y = -tux_pos.y + screen->h/2;
703
704         if (offset.x > 0) offset.x = 0;
705         if (offset.y > 0) offset.y = 0;
706
707         if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
708         if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
709       } 
710
711     draw(offset);
712     get_input();
713     update();
714
715   if(Menu::current())
716     {
717       Menu::current()->draw();
718       mouse_cursor->draw();
719     }
720     flipscreen();
721
722     SDL_Delay(20);
723   }
724
725   halt_music();
726   free_music(song);
727 }
728
729 void
730 WorldMap::savegame(const std::string& filename)
731 {
732   std::cout << "savegame: " << filename << std::endl;
733   std::ofstream out(filename.c_str());
734
735   int nb_solved_levels = 0;
736   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
737     {
738       if (i->solved)
739         ++nb_solved_levels;
740     }
741
742   out << "(supertux-savegame\n"
743       << "  (version 1)\n"
744       << "  (title  \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n"
745       << "  (lives   " << player_status.lives << ")\n"
746       << "  (score   " << player_status.score << ")\n"
747       << "  (distros " << player_status.distros << ")\n"
748       << "  (tux     (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")"
749       << " (back \"" << direction_to_string(tux->back_direction) << "\"))\n"
750       << "  (levels\n";
751   
752   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
753     {
754       if (i->solved)
755         {
756           out << "     (level (name \"" << i->name << "\")\n"
757               << "            (solved #t))\n";
758         }
759     }  
760
761   out << "   )\n"
762       << " )\n\n;; EOF ;;" << std::endl;
763 }
764
765 void
766 WorldMap::loadgame(const std::string& filename)
767 {
768   std::cout << "loadgame: " << filename << std::endl;
769   savegame_file = filename;
770
771   if (access(filename.c_str(), F_OK) == 0)
772     {
773       lisp_object_t* cur = lisp_read_from_file(filename);
774
775       if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
776         return;
777
778       cur = lisp_cdr(cur);
779       LispReader reader(cur);
780   
781       reader.read_int("lives",  &player_status.lives);
782       reader.read_int("score",  &player_status.score);
783       reader.read_int("distros", &player_status.distros);
784
785       if (player_status.lives < 0)
786         player_status.lives = 3;
787
788       lisp_object_t* tux_cur = 0;
789       if (reader.read_lisp("tux", &tux_cur))
790         {
791           Point p;
792           std::string back_str = "none";
793
794           LispReader tux_reader(tux_cur);
795           tux_reader.read_int("x", &p.x);
796           tux_reader.read_int("y", &p.y);
797           tux_reader.read_string("back", &back_str);
798           
799           tux->back_direction = string_to_direction(back_str);      
800           tux->set_tile_pos(p);
801         }
802
803       lisp_object_t* level_cur = 0;
804       if (reader.read_lisp("levels", &level_cur))
805         {
806           while(level_cur)
807             {
808               lisp_object_t* sym  = lisp_car(lisp_car(level_cur));
809               lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
810
811               if (strcmp(lisp_symbol(sym), "level") == 0)
812                 {
813                   std::string name;
814                   bool solved = false;
815
816                   LispReader level_reader(data);
817                   level_reader.read_string("name",   &name);
818                   level_reader.read_bool("solved", &solved);
819
820                   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
821                     {
822                       if (name == i->name)
823                         i->solved = solved;
824                     }
825                 }
826
827               level_cur = lisp_cdr(level_cur);
828             }
829         }
830     }
831 }
832
833 } // namespace WorldMapNS
834
835 /* Local Variables: */
836 /* mode:c++ */
837 /* End: */
838