3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "app/globals.h"
27 #include "video/surface.h"
28 #include "video/screen.h"
29 #include "video/drawing_context.h"
30 #include "utils/lispreader.h"
32 #include "app/setup.h"
35 #include "audio/sound_manager.h"
36 #include "resources.h"
37 #include "app/gettext.h"
40 #define DISPLAY_MAP_MESSAGE_TIME 2800
42 Menu* worldmap_menu = 0;
44 namespace WorldMapNS {
46 Direction reverse_dir(Direction direction)
65 direction_to_string(Direction direction)
83 string_to_direction(const std::string& directory)
85 if (directory == "west")
87 else if (directory == "east")
89 else if (directory == "north")
91 else if (directory == "south")
97 TileManager::TileManager()
99 std::string stwt_filename = datadir + "/images/worldmap/antarctica.stwt";
100 lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
103 Termination::abort("Couldn't load file", stwt_filename);
105 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
107 lisp_object_t* cur = lisp_cdr(root_obj);
109 while(!lisp_nil_p(cur))
111 lisp_object_t* element = lisp_car(cur);
113 if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
116 std::string filename = "<invalid>";
118 Tile* tile = new Tile;
124 tile->auto_walk = false;
126 LispReader reader(lisp_cdr(element));
127 reader.read_int("id", id);
128 reader.read_bool("north", tile->north);
129 reader.read_bool("south", tile->south);
130 reader.read_bool("west", tile->west);
131 reader.read_bool("east", tile->east);
132 reader.read_bool("stop", tile->stop);
133 reader.read_bool("auto-walk", tile->auto_walk);
134 reader.read_string("image", filename);
136 tile->sprite = new Surface(
137 datadir + "/images/worldmap/" + filename,
140 if (id >= int(tiles.size()))
147 puts("Unhandled symbol");
161 TileManager::~TileManager()
163 for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
168 TileManager::get(int i)
170 assert(i >=0 && i < int(tiles.size()));
174 //---------------------------------------------------------------------------
176 Tux::Tux(WorldMap* worldmap_)
177 : worldmap(worldmap_)
179 largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", true);
180 firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", true);
181 smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", true);
185 tile_pos.x = worldmap->get_start_x();
186 tile_pos.y = worldmap->get_start_y();
188 input_direction = D_NONE;
193 delete smalltux_sprite;
194 delete firetux_sprite;
195 delete largetux_sprite;
199 Tux::draw(DrawingContext& context, const Vector& offset)
201 Vector pos = get_pos();
202 switch (player_status.bonus)
204 case PlayerStatus::GROWUP_BONUS:
205 context.draw_surface(largetux_sprite,
206 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
208 case PlayerStatus::FLOWER_BONUS:
209 context.draw_surface(firetux_sprite,
210 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
212 case PlayerStatus::NO_BONUS:
213 context.draw_surface(smalltux_sprite,
214 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
223 float x = tile_pos.x * 32;
224 float y = tile_pos.y * 32;
244 return Vector((int)x, (int)y);
252 input_direction = D_NONE;
257 Tux::set_direction(Direction dir)
259 input_direction = dir;
263 Tux::action(float delta)
267 if (input_direction != D_NONE)
269 WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
271 // We got a new direction, so lets start walking when possible
273 if ((!special_tile || special_tile->solved || special_tile->level_name.empty())
274 && worldmap->path_ok(input_direction, tile_pos, &next_tile))
276 tile_pos = next_tile;
278 direction = input_direction;
279 back_direction = reverse_dir(direction);
281 else if (input_direction == back_direction)
284 direction = input_direction;
285 tile_pos = worldmap->get_next_tile(tile_pos, direction);
286 back_direction = reverse_dir(direction);
292 // Let tux walk a few pixels (20 pixel/sec)
293 offset += 20.0f * delta;
296 { // We reached the next tile, so we check what to do now
299 WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
300 if(special_tile && special_tile->passive_message)
302 worldmap->passive_message = special_tile->display_map_message;
303 worldmap->passive_message_timer.start(DISPLAY_MAP_MESSAGE_TIME);
306 if (worldmap->at(tile_pos)->stop || (special_tile &&
307 !special_tile->passive_message))
313 if (worldmap->at(tile_pos)->auto_walk || direction != input_direction)
314 { // Turn to a new direction
315 Tile* tile = worldmap->at(tile_pos);
317 if(direction != input_direction &&
318 ((tile->north && input_direction == D_NORTH) ||
319 (tile->south && input_direction == D_SOUTH) ||
320 (tile->east && input_direction == D_EAST) ||
321 (tile->west && input_direction == D_WEST)))
322 { // player has changed direction during auto-movement
323 direction = input_direction;
324 back_direction = reverse_dir(direction);
326 else if(direction != input_direction)
327 { // player has changed to impossible tile
328 back_direction = reverse_dir(direction);
333 Direction dir = D_NONE;
335 if (tile->north && back_direction != D_NORTH)
337 else if (tile->south && back_direction != D_SOUTH)
339 else if (tile->east && back_direction != D_EAST)
341 else if (tile->west && back_direction != D_WEST)
347 input_direction = direction;
348 back_direction = reverse_dir(direction);
352 // Should never be reached if tiledata is good
359 // Walk automatically to the next tile
360 if(direction != D_NONE)
363 if (worldmap->path_ok(direction, tile_pos, &next_tile))
365 tile_pos = next_tile;
369 puts("Tilemap data is buggy");
378 //---------------------------------------------------------------------------
388 //---------------------------------------------------------------------------
392 tile_manager = new TileManager();
393 //tux = new Tux(this);
401 leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true);
402 leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true);
403 messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true);
408 music = "SALCON.MOD";
411 WorldMap::~WorldMap()
416 delete leveldot_green;
424 lisp_object_t* root_obj = lisp_read_from_file(datadir + "/levels/worldmap/" + map_filename);
426 Termination::abort("Couldn't load file", datadir + "/levels/worldmap/" + map_filename);
428 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
430 lisp_object_t* cur = lisp_cdr(root_obj);
432 while(!lisp_nil_p(cur))
434 lisp_object_t* element = lisp_car(cur);
436 if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
438 LispReader reader(lisp_cdr(element));
439 reader.read_int("width", width);
440 reader.read_int("height", height);
441 reader.read_int_vector("data", tilemap);
443 else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
445 LispReader reader(lisp_cdr(element));
446 reader.read_string("name", name, true);
447 reader.read_string("music", music);
448 reader.read_int("start_pos_x", start_x);
449 reader.read_int("start_pos_y", start_y);
451 else if (strcmp(lisp_symbol(lisp_car(element)), "special-tiles") == 0 ||
452 strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
454 lisp_object_t* cur = lisp_cdr(element);
456 while(!lisp_nil_p(cur))
458 lisp_object_t* element = lisp_car(cur);
460 if (strcmp(lisp_symbol(lisp_car(element)), "special-tile") == 0)
462 SpecialTile special_tile;
463 LispReader reader(lisp_cdr(element));
464 special_tile.solved = false;
466 special_tile.north = true;
467 special_tile.east = true;
468 special_tile.south = true;
469 special_tile.west = true;
471 reader.read_string("extro-filename", special_tile.extro_filename);
472 reader.read_string("passive-message", special_tile.display_map_message);
473 special_tile.passive_message = false;
474 if(!special_tile.display_map_message.empty())
475 special_tile.passive_message = true;
476 reader.read_string("map-message", special_tile.display_map_message);
477 reader.read_string("next-world", special_tile.next_worldmap);
478 reader.read_string("level", special_tile.level_name, true);
479 reader.read_int("x", special_tile.x);
480 reader.read_int("y", special_tile.y);
481 special_tile.auto_path = true;
482 reader.read_bool("auto-path", special_tile.auto_path);
483 special_tile.swap_x = special_tile.swap_y = -1;
484 reader.read_int("swap-x", special_tile.swap_x);
485 reader.read_int("swap-y", special_tile.swap_y);
486 special_tile.vertical_flip = false;
487 reader.read_bool("flip-special_tile", special_tile.vertical_flip);
488 special_tile.quit_worldmap = false;
489 reader.read_bool("exit-game", special_tile.quit_worldmap);
491 special_tiles.push_back(special_tile);
494 /* Kept for backward compability */
495 else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
497 SpecialTile special_tile;
498 LispReader reader(lisp_cdr(element));
499 special_tile.solved = false;
501 special_tile.north = true;
502 special_tile.east = true;
503 special_tile.south = true;
504 special_tile.west = true;
506 reader.read_string("extro-filename", special_tile.extro_filename);
507 if(!special_tile.extro_filename.empty())
508 special_tile.quit_worldmap = true;
509 reader.read_string("name", special_tile.level_name, true);
510 reader.read_int("x", special_tile.x);
511 reader.read_int("y", special_tile.y);
512 special_tile.vertical_flip = false;
513 special_tile.swap_x = special_tile.swap_y = -1;
515 special_tiles.push_back(special_tile);
534 void WorldMap::get_level_title(SpecialTile& special_tile)
536 /** get special_tile's title */
537 special_tile.title = "<no title>";
539 LispReader* reader = LispReader::load(datadir + "/levels/" + special_tile.level_name, "supertux-level");
542 std::cerr << "Error: Could not open level file. Ignoring...\n";
546 reader->read_string("name", special_tile.title, true);
551 WorldMap::on_escape_press()
553 // Show or hide the menu
556 Menu::set_current(worldmap_menu);
557 tux->set_direction(D_NONE); // stop tux movement when menu is called
560 Menu::set_current(0);
564 WorldMap::get_input()
569 while (SDL_PollEvent(&event))
573 Menu::current()->event(event);
580 Termination::abort("Received window close", "");
584 switch(event.key.keysym.sym)
595 tux->set_direction(D_WEST);
598 tux->set_direction(D_EAST);
601 tux->set_direction(D_NORTH);
604 tux->set_direction(D_SOUTH);
612 case SDL_JOYAXISMOTION:
613 if (event.jaxis.axis == joystick_keymap.x_axis)
615 if (event.jaxis.value < -joystick_keymap.dead_zone)
616 tux->set_direction(D_WEST);
617 else if (event.jaxis.value > joystick_keymap.dead_zone)
618 tux->set_direction(D_EAST);
620 else if (event.jaxis.axis == joystick_keymap.y_axis)
622 if (event.jaxis.value > joystick_keymap.dead_zone)
623 tux->set_direction(D_SOUTH);
624 else if (event.jaxis.value < -joystick_keymap.dead_zone)
625 tux->set_direction(D_NORTH);
629 case SDL_JOYBUTTONDOWN:
630 if (event.jbutton.button == joystick_keymap.b_button)
632 else if (event.jbutton.button == joystick_keymap.start_button)
644 WorldMap::get_next_tile(Vector pos, Direction direction)
667 WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
669 *new_pos = get_next_tile(old_pos, direction);
671 if (!(new_pos->x >= 0 && new_pos->x < width
672 && new_pos->y >= 0 && new_pos->y < height))
673 { // New position is outsite the tilemap
677 { // Check if we the tile allows us to go to new_pos
681 return (at(old_pos)->west && at(*new_pos)->east);
684 return (at(old_pos)->east && at(*new_pos)->west);
687 return (at(old_pos)->north && at(*new_pos)->south);
690 return (at(old_pos)->south && at(*new_pos)->north);
693 assert(!"path_ok() can't work if direction is NONE");
700 WorldMap::update(float delta)
702 if (enter_level && !tux->is_moving())
704 bool level_finished = true;
705 SpecialTile* special_tile = at_special_tile();
708 std::cout << "Nothing to enter at: "
709 << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
714 if(!special_tile->level_name.empty())
716 if (special_tile->x == tux->get_tile_pos().x &&
717 special_tile->y == tux->get_tile_pos().y)
719 PlayerStatus old_player_status = player_status;
721 std::cout << "Enter the current level: " << special_tile->level_name << std::endl;
722 // do a shriking fade to the special_tile
723 shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16
725 GameSession session(datadir + "/levels/" + special_tile->level_name,
726 ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip);
728 switch (session.run())
730 case GameSession::ES_LEVEL_FINISHED:
732 level_finished = true;
733 bool old_level_state = special_tile->solved;
734 special_tile->solved = true;
736 if (session.get_current_sector()->player->got_power !=
737 session.get_current_sector()->player->NONE_POWER)
738 player_status.bonus = PlayerStatus::FLOWER_BONUS;
739 else if (session.get_current_sector()->player->size == BIG)
740 player_status.bonus = PlayerStatus::GROWUP_BONUS;
742 player_status.bonus = PlayerStatus::NO_BONUS;
744 if (old_level_state != special_tile->solved && special_tile->auto_path)
745 { // Try to detect the next direction to which we should walk
746 // FIXME: Mostly a hack
747 Direction dir = D_NONE;
749 Tile* tile = at(tux->get_tile_pos());
751 if (tile->north && tux->back_direction != D_NORTH)
753 else if (tile->south && tux->back_direction != D_SOUTH)
755 else if (tile->east && tux->back_direction != D_EAST)
757 else if (tile->west && tux->back_direction != D_WEST)
762 tux->set_direction(dir);
763 //tux->update(delta);
766 std::cout << "Walk to dir: " << dir << std::endl;
771 case GameSession::ES_LEVEL_ABORT:
772 level_finished = false;
773 /* In case the player's abort the special_tile, keep it using the old
774 status. But the minimum lives and no bonus. */
775 player_status.score = old_player_status.score;
776 player_status.distros = old_player_status.distros;
777 player_status.lives = std::min(old_player_status.lives, player_status.lives);
778 player_status.bonus = player_status.NO_BONUS;
781 case GameSession::ES_GAME_OVER:
783 level_finished = false;
784 /* draw an end screen */
785 /* in the future, this should make a dialog a la SuperMario, asking
786 if the player wants to restart the world map with no score and from
790 DrawingContext context;
791 context.draw_gradient(Color (200,240,220), Color(200,200,220),
794 context.draw_text_center(blue_text, _("GAMEOVER"),
795 Vector(0, 200), LAYER_FOREGROUND1);
797 sprintf(str, _("SCORE: %d"), player_status.score);
798 context.draw_text_center(gold_text, str,
799 Vector(0, 230), LAYER_FOREGROUND1);
801 sprintf(str, _("COINS: %d"), player_status.distros);
802 context.draw_text_center(gold_text, str,
803 Vector(0, screen->w - 32), LAYER_FOREGROUND1);
805 context.do_drawing();
808 wait_for_event(event,2000,5000,true);
811 player_status.reset();
814 case GameSession::ES_NONE:
816 // Should never be reached
820 SoundManager::get()->play_music(song);
821 Menu::set_current(0);
822 if (!savegame_file.empty())
823 savegame(savegame_file);
826 /* The porpose of the next checking is that if the player lost
827 the special_tile (in case there is one), don't show anything */
830 if (!special_tile->extro_filename.empty())
832 // Display a text file
833 display_text_file(special_tile->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
835 if (special_tile->swap_x != -1 && special_tile->swap_y != -1)
837 // TODO: add an effect, like a camera scrolling, or at least, a fading
838 tux->set_tile_pos(Vector(special_tile->swap_x, special_tile->swap_y));
840 if (!special_tile->next_worldmap.empty())
842 // Load given worldmap
843 loadmap(special_tile->next_worldmap);
845 if (special_tile->quit_worldmap)
852 // tux->set_direction(input_direction);
855 Menu* menu = Menu::current();
860 if(menu == worldmap_menu)
862 switch (worldmap_menu->check())
864 case MNID_RETURNWORLDMAP: // Return to game
866 case MNID_QUITWORLDMAP: // Quit Worldmap
871 else if(menu == options_menu)
873 process_options_menu();
879 WorldMap::at(Vector p)
888 return tile_manager->get(tilemap[width * y + x]);
891 WorldMap::SpecialTile*
892 WorldMap::at_special_tile()
894 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
896 if (i->x == tux->get_tile_pos().x &&
897 i->y == tux->get_tile_pos().y)
906 WorldMap::draw(DrawingContext& context, const Vector& offset)
908 for(int y = 0; y < height; ++y)
909 for(int x = 0; x < width; ++x)
911 Tile* tile = at(Vector(x, y));
912 context.draw_surface(tile->sprite,
913 Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES);
916 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
918 if(i->level_name.empty())
920 if (!i->display_map_message.empty() && !i->passive_message)
921 context.draw_surface(messagedot,
922 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
928 context.draw_surface(leveldot_green,
929 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
931 context.draw_surface(leveldot_red,
932 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
935 tux->draw(context, offset);
936 draw_status(context);
940 WorldMap::draw_status(DrawingContext& context)
943 sprintf(str, " %d", player_status.score);
945 context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
946 context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
948 sprintf(str, "%d", player_status.distros);
949 context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
951 context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
954 if (player_status.lives >= 5)
956 sprintf(str, "%dx", player_status.lives);
957 context.draw_text(gold_text, str,
958 Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
960 context.draw_surface(tux_life, Vector(screen->w -
961 gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
965 for(int i= 0; i < player_status.lives; ++i)
966 context.draw_surface(tux_life,
967 Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
970 context.draw_text(white_text, _("LIVES"),
971 Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
974 if (!tux->is_moving())
976 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
978 if (i->x == tux->get_tile_pos().x &&
979 i->y == tux->get_tile_pos().y)
981 if(!i->level_name.empty())
986 context.draw_text_center(white_text, i->title,
987 Vector(0, screen->h - white_text->get_height() - 30),
991 /* Display an in-map message in the map, if any as been selected */
992 if(!i->display_map_message.empty())
993 context.draw_text_center(gold_text, i->display_map_message,
994 Vector(0, screen->h - white_text->get_height() - 60),
1000 /* Display a passive message in the map, if needed */
1001 if(passive_message_timer.check())
1002 context.draw_text_center(gold_text, passive_message,
1003 Vector(0, screen->h - white_text->get_height() - 60),
1010 Menu::set_current(0);
1014 song = SoundManager::get()->load_music(datadir + "/music/" + music);
1015 SoundManager::get()->play_music(song);
1017 unsigned int last_update_time;
1018 unsigned int update_time;
1020 last_update_time = update_time = Ticks::get();
1022 DrawingContext context;
1025 float delta = ((float)(update_time-last_update_time))/100.0;
1032 last_update_time = update_time;
1033 update_time = Ticks::get();
1035 Vector tux_pos = tux->get_pos();
1038 offset.x = -tux_pos.x + screen->w/2;
1039 offset.y = -tux_pos.y + screen->h/2;
1041 if (offset.x > 0) offset.x = 0;
1042 if (offset.y > 0) offset.y = 0;
1044 if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
1045 if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
1048 draw(context, offset);
1054 Menu::current()->draw(context);
1055 mouse_cursor->draw(context);
1058 context.do_drawing();
1065 WorldMap::savegame(const std::string& filename)
1070 std::cout << "savegame: " << filename << std::endl;
1071 std::ofstream out(filename.c_str());
1073 int nb_solved_levels = 0;
1074 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1080 out << "(supertux-savegame\n"
1082 << " (title \"" << name << " - " << nb_solved_levels << "/" << special_tiles.size() << "\")\n"
1083 << " (map \"" << map_filename << "\")\n"
1084 << " (lives " << player_status.lives << ")\n"
1085 << " (score " << player_status.score << ")\n"
1086 << " (distros " << player_status.distros << ")\n"
1087 << " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
1088 << " (back \"" << direction_to_string(tux->back_direction) << "\")\n"
1089 << " (bonus \"" << bonus_to_string(player_status.bonus) << "\"))\n"
1092 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1094 if (i->solved && !i->level_name.empty())
1096 out << " (level (name \"" << i->level_name << "\")\n"
1097 << " (solved #t))\n";
1102 << " )\n\n;; EOF ;;" << std::endl;
1106 WorldMap::loadgame(const std::string& filename)
1108 std::cout << "loadgame: " << filename << std::endl;
1109 savegame_file = filename;
1110 map_filename = "icyisland.stwm";
1112 if (access(filename.c_str(), F_OK) != 0)
1118 lisp_object_t* savegame = lisp_read_from_file(filename);
1121 std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
1126 lisp_object_t* cur = savegame;
1128 if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
1134 cur = lisp_cdr(cur);
1135 LispReader reader(cur);
1137 /* Get the Map filename and then load it before setting special_tile settings */
1138 reader.read_string("map", map_filename);
1141 reader.read_int("lives", player_status.lives);
1142 reader.read_int("score", player_status.score);
1143 reader.read_int("distros", player_status.distros);
1145 if (player_status.lives < 0)
1146 player_status.lives = START_LIVES;
1148 lisp_object_t* tux_cur = 0;
1149 if (reader.read_lisp("tux", tux_cur))
1152 std::string back_str = "none";
1153 std::string bonus_str = "none";
1155 LispReader tux_reader(tux_cur);
1156 tux_reader.read_float("x", p.x);
1157 tux_reader.read_float("y", p.y);
1158 tux_reader.read_string("back", back_str);
1159 tux_reader.read_string("bonus", bonus_str);
1161 player_status.bonus = string_to_bonus(bonus_str);
1162 tux->back_direction = string_to_direction(back_str);
1163 tux->set_tile_pos(p);
1166 lisp_object_t* level_cur = 0;
1167 if (reader.read_lisp("levels", level_cur))
1171 lisp_object_t* sym = lisp_car(lisp_car(level_cur));
1172 lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
1174 if (strcmp(lisp_symbol(sym), "level") == 0)
1177 bool solved = false;
1179 LispReader level_reader(data);
1180 level_reader.read_string("name", name, true);
1181 level_reader.read_bool("solved", solved);
1183 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1185 if (name == i->level_name)
1190 level_cur = lisp_cdr(level_cur);
1194 lisp_free(savegame);
1198 WorldMap::loadmap(const std::string& filename)
1201 map_filename = filename;
1205 } // namespace WorldMapNS
1207 /* Local Variables: */