3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "app/globals.h"
27 #include "video/surface.h"
28 #include "video/screen.h"
29 #include "video/drawing_context.h"
30 #include "utils/lispreader.h"
31 #include "utils/lispwriter.h"
32 #include "special/frame_rate.h"
34 #include "app/setup.h"
37 #include "audio/sound_manager.h"
38 #include "resources.h"
39 #include "app/gettext.h"
42 #define map_message_TIME 2800
44 Menu* worldmap_menu = 0;
46 namespace WorldMapNS {
48 Direction reverse_dir(Direction direction)
67 direction_to_string(Direction direction)
85 string_to_direction(const std::string& directory)
87 if (directory == "west")
89 else if (directory == "east")
91 else if (directory == "north")
93 else if (directory == "south")
99 TileManager::TileManager()
101 std::string stwt_filename = datadir + "/images/worldmap/antarctica.stwt";
102 lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
105 Termination::abort("Couldn't load file", stwt_filename);
107 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
109 lisp_object_t* cur = lisp_cdr(root_obj);
111 while(!lisp_nil_p(cur))
113 lisp_object_t* element = lisp_car(cur);
115 if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
119 Tile* tile = new Tile;
120 tile->north = tile->east = tile->south = tile->west = true;
122 tile->auto_walk = false;
124 LispReader reader(lisp_cdr(element));
125 reader.read_int("id", id);
128 reader.read_string("possible-directions", temp);
131 tile->north = tile->east = tile->south = tile->west = false;
132 if(temp.find("north") != std::string::npos)
134 if(temp.find("south") != std::string::npos)
136 if(temp.find("east") != std::string::npos)
138 if(temp.find("west") != std::string::npos)
142 /* For backward compatibility */
143 reader.read_bool("north", tile->north);
144 reader.read_bool("south", tile->south);
145 reader.read_bool("west", tile->west);
146 reader.read_bool("east", tile->east);
148 reader.read_bool("stop", tile->stop);
149 reader.read_bool("auto-walk", tile->auto_walk);
151 reader.read_string("one-way", temp);
152 tile->one_way = BOTH_WAYS;
155 if(temp == "north-south")
156 tile->one_way = NORTH_SOUTH_WAY;
157 else if(temp == "south-north")
158 tile->one_way = SOUTH_NORTH_WAY;
159 else if(temp == "east-west")
160 tile->one_way = EAST_WEST_WAY;
161 else if(temp == "west-east")
162 tile->one_way = WEST_EAST_WAY;
165 std::vector<std::string> filenames;
166 reader.read_string_vector("image", filenames);
168 if(filenames.size() == 0)
169 std::cerr << "Warning: no image specified for tile " << id
170 << ".\nIgnoring...\n" << std::endl;
172 for(int i = 0; i < filenames.size(); i++)
174 Surface* image = new Surface(
175 datadir + "/images/worldmap/" + filenames[i], true);
176 tile->images.push_back(image);
179 tile->anim_speed = 25;
180 reader.read_int("anim-speed", tile->anim_speed);
183 if (id >= int(tiles.size()))
190 puts("Unhandled symbol");
204 TileManager::~TileManager()
206 for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
211 TileManager::get(int i)
213 assert(i >=0 && i < int(tiles.size()));
217 //---------------------------------------------------------------------------
219 Tux::Tux(WorldMap* worldmap_)
220 : worldmap(worldmap_)
222 largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", true);
223 firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", true);
224 smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", true);
228 tile_pos.x = worldmap->get_start_x();
229 tile_pos.y = worldmap->get_start_y();
231 input_direction = D_NONE;
236 delete smalltux_sprite;
237 delete firetux_sprite;
238 delete largetux_sprite;
242 Tux::draw(DrawingContext& context, const Vector& offset)
244 Vector pos = get_pos();
245 switch (player_status.bonus)
247 case PlayerStatus::GROWUP_BONUS:
248 context.draw_surface(largetux_sprite,
249 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
251 case PlayerStatus::FLOWER_BONUS:
252 context.draw_surface(firetux_sprite,
253 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
255 case PlayerStatus::NO_BONUS:
256 context.draw_surface(smalltux_sprite,
257 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
266 float x = tile_pos.x * 32;
267 float y = tile_pos.y * 32;
287 return Vector((int)x, (int)y);
295 input_direction = D_NONE;
300 Tux::set_direction(Direction dir)
302 input_direction = dir;
306 Tux::action(float delta)
310 if (input_direction != D_NONE)
312 WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
314 // We got a new direction, so lets start walking when possible
316 if ((!special_tile || special_tile->solved || special_tile->level_name.empty())
317 && worldmap->path_ok(input_direction, tile_pos, &next_tile))
319 tile_pos = next_tile;
321 direction = input_direction;
322 back_direction = reverse_dir(direction);
324 else if (input_direction == back_direction)
327 direction = input_direction;
328 tile_pos = worldmap->get_next_tile(tile_pos, direction);
329 back_direction = reverse_dir(direction);
335 // Let tux walk a few pixels (20 pixel/sec)
336 offset += 20.0f * delta;
339 { // We reached the next tile, so we check what to do now
342 WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
343 if(special_tile && special_tile->passive_message)
344 { // direction and the apply_action_ are opposites, since they "see"
345 // directions in a different way
346 if((direction == D_NORTH && special_tile->apply_action_south) ||
347 (direction == D_SOUTH && special_tile->apply_action_north) ||
348 (direction == D_WEST && special_tile->apply_action_east) ||
349 (direction == D_EAST && special_tile->apply_action_west))
351 worldmap->passive_message = special_tile->map_message;
352 worldmap->passive_message_timer.start(map_message_TIME);
356 if (worldmap->at(tile_pos)->stop || (special_tile &&
357 !special_tile->passive_message))
359 if(special_tile && !special_tile->map_message.empty() &&
360 !special_tile->passive_message)
361 worldmap->passive_message_timer.stop();
366 if (worldmap->at(tile_pos)->auto_walk || direction != input_direction)
367 { // Turn to a new direction
368 Tile* tile = worldmap->at(tile_pos);
370 if(direction != input_direction &&
371 ((tile->north && input_direction == D_NORTH) ||
372 (tile->south && input_direction == D_SOUTH) ||
373 (tile->east && input_direction == D_EAST) ||
374 (tile->west && input_direction == D_WEST)))
375 { // player has changed direction during auto-movement
376 direction = input_direction;
377 back_direction = reverse_dir(direction);
379 else if(direction != input_direction)
380 { // player has changed to impossible tile
381 back_direction = reverse_dir(direction);
386 Direction dir = D_NONE;
388 if (tile->north && back_direction != D_NORTH)
390 else if (tile->south && back_direction != D_SOUTH)
392 else if (tile->east && back_direction != D_EAST)
394 else if (tile->west && back_direction != D_WEST)
400 input_direction = direction;
401 back_direction = reverse_dir(direction);
405 // Should never be reached if tiledata is good
412 // Walk automatically to the next tile
413 if(direction != D_NONE)
416 if (worldmap->path_ok(direction, tile_pos, &next_tile))
418 tile_pos = next_tile;
422 puts("Tilemap data is buggy");
431 //---------------------------------------------------------------------------
438 for(std::vector<Surface*>::iterator i = images.begin(); i != images.end(); i++)
444 Tile::draw(DrawingContext& context, Vector pos)
446 // same code as from tile_manager.cpp draw_tile()
451 if(images.size() > 1)
454 = ((global_frame_counter*25) / anim_speed) % images.size();
456 std::cerr << "frame: " << frame << std::endl;
457 context.draw_surface(images[frame], pos, LAYER_TILES);
459 else if (images.size() == 1)
461 context.draw_surface(images[0], pos, LAYER_TILES);
465 //---------------------------------------------------------------------------
469 tile_manager = new TileManager();
470 //tux = new Tux(this);
478 leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true);
479 leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true);
480 messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true);
481 teleporterdot = new Surface(datadir + "/images/worldmap/teleporterdot.png", true);
486 music = "SALCON.MOD";
488 global_frame_counter = 0;
489 frame_timer.init(true);
494 WorldMap::~WorldMap()
499 delete leveldot_green;
502 delete teleporterdot;
505 // Don't forget to set map_filename before calling this
509 lisp_object_t* root_obj = lisp_read_from_file(datadir + "/levels/worldmap/" + map_filename);
511 Termination::abort("Couldn't load file", datadir + "/levels/worldmap/" + map_filename);
513 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
515 lisp_object_t* cur = lisp_cdr(root_obj);
517 while(!lisp_nil_p(cur))
519 lisp_object_t* element = lisp_car(cur);
521 if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
523 LispReader reader(lisp_cdr(element));
524 reader.read_int("width", width);
525 reader.read_int("height", height);
526 reader.read_int_vector("data", tilemap);
528 else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
530 LispReader reader(lisp_cdr(element));
531 reader.read_string("name", name, true);
532 reader.read_string("music", music);
533 reader.read_int("start_pos_x", start_x);
534 reader.read_int("start_pos_y", start_y);
536 else if (strcmp(lisp_symbol(lisp_car(element)), "special-tiles") == 0 ||
537 strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
539 lisp_object_t* cur = lisp_cdr(element);
541 while(!lisp_nil_p(cur))
543 lisp_object_t* element = lisp_car(cur);
545 if (strcmp(lisp_symbol(lisp_car(element)), "special-tile") == 0)
547 SpecialTile special_tile;
548 LispReader reader(lisp_cdr(element));
549 special_tile.solved = false;
551 special_tile.north = true;
552 special_tile.east = true;
553 special_tile.south = true;
554 special_tile.west = true;
556 reader.read_int("x", special_tile.x);
557 reader.read_int("y", special_tile.y);
558 reader.read_string("level", special_tile.level_name, false);
560 special_tile.vertical_flip = false;
561 reader.read_bool("vertical-flip", special_tile.vertical_flip);
563 special_tile.map_message.erase();
564 reader.read_string("map-message", special_tile.map_message);
565 special_tile.passive_message = false;
566 reader.read_bool("passive-message", special_tile.passive_message);
568 special_tile.teleport_dest_x = special_tile.teleport_dest_y = -1;
569 reader.read_int("teleport-to-x", special_tile.teleport_dest_x);
570 reader.read_int("teleport-to-y", special_tile.teleport_dest_y);
572 special_tile.invisible = false;
573 reader.read_bool("invisible-tile", special_tile.invisible);
575 special_tile.apply_action_north = special_tile.apply_action_south =
576 special_tile.apply_action_east = special_tile.apply_action_west =
578 std::string apply_direction;
579 reader.read_string("apply-to-direction", apply_direction);
580 if(!apply_direction.empty())
582 special_tile.apply_action_north = special_tile.apply_action_south =
583 special_tile.apply_action_east = special_tile.apply_action_west =
585 if(apply_direction.find("north") != std::string::npos)
586 special_tile.apply_action_north = true;
587 if(apply_direction.find("south") != std::string::npos)
588 special_tile.apply_action_south = true;
589 if(apply_direction.find("east") != std::string::npos)
590 special_tile.apply_action_east = true;
591 if(apply_direction.find("west") != std::string::npos)
592 special_tile.apply_action_west = true;
595 reader.read_string("extro-filename", special_tile.extro_filename);
596 reader.read_string("next-world", special_tile.next_worldmap);
597 special_tile.quit_worldmap = false;
598 reader.read_bool("exit-game", special_tile.quit_worldmap);
600 special_tile.auto_path = true;
601 reader.read_bool("auto-path", special_tile.auto_path);
603 special_tiles.push_back(special_tile);
606 /* Kept for backward compability */
607 else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
609 SpecialTile special_tile;
610 LispReader reader(lisp_cdr(element));
611 special_tile.solved = false;
613 special_tile.north = true;
614 special_tile.east = true;
615 special_tile.south = true;
616 special_tile.west = true;
618 special_tile.invisible = false;
620 special_tile.apply_action_north = special_tile.apply_action_south =
621 special_tile.apply_action_east = special_tile.apply_action_west =
623 special_tile.vertical_flip = false;
624 special_tile.teleport_dest_x = special_tile.teleport_dest_y = -1;
626 reader.read_string("extro-filename", special_tile.extro_filename);
627 if(!special_tile.extro_filename.empty())
628 special_tile.quit_worldmap = true;
629 reader.read_string("name", special_tile.level_name, true);
630 reader.read_int("x", special_tile.x);
631 reader.read_int("y", special_tile.y);
634 special_tiles.push_back(special_tile);
653 void WorldMap::get_level_title(SpecialTile& special_tile)
655 /** get special_tile's title */
656 special_tile.title = "<no title>";
658 LispReader* reader = LispReader::load(datadir + "/levels/" + special_tile.level_name, "supertux-level");
661 std::cerr << "Error: Could not open level file. Ignoring...\n";
665 reader->read_string("name", special_tile.title, true);
669 void WorldMap::calculate_total_stats()
672 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
674 if (!i->level_name.empty() && i->solved)
676 total_stats += i->statistics;
682 WorldMap::on_escape_press()
684 // Show or hide the menu
687 Menu::set_current(worldmap_menu);
688 tux->set_direction(D_NONE); // stop tux movement when menu is called
691 Menu::set_current(0);
695 WorldMap::get_input()
700 while (SDL_PollEvent(&event))
704 Menu::current()->event(event);
711 Termination::abort("Received window close", "");
715 switch(event.key.keysym.sym)
726 tux->set_direction(D_WEST);
729 tux->set_direction(D_EAST);
732 tux->set_direction(D_NORTH);
735 tux->set_direction(D_SOUTH);
743 case SDL_JOYHATMOTION:
744 if(event.jhat.value & SDL_HAT_UP) {
745 tux->set_direction(D_NORTH);
746 } else if(event.jhat.value & SDL_HAT_DOWN) {
747 tux->set_direction(D_SOUTH);
748 } else if(event.jhat.value & SDL_HAT_LEFT) {
749 tux->set_direction(D_WEST);
750 } else if(event.jhat.value & SDL_HAT_RIGHT) {
751 tux->set_direction(D_EAST);
755 case SDL_JOYAXISMOTION:
756 if (event.jaxis.axis == joystick_keymap.x_axis)
758 if (event.jaxis.value < -joystick_keymap.dead_zone)
759 tux->set_direction(D_WEST);
760 else if (event.jaxis.value > joystick_keymap.dead_zone)
761 tux->set_direction(D_EAST);
763 else if (event.jaxis.axis == joystick_keymap.y_axis)
765 if (event.jaxis.value > joystick_keymap.dead_zone)
766 tux->set_direction(D_SOUTH);
767 else if (event.jaxis.value < -joystick_keymap.dead_zone)
768 tux->set_direction(D_NORTH);
772 case SDL_JOYBUTTONDOWN:
773 if (event.jbutton.button == joystick_keymap.b_button)
775 else if (event.jbutton.button == joystick_keymap.start_button)
787 WorldMap::get_next_tile(Vector pos, Direction direction)
810 WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
812 *new_pos = get_next_tile(old_pos, direction);
814 if (!(new_pos->x >= 0 && new_pos->x < width
815 && new_pos->y >= 0 && new_pos->y < height))
816 { // New position is outsite the tilemap
819 else if(at(*new_pos)->one_way != BOTH_WAYS)
821 std::cerr << "one way only\n";
822 if((at(*new_pos)->one_way == NORTH_SOUTH_WAY && direction != D_SOUTH) ||
823 (at(*new_pos)->one_way == SOUTH_NORTH_WAY && direction != D_NORTH) ||
824 (at(*new_pos)->one_way == EAST_WEST_WAY && direction != D_WEST) ||
825 (at(*new_pos)->one_way == WEST_EAST_WAY && direction != D_EAST))
830 { // Check if we the tile allows us to go to new_pos
834 return (at(old_pos)->west && at(*new_pos)->east);
837 return (at(old_pos)->east && at(*new_pos)->west);
840 return (at(old_pos)->north && at(*new_pos)->south);
843 return (at(old_pos)->south && at(*new_pos)->north);
846 assert(!"path_ok() can't work if direction is NONE");
853 WorldMap::update(float delta)
855 if(!frame_timer.check())
857 frame_timer.start(25);
858 global_frame_counter++;
861 if (enter_level && !tux->is_moving())
863 bool level_finished = true;
864 SpecialTile* special_tile = at_special_tile();
867 std::cout << "Nothing to enter at: "
868 << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
873 if(!special_tile->level_name.empty())
875 if (special_tile->x == tux->get_tile_pos().x &&
876 special_tile->y == tux->get_tile_pos().y)
878 PlayerStatus old_player_status = player_status;
880 std::cout << "Enter the current level: " << special_tile->level_name << std::endl;
881 // do a shriking fade to the special_tile
882 shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16
884 GameSession session(datadir + "/levels/" + special_tile->level_name,
885 ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip,
886 &special_tile->statistics);
888 switch (session.run())
890 case GameSession::ES_LEVEL_FINISHED:
892 level_finished = true;
893 bool old_level_state = special_tile->solved;
894 special_tile->solved = true;
896 // deal with statistics
897 special_tile->statistics.merge(global_stats);
898 calculate_total_stats();
900 if (session.get_current_sector()->player->got_power !=
901 session.get_current_sector()->player->NONE_POWER)
902 player_status.bonus = PlayerStatus::FLOWER_BONUS;
903 else if (session.get_current_sector()->player->size == BIG)
904 player_status.bonus = PlayerStatus::GROWUP_BONUS;
906 player_status.bonus = PlayerStatus::NO_BONUS;
908 if (old_level_state != special_tile->solved && special_tile->auto_path)
909 { // Try to detect the next direction to which we should walk
910 // FIXME: Mostly a hack
911 Direction dir = D_NONE;
913 Tile* tile = at(tux->get_tile_pos());
915 if (tile->north && tux->back_direction != D_NORTH)
917 else if (tile->south && tux->back_direction != D_SOUTH)
919 else if (tile->east && tux->back_direction != D_EAST)
921 else if (tile->west && tux->back_direction != D_WEST)
926 tux->set_direction(dir);
927 //tux->update(delta);
930 std::cout << "Walk to dir: " << dir << std::endl;
935 case GameSession::ES_LEVEL_ABORT:
936 level_finished = false;
937 /* In case the player's abort the special_tile, keep it using the old
938 status. But the minimum lives and no bonus. */
939 player_status.distros = old_player_status.distros;
940 player_status.lives = std::min(old_player_status.lives, player_status.lives);
941 player_status.bonus = player_status.NO_BONUS;
944 case GameSession::ES_GAME_OVER:
946 level_finished = false;
947 /* draw an end screen */
948 /* TODO: in the future, this should make a dialog a la SuperMario, asking
949 if the player wants to restart the world map with no score and from
953 DrawingContext context;
954 context.draw_gradient(Color (200,240,220), Color(200,200,220),
957 context.draw_text(blue_text, _("GAMEOVER"),
958 Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
960 sprintf(str, _("COINS: %d"), player_status.distros);
961 context.draw_text(gold_text, str,
962 Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN, LAYER_FOREGROUND1);
964 total_stats.draw_message_info(context, _("Total Statistics"));
966 context.do_drawing();
969 wait_for_event(event,2000,6000,true);
972 player_status.reset();
975 case GameSession::ES_NONE:
977 // Should never be reached
981 SoundManager::get()->play_music(song);
982 Menu::set_current(0);
983 if (!savegame_file.empty())
984 savegame(savegame_file);
987 /* The porpose of the next checking is that if the player lost
988 the special_tile (in case there is one), don't show anything */
991 if (!special_tile->extro_filename.empty())
993 // Display a text file
994 display_text_file(special_tile->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
996 if (special_tile->teleport_dest_x != -1 && special_tile->teleport_dest_y != -1)
998 // TODO: an animation, camera scrolling or a fading would be a nice touch
999 SoundManager::get()->play_sound(IDToSound(SND_WARP));
1000 tux->back_direction = D_NONE;
1001 tux->set_tile_pos(Vector(special_tile->teleport_dest_x, special_tile->teleport_dest_y));
1004 if (!special_tile->next_worldmap.empty())
1006 // Load given worldmap
1007 loadmap(special_tile->next_worldmap);
1009 if (special_tile->quit_worldmap)
1016 // tux->set_direction(input_direction);
1019 Menu* menu = Menu::current();
1024 if(menu == worldmap_menu)
1026 switch (worldmap_menu->check())
1028 case MNID_RETURNWORLDMAP: // Return to game
1030 case MNID_QUITWORLDMAP: // Quit Worldmap
1035 else if(menu == options_menu)
1037 process_options_menu();
1043 WorldMap::at(Vector p)
1052 return tile_manager->get(tilemap[width * y + x]);
1055 WorldMap::SpecialTile*
1056 WorldMap::at_special_tile()
1058 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1060 if (i->x == tux->get_tile_pos().x &&
1061 i->y == tux->get_tile_pos().y)
1070 WorldMap::draw(DrawingContext& context, const Vector& offset)
1072 for(int y = 0; y < height; ++y)
1073 for(int x = 0; x < width; ++x)
1075 Tile* tile = at(Vector(x, y));
1076 tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y));
1079 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1083 if(i->level_name.empty())
1085 if (i->teleport_dest_x != -1 && i->teleport_dest_y != -1)
1086 context.draw_surface(teleporterdot,
1087 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
1089 else if (!i->map_message.empty() && !i->passive_message)
1090 context.draw_surface(messagedot,
1091 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
1097 context.draw_surface(leveldot_green,
1098 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
1100 context.draw_surface(leveldot_red,
1101 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
1104 tux->draw(context, offset);
1105 draw_status(context);
1109 WorldMap::draw_status(DrawingContext& context)
1112 sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
1114 context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
1115 context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
1117 sprintf(str, "%d", player_status.distros);
1118 context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
1119 LEFT_ALLIGN, LAYER_FOREGROUND1);
1120 context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
1121 LEFT_ALLIGN, LAYER_FOREGROUND1);
1123 if (player_status.lives >= 5)
1125 sprintf(str, "%dx", player_status.lives);
1126 context.draw_text(gold_text, str,
1127 Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
1128 LEFT_ALLIGN, LAYER_FOREGROUND1);
1129 context.draw_surface(tux_life, Vector(screen->w -
1130 gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
1134 for(int i= 0; i < player_status.lives; ++i)
1135 context.draw_surface(tux_life,
1136 Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
1139 context.draw_text(white_text, _("LIVES"),
1140 Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
1141 LEFT_ALLIGN, LAYER_FOREGROUND1);
1143 if (!tux->is_moving())
1145 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1147 if (i->x == tux->get_tile_pos().x &&
1148 i->y == tux->get_tile_pos().y)
1150 if(!i->level_name.empty())
1153 get_level_title(*i);
1155 context.draw_text(white_text, i->title,
1156 Vector(screen->w/2, screen->h - white_text->get_height() - 30),
1157 CENTER_ALLIGN, LAYER_FOREGROUND1);
1159 i->statistics.draw_worldmap_info(context);
1162 /* Display an in-map message in the map, if any as been selected */
1163 if(!i->map_message.empty() && !i->passive_message)
1164 context.draw_text(gold_text, i->map_message,
1165 Vector(screen->w/2, screen->h - white_text->get_height() - 60),
1166 CENTER_ALLIGN, LAYER_FOREGROUND1);
1171 /* Display a passive message in the map, if needed */
1172 if(passive_message_timer.check())
1173 context.draw_text(gold_text, passive_message,
1174 Vector(screen->w/2, screen->h - white_text->get_height() - 60),
1175 CENTER_ALLIGN, LAYER_FOREGROUND1);
1181 Menu::set_current(0);
1185 song = SoundManager::get()->load_music(datadir + "/music/" + music);
1186 SoundManager::get()->play_music(song);
1188 FrameRate frame_rate(10);
1189 frame_rate.set_frame_limit(false);
1193 DrawingContext context;
1196 float delta = frame_rate.get();
1203 frame_rate.update();
1205 Vector tux_pos = tux->get_pos();
1208 offset.x = -tux_pos.x + screen->w/2;
1209 offset.y = -tux_pos.y + screen->h/2;
1211 if (offset.x > 0) offset.x = 0;
1212 if (offset.y > 0) offset.y = 0;
1214 if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
1215 if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
1218 draw(context, offset);
1224 Menu::current()->draw(context);
1225 mouse_cursor->draw(context);
1228 context.do_drawing();
1235 WorldMap::savegame(const std::string& filename)
1240 std::cout << "savegame: " << filename << std::endl;
1242 std::ofstream file(filename.c_str(), std::ios::out);
1243 LispWriter* writer = new LispWriter(file);
1245 int nb_solved_levels = 0, total_levels = 0;
1246 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1248 if(!i->level_name.empty())
1253 char nb_solved_levels_str[80], total_levels_str[80];
1254 sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
1255 sprintf(total_levels_str, "%d", total_levels);
1257 writer->write_comment("Worldmap save file");
1259 writer->start_list("supertux-savegame");
1261 writer->write_int("version", 1);
1262 writer->write_string("title", std::string(name + " - " + nb_solved_levels_str + "/" + total_levels_str));
1263 writer->write_string("map", map_filename);
1264 writer->write_int("lives", player_status.lives);
1265 writer->write_int("distros", player_status.lives);
1267 writer->start_list("tux");
1269 writer->write_float("x", tux->get_tile_pos().x);
1270 writer->write_float("y", tux->get_tile_pos().y);
1271 writer->write_string("back", direction_to_string(tux->back_direction));
1272 writer->write_string("bonus", bonus_to_string(player_status.bonus));
1274 writer->end_list("tux");
1276 writer->start_list("levels");
1278 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1280 if (i->solved && !i->level_name.empty())
1282 writer->start_list("level");
1284 writer->write_string("name", i->level_name);
1285 writer->write_bool("solved", true);
1286 i->statistics.write(*writer);
1288 writer->end_list("level");
1292 writer->end_list("levels");
1294 writer->end_list("supertux-savegame");
1298 WorldMap::loadgame(const std::string& filename)
1300 std::cout << "loadgame: " << filename << std::endl;
1301 savegame_file = filename;
1303 if (access(filename.c_str(), F_OK) != 0)
1307 player_status.reset();
1312 lisp_object_t* savegame = lisp_read_from_file(filename);
1315 std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
1320 lisp_object_t* cur = savegame;
1322 if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
1328 cur = lisp_cdr(cur);
1329 LispReader reader(cur);
1331 /* Get the Map filename and then load it before setting special_tile settings */
1332 std::string cur_map_filename = map_filename;
1333 reader.read_string("map", map_filename);
1334 if(cur_map_filename != map_filename)
1337 reader.read_int("lives", player_status.lives);
1338 reader.read_int("distros", player_status.distros);
1340 if (player_status.lives < 0)
1341 player_status.lives = START_LIVES;
1343 lisp_object_t* tux_cur = 0;
1344 if (reader.read_lisp("tux", tux_cur))
1347 std::string back_str = "none";
1348 std::string bonus_str = "none";
1350 LispReader tux_reader(tux_cur);
1351 tux_reader.read_float("x", p.x);
1352 tux_reader.read_float("y", p.y);
1353 tux_reader.read_string("back", back_str);
1354 tux_reader.read_string("bonus", bonus_str);
1356 player_status.bonus = string_to_bonus(bonus_str);
1357 tux->back_direction = string_to_direction(back_str);
1358 tux->set_tile_pos(p);
1361 lisp_object_t* level_cur = 0;
1362 if (reader.read_lisp("levels", level_cur))
1366 lisp_object_t* sym = lisp_car(lisp_car(level_cur));
1367 lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
1369 if (strcmp(lisp_symbol(sym), "level") == 0)
1372 bool solved = false;
1374 LispReader level_reader(data);
1375 level_reader.read_string("name", name);
1376 level_reader.read_bool("solved", solved);
1378 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1380 if (name == i->level_name)
1383 i->statistics.parse(level_reader);
1389 level_cur = lisp_cdr(level_cur);
1393 lisp_free(savegame);
1395 calculate_total_stats();
1399 WorldMap::loadmap(const std::string& filename)
1402 map_filename = filename;
1406 } // namespace WorldMapNS
1408 /* Local Variables: */