8c7e3fa3342e8ffec3e55361af4fa8c625e8a87f
[supertux.git] / src / worldmap.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <iostream>
21 #include <fstream>
22 #include <vector>
23 #include <assert.h>
24 #include "globals.h"
25 #include "texture.h"
26 #include "screen.h"
27 #include "lispreader.h"
28 #include "gameloop.h"
29 #include "setup.h"
30 #include "worldmap.h"
31
32 namespace WorldMapNS {
33
34 TileManager* TileManager::instance_  = 0;
35
36 TileManager::TileManager()
37 {
38   std::string stwt_filename = datadir +  "images/worldmap/antarctica.stwt";
39   lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
40  
41   if (!root_obj)
42     st_abort("Couldn't load file", stwt_filename);
43
44   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
45     {
46       lisp_object_t* cur = lisp_cdr(root_obj);
47
48       while(!lisp_nil_p(cur))
49         {
50           lisp_object_t* element = lisp_car(cur);
51
52           if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
53             {
54               int id = 0;
55               std::string filename = "<invalid>";
56
57               Tile* tile = new Tile;             
58               tile->north = true;
59               tile->east  = true;
60               tile->south = true;
61               tile->west  = true;
62               tile->stop  = true;
63   
64               LispReader reader(lisp_cdr(element));
65               reader.read_int("id",  &id);
66               reader.read_bool("north", &tile->north);
67               reader.read_bool("south", &tile->south);
68               reader.read_bool("west",  &tile->west);
69               reader.read_bool("east",  &tile->east);
70               reader.read_bool("stop",  &tile->stop);
71               reader.read_string("image",  &filename);
72
73               tile->sprite = new Surface(
74                            datadir +  "/images/worldmap/" + filename, 
75                            USE_ALPHA);
76
77               if (id >= int(tiles.size()))
78                 tiles.resize(id+1);
79
80               tiles[id] = tile;
81             }
82           else
83             {
84               puts("Unhandled symbol");
85             }
86
87           cur = lisp_cdr(cur);
88         }
89     }
90   else
91     {
92       assert(0);
93     }
94 }
95
96 Tile*
97 TileManager::get(int i)
98 {
99   assert(i >=0 && i < int(tiles.size()));
100   return tiles[i];
101 }
102
103 Tux::Tux(WorldMap* worldmap_)
104   : worldmap(worldmap_)
105 {
106   sprite = new Surface(datadir +  "/images/worldmap/tux.png", USE_ALPHA);
107   offset = 0;
108   moving = false;
109   tile_pos.x = 5;
110   tile_pos.y = 5;
111   direction = NONE;
112   input_direction = NONE;
113 }
114
115 void
116 Tux::draw(const Point& offset)
117 {
118   Point pos = get_pos();
119   sprite->draw(pos.x + offset.x, 
120                pos.y + offset.y);
121 }
122
123
124 Point
125 Tux::get_pos()
126 {
127   float x = tile_pos.x * 32;
128   float y = tile_pos.y * 32;
129
130   switch(direction)
131     {
132     case WEST:
133       x -= offset - 32;
134       break;
135     case EAST:
136       x += offset - 32;
137       break;
138     case NORTH:
139       y -= offset - 32;
140       break;
141     case SOUTH:
142       y += offset - 32;
143       break;
144     case NONE:
145       break;
146     }
147   
148   return Point((int)x, (int)y); 
149 }
150
151 void
152 Tux::stop()
153 {
154   offset = 0;
155   direction = NONE;
156   moving = false;
157 }
158
159 void
160 Tux::update(float delta)
161 {
162   if (!moving)
163     {
164       if (input_direction != NONE)
165         { // We got a new direction, so lets start walking when possible
166           Point next_tile;
167           if (worldmap->path_ok(input_direction, tile_pos, &next_tile))
168             {
169               tile_pos = next_tile;
170               moving = true;
171               direction = input_direction;
172             }
173         }
174     }
175   else
176     {
177       // Let tux walk a few pixels (20 pixel/sec)
178       offset += 20.0f * delta;
179
180       if (offset > 32)
181         { // We reached the next tile, so we check what to do now
182           offset -= 32;
183
184           if (worldmap->at(tile_pos)->stop)
185             {
186               stop();
187             }
188           else
189             {
190               Point next_tile;
191               if (worldmap->path_ok(direction, tile_pos, &next_tile))
192                 {
193                   tile_pos = next_tile;
194                 }
195               else
196                 {
197                   puts("Tilemap data is buggy");
198                   stop();
199                 }
200             }
201         }
202     }
203 }
204
205 WorldMap::WorldMap()
206 {
207   tux = new Tux(this);
208
209   width  = 20;
210   height = 15;
211
212   level_sprite = new Surface(datadir +  "/images/worldmap/levelmarker.png", USE_ALPHA);
213   leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", USE_ALPHA);
214   leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", USE_ALPHA);
215
216   input_direction = NONE;
217   enter_level = false;
218
219   name = "<no name>";
220   music = "SALCON.MOD";
221   song = 0;
222
223   load_map();
224 }
225
226 WorldMap::~WorldMap()
227 {
228   delete tux;
229 }
230
231 void
232 WorldMap::load_map()
233 {
234   std::string filename = datadir +  "levels/default/worldmap.stwm";
235   
236   lisp_object_t* root_obj = lisp_read_from_file(filename);
237   if (!root_obj)
238     st_abort("Couldn't load file", filename);
239   
240   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
241     {
242       lisp_object_t* cur = lisp_cdr(root_obj);
243
244       while(!lisp_nil_p(cur))
245         {
246           lisp_object_t* element = lisp_car(cur);
247
248           if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
249             {
250               LispReader reader(lisp_cdr(element));
251               reader.read_int("width",  &width);
252               reader.read_int("height", &height);
253               reader.read_int_vector("data", &tilemap);
254             }
255           else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
256             {
257               LispReader reader(lisp_cdr(element));
258               reader.read_string("name",  &name);
259               reader.read_string("music", &music);
260             }
261           else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
262             {
263               lisp_object_t* cur = lisp_cdr(element);
264               
265               while(!lisp_nil_p(cur))
266                 {
267                   lisp_object_t* element = lisp_car(cur);
268                   
269                   if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
270                     {
271                       Level level;
272                       LispReader reader(lisp_cdr(element));
273                       level.solved = false;
274                       reader.read_string("name",  &level.name);
275                       reader.read_int("x", &level.x);
276                       reader.read_int("y", &level.y);
277                       levels.push_back(level);
278                     }
279                   
280                   cur = lisp_cdr(cur);      
281                 }
282             }
283           else
284             {
285               
286             }
287           
288           cur = lisp_cdr(cur);
289         }
290     }
291 }
292
293 void
294 WorldMap::get_input()
295 {
296   enter_level = false;
297   input_direction = NONE;
298    
299   SDL_Event event;
300   while (SDL_PollEvent(&event))
301     {
302       if(show_menu)
303         {
304           current_menu->event(event);
305         }
306       else
307         {
308           switch(event.type)
309             {
310             case SDL_QUIT:
311               st_abort("Received window close", "");
312               break;
313           
314             case SDL_KEYDOWN:
315               switch(event.key.keysym.sym)
316                 {
317                 case SDLK_ESCAPE:
318                   Menu::set_current(worldmap_menu);
319                   show_menu = !show_menu;
320                   break;
321                 case SDLK_LCTRL:
322                 case SDLK_RETURN:
323                   enter_level = true;
324                   break;
325                 default:
326                   break;
327                 }
328               break;
329           
330             case SDL_JOYAXISMOTION:
331               switch(event.jaxis.axis)
332                 {
333                 case JOY_X:
334                   if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
335                     input_direction = WEST;
336                   else if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
337                     input_direction = EAST;
338                   break;
339                 case JOY_Y:
340                   if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
341                     input_direction = SOUTH;
342                   else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
343                     input_direction = NORTH;
344                   break;
345                 }
346               break;
347
348             case SDL_JOYBUTTONDOWN:
349               if (event.jbutton.button == JOY_B)
350                 enter_level = true;
351               break;
352
353             default:
354               break;
355             }
356         }
357     }
358
359   if (!show_menu)
360     {
361       Uint8 *keystate = SDL_GetKeyState(NULL);
362   
363       if (keystate[SDLK_LEFT])
364         input_direction = WEST;
365       else if (keystate[SDLK_RIGHT])
366         input_direction = EAST;
367       else if (keystate[SDLK_UP])
368         input_direction = NORTH;
369       else if (keystate[SDLK_DOWN])
370         input_direction = SOUTH;
371     }
372 }
373
374 Point
375 WorldMap::get_next_tile(Point pos, Direction direction)
376 {
377   switch(direction)
378     {
379     case WEST:
380       pos.x -= 1;
381       break;
382     case EAST:
383       pos.x += 1;
384       break;
385     case NORTH:
386       pos.y -= 1;
387       break;
388     case SOUTH:
389       pos.y += 1;
390       break;
391     case NONE:
392       break;
393     }
394   return pos;
395 }
396
397 bool
398 WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
399 {
400   *new_pos = get_next_tile(old_pos, direction);
401
402   if (!(new_pos->x >= 0 && new_pos->x < width
403         && new_pos->y >= 0 && new_pos->y < height))
404     { // New position is outsite the tilemap
405       return false;
406     }
407   else
408     { // Check if we the tile allows us to go to new_pos
409       switch(direction)
410         {
411         case WEST:
412           return (at(old_pos)->west && at(*new_pos)->east);
413
414         case EAST:
415           return (at(old_pos)->east && at(*new_pos)->west);
416
417         case NORTH:
418           return (at(old_pos)->north && at(*new_pos)->south);
419
420         case SOUTH:
421           return (at(old_pos)->south && at(*new_pos)->north);
422
423         case NONE:
424           assert(!"path_ok() can't work if direction is NONE");
425         }
426       return false;
427     }
428 }
429
430 void
431 WorldMap::update()
432 {
433   if (enter_level && !tux->is_moving())
434     {
435       for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
436         {
437           if (i->x == tux->get_tile_pos().x && 
438               i->y == tux->get_tile_pos().y)
439             {
440               std::cout << "Enter the current level: " << i->name << std::endl;;
441               halt_music();
442               GameSession session(datadir +  "levels/" + i->name,
443                                   1, ST_GL_LOAD_LEVEL_FILE);
444               session.run();
445
446               if (1) // FIXME: insert exit status checker here
447                 i->solved = true;
448
449               play_music(song, 1);
450               show_menu = 0;
451               menu_reset();
452               if (!savegame_file.empty())
453                 savegame(savegame_file);
454               return;
455             }
456         }
457       std::cout << "Nothing to enter at: "
458                 << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
459     }
460   else
461     {
462       tux->set_direction(input_direction);
463       tux->update(0.33f);
464     }
465   
466   if(show_menu)
467     {
468       if(current_menu == worldmap_menu)
469         {
470           switch (worldmap_menu->check())
471             {
472             case 2: // Return to game
473               menu_reset();
474               break;
475             case 5: // Quit Worldmap
476               quit = true;
477               break;
478             }
479         }
480     }
481 }
482
483 Tile*
484 WorldMap::at(Point p)
485 {
486   assert(p.x >= 0 
487          && p.x < width
488          && p.y >= 0
489          && p.y < height);
490   return TileManager::instance()->get(tilemap[width * p.y + p.x]);
491 }
492
493 void
494 WorldMap::draw(const Point& offset)
495 {
496   for(int y = 0; y < height; ++y)
497     for(int x = 0; x < width; ++x)
498       {
499         Tile* tile = at(Point(x, y));
500         tile->sprite->draw(x*32 + offset.x,
501                            y*32 + offset.y);
502       }
503   
504   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
505     {
506       leveldot_green->draw(i->x*32 + offset.x, 
507                            i->y*32 + offset.y);
508     }
509
510   tux->draw(offset);
511   draw_status();
512 }
513
514 void
515 WorldMap::draw_status()
516 {
517   char str[80];
518   sprintf(str, "%d", player_status.score);
519   white_text->draw("SCORE", 0, 0);
520   gold_text->draw(str, 96, 0);
521
522   sprintf(str, "%d", player_status.distros);
523   white_text->draw_align("COINS", 320-64, 0,  A_LEFT, A_TOP);
524   gold_text->draw_align(str, 320+64, 0, A_RIGHT, A_TOP);
525
526   white_text->draw("LIVES", 480, 0);
527   if (player_status.lives >= 5)
528     {
529       sprintf(str, "%dx", player_status.lives);
530       gold_text->draw(str, 585, 0);
531       tux_life->draw(565+(18*3), 0);
532     }
533   else
534     {
535       for(int i= 0; i < player_status.lives; ++i)
536         tux_life->draw(565+(18*i),0);
537     }
538
539   if (!tux->is_moving())
540     {
541       for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
542         {
543           if (i->x == tux->get_tile_pos().x && 
544               i->y == tux->get_tile_pos().y)
545             {
546               white_text->draw_align(i->name.c_str(), screen->w/2, screen->h,  A_HMIDDLE, A_BOTTOM);
547               break;
548             }
549         }
550     }
551 }
552
553 void
554 WorldMap::display()
555 {
556   show_menu = 0;
557   menu_reset();
558
559   quit = false;
560
561   song = load_song(datadir +  "/music/" + music);
562   play_music(song, 1);
563
564   while(!quit) {
565     Point tux_pos = tux->get_pos();
566     if (1)
567       {
568         offset.x = -tux_pos.x + screen->w/2;
569         offset.y = -tux_pos.y + screen->h/2;
570
571         if (offset.x > 0) offset.x = 0;
572         if (offset.y > 0) offset.y = 0;
573
574         if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
575         if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
576       } 
577
578     draw(offset);
579     get_input();
580     update();
581
582     menu_process_current();
583     flipscreen();
584
585     SDL_Delay(20);
586   }
587
588   free_music(song);
589 }
590
591 void
592 WorldMap::savegame(const std::string& filename)
593 {
594   std::cout << "savegame: " << filename << std::endl;
595   std::ofstream out(filename.c_str());
596
597   int nb_solved_levels = 0;
598   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
599     {
600       if (i->solved)
601         ++nb_solved_levels;
602     }
603
604   out << "(supertux-savegame\n"
605       << "  (version 1)\n"
606       << "  (title  \"Icyisland - " << nb_solved_levels << "/" << levels.size() << "\")\n"
607       << "  (lives   " << player_status.lives << ")\n"
608       << "  (score   " << player_status.score << ")\n"
609       << "  (distros " << player_status.distros << ")\n"
610       << "  (tux     (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << "))\n"
611       << "  (levels\n";
612   
613   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
614     {
615       if (i->solved)
616         {
617           out << "     (level (name \"" << i->name << "\")\n"
618               << "            (solved #t))\n";
619         }
620     }  
621
622   out << "   )\n"
623       << " )\n\n;; EOF ;;" << std::endl;
624 }
625
626 void
627 WorldMap::loadgame(const std::string& filename)
628 {
629   std::cout << "loadgame: " << filename << std::endl;
630   savegame_file = filename;
631
632   if (access(filename.c_str(), F_OK) == 0)
633     {
634       lisp_object_t* cur = lisp_read_from_file(filename);
635
636       if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
637         return;
638
639       cur = lisp_cdr(cur);
640       LispReader reader(cur);
641   
642       reader.read_int("lives",  &player_status.lives);
643       reader.read_int("score",  &player_status.score);
644       reader.read_int("distros", &player_status.distros);
645
646       lisp_object_t* tux_cur = 0;
647       if (reader.read_lisp("tux", &tux_cur))
648         {
649           Point p;
650           LispReader tux_reader(tux_cur);
651           tux_reader.read_int("x", &p.x);
652           tux_reader.read_int("y", &p.y);
653       
654           tux->set_tile_pos(p);
655         }
656
657       lisp_object_t* level_cur = 0;
658       if (reader.read_lisp("levels", &level_cur))
659         {
660           while(level_cur)
661             {
662               std::string name;
663               bool solved = false;
664               LispReader level_reader(level_cur);
665               level_reader.read_string("name",   &name);
666               level_reader.read_bool("solved", &solved);
667
668               for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
669                 {
670                   if (name == i->name)
671                     i->solved = solved;
672                 }
673
674               level_cur = lisp_cdr(level_cur);
675             }
676         }
677     }
678 }
679
680 } // namespace WorldMapNS
681
682 /* EOF */