3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "app/globals.h"
27 #include "video/surface.h"
28 #include "video/screen.h"
29 #include "video/drawing_context.h"
30 #include "utils/lispreader.h"
32 #include "app/setup.h"
35 #include "audio/sound_manager.h"
36 #include "resources.h"
37 #include "app/gettext.h"
40 #define DISPLAY_MAP_MESSAGE_TIME 2600
42 Menu* worldmap_menu = 0;
44 namespace WorldMapNS {
46 Direction reverse_dir(Direction direction)
65 direction_to_string(Direction direction)
83 string_to_direction(const std::string& directory)
85 if (directory == "west")
87 else if (directory == "east")
89 else if (directory == "north")
91 else if (directory == "south")
97 TileManager::TileManager()
99 std::string stwt_filename = datadir + "/images/worldmap/antarctica.stwt";
100 lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
103 Termination::abort("Couldn't load file", stwt_filename);
105 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
107 lisp_object_t* cur = lisp_cdr(root_obj);
109 while(!lisp_nil_p(cur))
111 lisp_object_t* element = lisp_car(cur);
113 if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
116 std::string filename = "<invalid>";
118 Tile* tile = new Tile;
124 tile->auto_walk = false;
126 LispReader reader(lisp_cdr(element));
127 reader.read_int("id", id);
128 reader.read_bool("north", tile->north);
129 reader.read_bool("south", tile->south);
130 reader.read_bool("west", tile->west);
131 reader.read_bool("east", tile->east);
132 reader.read_bool("stop", tile->stop);
133 reader.read_bool("auto-walk", tile->auto_walk);
134 reader.read_string("image", filename);
136 tile->sprite = new Surface(
137 datadir + "/images/worldmap/" + filename,
140 if (id >= int(tiles.size()))
147 puts("Unhandled symbol");
161 TileManager::~TileManager()
163 for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
168 TileManager::get(int i)
170 assert(i >=0 && i < int(tiles.size()));
174 //---------------------------------------------------------------------------
176 Tux::Tux(WorldMap* worldmap_)
177 : worldmap(worldmap_)
179 largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", true);
180 firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", true);
181 smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", true);
185 tile_pos.x = worldmap->get_start_x();
186 tile_pos.y = worldmap->get_start_y();
188 input_direction = D_NONE;
193 delete smalltux_sprite;
194 delete firetux_sprite;
195 delete largetux_sprite;
199 Tux::draw(DrawingContext& context, const Vector& offset)
201 Vector pos = get_pos();
202 switch (player_status.bonus)
204 case PlayerStatus::GROWUP_BONUS:
205 context.draw_surface(largetux_sprite,
206 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
208 case PlayerStatus::FLOWER_BONUS:
209 context.draw_surface(firetux_sprite,
210 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
212 case PlayerStatus::NO_BONUS:
213 context.draw_surface(smalltux_sprite,
214 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
223 float x = tile_pos.x * 32;
224 float y = tile_pos.y * 32;
244 return Vector((int)x, (int)y);
252 input_direction = D_NONE;
257 Tux::set_direction(Direction dir)
259 input_direction = dir;
263 Tux::action(float delta)
267 if (input_direction != D_NONE)
269 WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
271 // We got a new direction, so lets start walking when possible
273 if ((!special_tile || special_tile->solved || special_tile->level_name.empty())
274 && worldmap->path_ok(input_direction, tile_pos, &next_tile))
276 tile_pos = next_tile;
278 direction = input_direction;
279 back_direction = reverse_dir(direction);
281 else if (input_direction == back_direction)
284 direction = input_direction;
285 tile_pos = worldmap->get_next_tile(tile_pos, direction);
286 back_direction = reverse_dir(direction);
292 // Let tux walk a few pixels (20 pixel/sec)
293 offset += 20.0f * delta;
296 { // We reached the next tile, so we check what to do now
299 WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
300 if(special_tile && special_tile->passive_message)
301 special_tile->display_map_message_timer.start(DISPLAY_MAP_MESSAGE_TIME);
303 if (worldmap->at(tile_pos)->stop || (special_tile &&
304 !special_tile->passive_message))
310 if (worldmap->at(tile_pos)->auto_walk || direction != input_direction)
311 { // Turn to a new direction
312 Tile* tile = worldmap->at(tile_pos);
314 if(direction != input_direction &&
315 ((tile->north && input_direction == D_NORTH) ||
316 (tile->south && input_direction == D_SOUTH) ||
317 (tile->east && input_direction == D_EAST) ||
318 (tile->west && input_direction == D_WEST)))
319 { // player has changed direction during auto-movement
320 direction = input_direction;
321 back_direction = reverse_dir(direction);
323 else if(direction != input_direction)
324 { // player has changed to impossible tile
325 back_direction = reverse_dir(direction);
330 Direction dir = D_NONE;
332 if (tile->north && back_direction != D_NORTH)
334 else if (tile->south && back_direction != D_SOUTH)
336 else if (tile->east && back_direction != D_EAST)
338 else if (tile->west && back_direction != D_WEST)
344 input_direction = direction;
345 back_direction = reverse_dir(direction);
349 // Should never be reached if tiledata is good
356 // Walk automatically to the next tile
357 if(direction != D_NONE)
360 if (worldmap->path_ok(direction, tile_pos, &next_tile))
362 tile_pos = next_tile;
366 puts("Tilemap data is buggy");
375 //---------------------------------------------------------------------------
385 //---------------------------------------------------------------------------
389 tile_manager = new TileManager();
390 //tux = new Tux(this);
398 leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true);
399 leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true);
400 messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true);
405 music = "SALCON.MOD";
408 WorldMap::~WorldMap()
413 delete leveldot_green;
421 lisp_object_t* root_obj = lisp_read_from_file(datadir + "/levels/worldmap/" + map_filename);
423 Termination::abort("Couldn't load file", datadir + "/levels/worldmap/" + map_filename);
425 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
427 lisp_object_t* cur = lisp_cdr(root_obj);
429 while(!lisp_nil_p(cur))
431 lisp_object_t* element = lisp_car(cur);
433 if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
435 LispReader reader(lisp_cdr(element));
436 reader.read_int("width", width);
437 reader.read_int("height", height);
438 reader.read_int_vector("data", tilemap);
440 else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
442 LispReader reader(lisp_cdr(element));
443 reader.read_string("name", name, true);
444 reader.read_string("music", music);
445 reader.read_int("start_pos_x", start_x);
446 reader.read_int("start_pos_y", start_y);
448 else if (strcmp(lisp_symbol(lisp_car(element)), "special-tiles") == 0 ||
449 strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
451 lisp_object_t* cur = lisp_cdr(element);
453 while(!lisp_nil_p(cur))
455 lisp_object_t* element = lisp_car(cur);
457 if (strcmp(lisp_symbol(lisp_car(element)), "special-tile") == 0)
459 SpecialTile special_tile;
460 LispReader reader(lisp_cdr(element));
461 special_tile.solved = false;
463 special_tile.north = true;
464 special_tile.east = true;
465 special_tile.south = true;
466 special_tile.west = true;
468 reader.read_string("extro-filename", special_tile.extro_filename);
469 reader.read_string("passive-message", special_tile.display_map_message);
470 special_tile.passive_message = false;
471 if(!special_tile.display_map_message.empty())
472 special_tile.passive_message = true;
473 special_tile.display_map_message_timer.init(true);
474 reader.read_string("map-message", special_tile.display_map_message);
475 reader.read_string("next-world", special_tile.next_worldmap);
476 reader.read_string("level", special_tile.level_name, true);
477 reader.read_int("x", special_tile.x);
478 reader.read_int("y", special_tile.y);
479 special_tile.auto_path = true;
480 reader.read_bool("auto-path", special_tile.auto_path);
481 special_tile.swap_x = special_tile.swap_y = -1;
482 reader.read_int("swap-x", special_tile.swap_x);
483 reader.read_int("swap-y", special_tile.swap_y);
484 special_tile.vertical_flip = false;
485 reader.read_bool("flip-special_tile", special_tile.vertical_flip);
486 special_tile.quit_worldmap = false;
487 reader.read_bool("exit-game", special_tile.quit_worldmap);
489 special_tiles.push_back(special_tile);
492 /* Kept for backward compability */
493 else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
495 SpecialTile special_tile;
496 LispReader reader(lisp_cdr(element));
497 special_tile.solved = false;
499 special_tile.north = true;
500 special_tile.east = true;
501 special_tile.south = true;
502 special_tile.west = true;
504 reader.read_string("extro-filename", special_tile.extro_filename);
505 if(!special_tile.extro_filename.empty())
506 special_tile.quit_worldmap = true;
507 reader.read_string("name", special_tile.level_name, true);
508 reader.read_int("x", special_tile.x);
509 reader.read_int("y", special_tile.y);
510 special_tile.vertical_flip = false;
511 special_tile.swap_x = special_tile.swap_y = -1;
513 special_tiles.push_back(special_tile);
532 void WorldMap::get_level_title(SpecialTile& special_tile)
534 /** get special_tile's title */
535 special_tile.title = "<no title>";
537 LispReader* reader = LispReader::load(datadir + "/levels/" + special_tile.level_name, "supertux-level");
540 std::cerr << "Error: Could not open special_tile file. Ignoring...\n";
544 reader->read_string("name", special_tile.title, true);
549 WorldMap::on_escape_press()
551 // Show or hide the menu
554 Menu::set_current(worldmap_menu);
555 tux->set_direction(D_NONE); // stop tux movement when menu is called
558 Menu::set_current(0);
562 WorldMap::get_input()
567 while (SDL_PollEvent(&event))
571 Menu::current()->event(event);
578 Termination::abort("Received window close", "");
582 switch(event.key.keysym.sym)
593 tux->set_direction(D_WEST);
596 tux->set_direction(D_EAST);
599 tux->set_direction(D_NORTH);
602 tux->set_direction(D_SOUTH);
610 case SDL_JOYAXISMOTION:
611 if (event.jaxis.axis == joystick_keymap.x_axis)
613 if (event.jaxis.value < -joystick_keymap.dead_zone)
614 tux->set_direction(D_WEST);
615 else if (event.jaxis.value > joystick_keymap.dead_zone)
616 tux->set_direction(D_EAST);
618 else if (event.jaxis.axis == joystick_keymap.y_axis)
620 if (event.jaxis.value > joystick_keymap.dead_zone)
621 tux->set_direction(D_SOUTH);
622 else if (event.jaxis.value < -joystick_keymap.dead_zone)
623 tux->set_direction(D_NORTH);
627 case SDL_JOYBUTTONDOWN:
628 if (event.jbutton.button == joystick_keymap.b_button)
630 else if (event.jbutton.button == joystick_keymap.start_button)
642 WorldMap::get_next_tile(Vector pos, Direction direction)
665 WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
667 *new_pos = get_next_tile(old_pos, direction);
669 if (!(new_pos->x >= 0 && new_pos->x < width
670 && new_pos->y >= 0 && new_pos->y < height))
671 { // New position is outsite the tilemap
675 { // Check if we the tile allows us to go to new_pos
679 return (at(old_pos)->west && at(*new_pos)->east);
682 return (at(old_pos)->east && at(*new_pos)->west);
685 return (at(old_pos)->north && at(*new_pos)->south);
688 return (at(old_pos)->south && at(*new_pos)->north);
691 assert(!"path_ok() can't work if direction is NONE");
698 WorldMap::update(float delta)
700 if (enter_level && !tux->is_moving())
702 bool level_finished = true;
703 SpecialTile* special_tile = at_special_tile();
706 std::cout << "Nothing to enter at: "
707 << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
712 if(!special_tile->level_name.empty())
714 if (special_tile->x == tux->get_tile_pos().x &&
715 special_tile->y == tux->get_tile_pos().y)
717 PlayerStatus old_player_status = player_status;
719 std::cout << "Enter the current level: " << special_tile->level_name << std::endl;
720 // do a shriking fade to the special_tile
721 shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16
723 GameSession session(datadir + "/levels/" + special_tile->level_name,
724 ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip);
726 switch (session.run())
728 case GameSession::ES_LEVEL_FINISHED:
730 level_finished = true;
731 bool old_level_state = special_tile->solved;
732 special_tile->solved = true;
734 if (session.get_current_sector()->player->got_power !=
735 session.get_current_sector()->player->NONE_POWER)
736 player_status.bonus = PlayerStatus::FLOWER_BONUS;
737 else if (session.get_current_sector()->player->size == BIG)
738 player_status.bonus = PlayerStatus::GROWUP_BONUS;
740 player_status.bonus = PlayerStatus::NO_BONUS;
742 if (old_level_state != special_tile->solved && special_tile->auto_path)
743 { // Try to detect the next direction to which we should walk
744 // FIXME: Mostly a hack
745 Direction dir = D_NONE;
747 Tile* tile = at(tux->get_tile_pos());
749 if (tile->north && tux->back_direction != D_NORTH)
751 else if (tile->south && tux->back_direction != D_SOUTH)
753 else if (tile->east && tux->back_direction != D_EAST)
755 else if (tile->west && tux->back_direction != D_WEST)
760 tux->set_direction(dir);
761 //tux->update(delta);
764 std::cout << "Walk to dir: " << dir << std::endl;
769 case GameSession::ES_LEVEL_ABORT:
770 level_finished = false;
771 /* In case the player's abort the special_tile, keep it using the old
772 status. But the minimum lives and no bonus. */
773 player_status.score = old_player_status.score;
774 player_status.distros = old_player_status.distros;
775 player_status.lives = std::min(old_player_status.lives, player_status.lives);
776 player_status.bonus = player_status.NO_BONUS;
779 case GameSession::ES_GAME_OVER:
781 level_finished = false;
782 /* draw an end screen */
783 /* in the future, this should make a dialog a la SuperMario, asking
784 if the player wants to restart the world map with no score and from
788 DrawingContext context;
789 context.draw_gradient(Color (200,240,220), Color(200,200,220),
792 context.draw_text_center(blue_text, _("GAMEOVER"),
793 Vector(0, 200), LAYER_FOREGROUND1);
795 sprintf(str, _("SCORE: %d"), player_status.score);
796 context.draw_text_center(gold_text, str,
797 Vector(0, 230), LAYER_FOREGROUND1);
799 sprintf(str, _("COINS: %d"), player_status.distros);
800 context.draw_text_center(gold_text, str,
801 Vector(0, screen->w - 32), LAYER_FOREGROUND1);
803 context.do_drawing();
806 wait_for_event(event,2000,5000,true);
809 player_status.reset();
812 case GameSession::ES_NONE:
814 // Should never be reached
818 SoundManager::get()->play_music(song);
819 Menu::set_current(0);
820 if (!savegame_file.empty())
821 savegame(savegame_file);
824 /* The porpose of the next checking is that if the player lost
825 the special_tile (in case there is one), don't show anything */
828 if (!special_tile->extro_filename.empty())
830 // Display a text file
831 display_text_file(special_tile->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
833 if (special_tile->swap_x != -1 && special_tile->swap_y != -1)
835 // TODO: add an effect, like a camera scrolling, or at least, a fading
836 tux->set_tile_pos(Vector(special_tile->swap_x, special_tile->swap_y));
838 if (!special_tile->next_worldmap.empty())
840 // Load given worldmap
841 loadmap(special_tile->next_worldmap);
843 if (special_tile->quit_worldmap)
850 // tux->set_direction(input_direction);
853 Menu* menu = Menu::current();
858 if(menu == worldmap_menu)
860 switch (worldmap_menu->check())
862 case MNID_RETURNWORLDMAP: // Return to game
864 case MNID_QUITWORLDMAP: // Quit Worldmap
869 else if(menu == options_menu)
871 process_options_menu();
877 WorldMap::at(Vector p)
886 return tile_manager->get(tilemap[width * y + x]);
889 WorldMap::SpecialTile*
890 WorldMap::at_special_tile()
892 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
894 if (i->x == tux->get_tile_pos().x &&
895 i->y == tux->get_tile_pos().y)
904 WorldMap::draw(DrawingContext& context, const Vector& offset)
906 for(int y = 0; y < height; ++y)
907 for(int x = 0; x < width; ++x)
909 Tile* tile = at(Vector(x, y));
910 context.draw_surface(tile->sprite,
911 Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES);
914 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
916 if(i->level_name.empty())
918 if (!i->display_map_message.empty() && !i->passive_message)
919 context.draw_surface(messagedot,
920 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
926 context.draw_surface(leveldot_green,
927 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
929 context.draw_surface(leveldot_red,
930 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
933 tux->draw(context, offset);
934 draw_status(context);
938 WorldMap::draw_status(DrawingContext& context)
941 sprintf(str, " %d", player_status.score);
943 context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
944 context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
946 sprintf(str, "%d", player_status.distros);
947 context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
949 context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
952 if (player_status.lives >= 5)
954 sprintf(str, "%dx", player_status.lives);
955 context.draw_text(gold_text, str,
956 Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
958 context.draw_surface(tux_life, Vector(screen->w -
959 gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
963 for(int i= 0; i < player_status.lives; ++i)
964 context.draw_surface(tux_life,
965 Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
968 context.draw_text(white_text, _("LIVES"),
969 Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
972 if (!tux->is_moving())
974 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
976 if (i->x == tux->get_tile_pos().x &&
977 i->y == tux->get_tile_pos().y)
979 if(!i->level_name.empty())
984 context.draw_text_center(white_text, i->title,
985 Vector(0, screen->h - white_text->get_height() - 30),
989 /* Display an in-map message in the map, if any as been selected */
990 if(!i->display_map_message.empty())
991 context.draw_text_center(gold_text, i->display_map_message,
992 Vector(0, screen->h - white_text->get_height() - 60),
998 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1000 /* Display a passive message in the map, if any as been selected */
1001 if(i->display_map_message_timer.check())
1003 if(!i->display_map_message.empty())
1004 context.draw_text_center(gold_text, i->display_map_message,
1005 Vector(0, screen->h - white_text->get_height() - 60),
1015 Menu::set_current(0);
1019 song = SoundManager::get()->load_music(datadir + "/music/" + music);
1020 SoundManager::get()->play_music(song);
1022 unsigned int last_update_time;
1023 unsigned int update_time;
1025 last_update_time = update_time = Ticks::get();
1027 DrawingContext context;
1030 float delta = ((float)(update_time-last_update_time))/100.0;
1037 last_update_time = update_time;
1038 update_time = Ticks::get();
1040 Vector tux_pos = tux->get_pos();
1043 offset.x = -tux_pos.x + screen->w/2;
1044 offset.y = -tux_pos.y + screen->h/2;
1046 if (offset.x > 0) offset.x = 0;
1047 if (offset.y > 0) offset.y = 0;
1049 if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
1050 if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
1053 draw(context, offset);
1059 Menu::current()->draw(context);
1060 mouse_cursor->draw(context);
1063 context.do_drawing();
1070 WorldMap::savegame(const std::string& filename)
1075 std::cout << "savegame: " << filename << std::endl;
1076 std::ofstream out(filename.c_str());
1078 int nb_solved_levels = 0;
1079 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1085 out << "(supertux-savegame\n"
1087 << " (title \"" << name << " - " << nb_solved_levels << "/" << special_tiles.size() << "\")\n"
1088 << " (map \"" << map_filename << "\")\n"
1089 << " (lives " << player_status.lives << ")\n"
1090 << " (score " << player_status.score << ")\n"
1091 << " (distros " << player_status.distros << ")\n"
1092 << " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
1093 << " (back \"" << direction_to_string(tux->back_direction) << "\")\n"
1094 << " (bonus \"" << bonus_to_string(player_status.bonus) << "\"))\n"
1097 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1099 if (i->solved && !i->level_name.empty())
1101 out << " (level (name \"" << i->level_name << "\")\n"
1102 << " (solved #t))\n";
1107 << " )\n\n;; EOF ;;" << std::endl;
1111 WorldMap::loadgame(const std::string& filename)
1113 std::cout << "loadgame: " << filename << std::endl;
1114 savegame_file = filename;
1115 map_filename = "icyisland.stwm";
1117 if (access(filename.c_str(), F_OK) != 0)
1123 lisp_object_t* savegame = lisp_read_from_file(filename);
1126 std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
1131 lisp_object_t* cur = savegame;
1133 if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
1139 cur = lisp_cdr(cur);
1140 LispReader reader(cur);
1142 /* Get the Map filename and then load it before setting special_tile settings */
1143 reader.read_string("map", map_filename);
1146 reader.read_int("lives", player_status.lives);
1147 reader.read_int("score", player_status.score);
1148 reader.read_int("distros", player_status.distros);
1150 if (player_status.lives < 0)
1151 player_status.lives = START_LIVES;
1153 lisp_object_t* tux_cur = 0;
1154 if (reader.read_lisp("tux", tux_cur))
1157 std::string back_str = "none";
1158 std::string bonus_str = "none";
1160 LispReader tux_reader(tux_cur);
1161 tux_reader.read_float("x", p.x);
1162 tux_reader.read_float("y", p.y);
1163 tux_reader.read_string("back", back_str);
1164 tux_reader.read_string("bonus", bonus_str);
1166 player_status.bonus = string_to_bonus(bonus_str);
1167 tux->back_direction = string_to_direction(back_str);
1168 tux->set_tile_pos(p);
1171 lisp_object_t* level_cur = 0;
1172 if (reader.read_lisp("levels", level_cur))
1176 lisp_object_t* sym = lisp_car(lisp_car(level_cur));
1177 lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
1179 if (strcmp(lisp_symbol(sym), "level") == 0)
1182 bool solved = false;
1184 LispReader level_reader(data);
1185 level_reader.read_string("name", name, true);
1186 level_reader.read_bool("solved", solved);
1188 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1190 if (name == i->level_name)
1195 level_cur = lisp_cdr(level_cur);
1199 lisp_free(savegame);
1203 WorldMap::loadmap(const std::string& filename)
1206 map_filename = filename;
1210 } // namespace WorldMapNS
1212 /* Local Variables: */