3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 #include "app/globals.h"
30 #include "app/gettext.h"
31 #include "app/setup.h"
32 #include "video/surface.h"
33 #include "video/screen.h"
34 #include "video/drawing_context.h"
35 #include "special/frame_rate.h"
36 #include "audio/sound_manager.h"
37 #include "lisp/parser.h"
38 #include "lisp/lisp.h"
39 #include "lisp/list_iterator.h"
40 #include "lisp/writer.h"
44 #include "resources.h"
48 #define map_message_TIME 2.8
50 Menu* worldmap_menu = 0;
52 namespace WorldMapNS {
54 Direction reverse_dir(Direction direction)
73 direction_to_string(Direction direction)
91 string_to_direction(const std::string& directory)
93 if (directory == "west")
95 else if (directory == "east")
97 else if (directory == "north")
99 else if (directory == "south")
105 //---------------------------------------------------------------------------
107 Tux::Tux(WorldMap* worldmap_)
108 : worldmap(worldmap_)
110 largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", true);
111 firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", true);
112 smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", true);
116 tile_pos.x = worldmap->get_start_x();
117 tile_pos.y = worldmap->get_start_y();
119 input_direction = D_NONE;
124 delete smalltux_sprite;
125 delete firetux_sprite;
126 delete largetux_sprite;
130 Tux::draw(DrawingContext& context, const Vector& offset)
132 Vector pos = get_pos();
133 switch (player_status.bonus)
135 case PlayerStatus::GROWUP_BONUS:
136 context.draw_surface(largetux_sprite,
137 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
139 case PlayerStatus::FLOWER_BONUS:
140 context.draw_surface(firetux_sprite,
141 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
143 case PlayerStatus::NO_BONUS:
144 context.draw_surface(smalltux_sprite,
145 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
154 float x = tile_pos.x * 32;
155 float y = tile_pos.y * 32;
175 return Vector((int)x, (int)y);
183 input_direction = D_NONE;
188 Tux::set_direction(Direction dir)
190 input_direction = dir;
194 Tux::action(float delta)
198 if (input_direction != D_NONE)
200 WorldMap::Level* level = worldmap->at_level();
202 // We got a new direction, so lets start walking when possible
204 if ((!level || level->solved)
205 && worldmap->path_ok(input_direction, tile_pos, &next_tile))
207 tile_pos = next_tile;
209 direction = input_direction;
210 back_direction = reverse_dir(direction);
212 else if (input_direction == back_direction)
215 direction = input_direction;
216 tile_pos = worldmap->get_next_tile(tile_pos, direction);
217 back_direction = reverse_dir(direction);
223 // Let tux walk a few pixels (20 pixel/sec)
224 offset += 20.0f * delta;
227 { // We reached the next tile, so we check what to do now
230 WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
231 if(special_tile && special_tile->passive_message)
232 { // direction and the apply_action_ are opposites, since they "see"
233 // directions in a different way
234 if((direction == D_NORTH && special_tile->apply_action_south) ||
235 (direction == D_SOUTH && special_tile->apply_action_north) ||
236 (direction == D_WEST && special_tile->apply_action_east) ||
237 (direction == D_EAST && special_tile->apply_action_west))
239 worldmap->passive_message = special_tile->map_message;
240 worldmap->passive_message_timer.start(map_message_TIME);
244 if (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP ||
245 (special_tile && !special_tile->passive_message) ||
246 worldmap->at_level())
248 if(special_tile && !special_tile->map_message.empty() &&
249 !special_tile->passive_message)
250 worldmap->passive_message_timer.start(0);
255 const Tile* tile = worldmap->at(tile_pos);
256 if (direction != input_direction)
258 // Turn to a new direction
259 const Tile* tile = worldmap->at(tile_pos);
261 if((tile->getData() & Tile::WORLDMAP_NORTH
262 && input_direction == D_NORTH) ||
263 (tile->getData() & Tile::WORLDMAP_SOUTH
264 && input_direction == D_SOUTH) ||
265 (tile->getData() & Tile::WORLDMAP_EAST
266 && input_direction == D_EAST) ||
267 (tile->getData() & Tile::WORLDMAP_WEST
268 && input_direction == D_WEST))
269 { // player has changed direction during auto-movement
270 direction = input_direction;
271 back_direction = reverse_dir(direction);
274 { // player has changed to impossible tile
275 back_direction = reverse_dir(direction);
281 Direction dir = D_NONE;
283 if (tile->getData() & Tile::WORLDMAP_NORTH
284 && back_direction != D_NORTH)
286 else if (tile->getData() & Tile::WORLDMAP_SOUTH
287 && back_direction != D_SOUTH)
289 else if (tile->getData() & Tile::WORLDMAP_EAST
290 && back_direction != D_EAST)
292 else if (tile->getData() & Tile::WORLDMAP_WEST
293 && back_direction != D_WEST)
299 input_direction = direction;
300 back_direction = reverse_dir(direction);
304 // Should never be reached if tiledata is good
310 // Walk automatically to the next tile
311 if(direction != D_NONE)
314 if (worldmap->path_ok(direction, tile_pos, &next_tile))
316 tile_pos = next_tile;
320 puts("Tilemap data is buggy");
329 //---------------------------------------------------------------------------
333 tile_manager = new TileManager("images/worldmap/antarctica.stwt");
343 leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true);
344 leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true);
345 messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true);
346 teleporterdot = new Surface(datadir + "/images/worldmap/teleporterdot.png", true);
351 music = "salcon.mod";
356 WorldMap::~WorldMap()
361 delete leveldot_green;
364 delete teleporterdot;
367 // Don't forget to set map_filename before calling this
371 std::string::size_type p = map_filename.find_last_of('/');
372 if(p == std::string::npos)
375 levels_path = map_filename.substr(0, p+1);
379 std::string filename = get_resource_filename(map_filename);
380 std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
382 const lisp::Lisp* lisp = root->get_lisp("supertux-worldmap");
384 throw new std::runtime_error("file isn't a supertux-worldmap file.");
386 lisp::ListIterator iter(lisp);
388 if(iter.item() == "tilemap") {
389 if(tilemap.size() > 0)
390 throw new std::runtime_error("multiple tilemaps specified");
392 const lisp::Lisp* tilemap_lisp = iter.lisp();
393 tilemap_lisp->get("width", width);
394 tilemap_lisp->get("height", height);
395 tilemap_lisp->get_vector("data", tilemap);
396 } else if(iter.item() == "properties") {
397 const lisp::Lisp* props = iter.lisp();
398 props->get("name", name);
399 props->get("music", music);
400 props->get("start_pos_x", start_x);
401 props->get("start_pos_y", start_y);
402 } else if(iter.item() == "special-tiles") {
403 parse_special_tiles(iter.lisp());
405 std::cerr << "Unknown token '" << iter.item() << "' in worldmap.\n";
411 } catch(std::exception& e) {
412 std::stringstream msg;
413 msg << "Problem when parsing worldmap '" << map_filename << "': " <<
415 throw std::runtime_error(msg.str());
420 WorldMap::parse_special_tiles(const lisp::Lisp* lisp)
422 lisp::ListIterator iter(lisp);
424 if(iter.item() == "special-tile") {
425 SpecialTile special_tile;
427 const lisp::Lisp* lisp = iter.lisp();
428 lisp->get("x", special_tile.pos.x);
429 lisp->get("y", special_tile.pos.y);
430 lisp->get("map-message", special_tile.map_message);
431 special_tile.passive_message = false;
432 lisp->get("passive-message", special_tile.passive_message);
433 special_tile.teleport_dest = Vector(-1,-1);
434 lisp->get("teleport-to-x", special_tile.teleport_dest.x);
435 lisp->get("teleport-to-y", special_tile.teleport_dest.y);
436 special_tile.invisible = false;
437 lisp->get("invisible-tile", special_tile.invisible);
439 special_tile.apply_action_north = true;
440 special_tile.apply_action_south = true;
441 special_tile.apply_action_east = true;
442 special_tile.apply_action_west = true;
444 std::string apply_direction;
445 lisp->get("apply-to-direction", apply_direction);
446 if(!apply_direction.empty()) {
447 special_tile.apply_action_north = false;
448 special_tile.apply_action_south = false;
449 special_tile.apply_action_east = false;
450 special_tile.apply_action_west = false;
451 if(apply_direction.find("north") != std::string::npos)
452 special_tile.apply_action_north = true;
453 if(apply_direction.find("south") != std::string::npos)
454 special_tile.apply_action_south = true;
455 if(apply_direction.find("east") != std::string::npos)
456 special_tile.apply_action_east = true;
457 if(apply_direction.find("west") != std::string::npos)
458 special_tile.apply_action_west = true;
461 special_tiles.push_back(special_tile);
462 } else if(iter.item() == "level") {
465 lisp::Lisp* level_lisp = iter.lisp();
466 level.solved = false;
473 level_lisp->get("extro-filename", level.extro_filename);
474 level_lisp->get("next-worldmap", level.next_worldmap);
476 level.quit_worldmap = false;
477 level_lisp->get("quit-worldmap", level.quit_worldmap);
479 level_lisp->get("name", level.name);
480 level_lisp->get("x", level.pos.x);
481 level_lisp->get("y", level.pos.y);
483 level.auto_path = true;
484 level_lisp->get("auto-path", level.auto_path);
486 level.vertical_flip = false;
487 level_lisp->get("vertical-flip", level.vertical_flip);
489 levels.push_back(level);
491 std::cerr << "Unknown token '" << iter.item() <<
492 "' in worldmap special-tiles list.";
498 WorldMap::get_level_title(Level& level)
500 /** get special_tile's title */
501 level.title = "<no title>";
505 std::auto_ptr<lisp::Lisp> root (
506 parser.parse(get_resource_filename(levels_path + level.name)));
508 const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
512 level_lisp->get("name", level.title);
513 } catch(std::exception& e) {
514 std::cerr << "Problem when reading leveltitle: " << e.what() << "\n";
519 void WorldMap::calculate_total_stats()
522 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
526 total_stats += i->statistics;
532 WorldMap::on_escape_press()
534 // Show or hide the menu
537 Menu::set_current(worldmap_menu);
538 tux->set_direction(D_NONE); // stop tux movement when menu is called
541 Menu::set_current(0);
545 WorldMap::get_input()
551 while (SDL_PollEvent(&event))
555 Menu::current()->event(event);
562 Termination::abort("Received window close", "");
566 key = event.key.keysym.sym;
568 if(key == SDLK_ESCAPE)
570 else if(key == SDLK_RETURN || key == keymap.power)
572 else if(key == SDLK_LEFT || key == keymap.power)
573 tux->set_direction(D_WEST);
574 else if(key == SDLK_RIGHT || key == keymap.right)
575 tux->set_direction(D_EAST);
576 else if(key == SDLK_UP || key == keymap.up ||
578 // there might be ppl that use jump as up key
579 tux->set_direction(D_NORTH);
580 else if(key == SDLK_DOWN || key == keymap.down)
581 tux->set_direction(D_SOUTH);
584 case SDL_JOYHATMOTION:
585 if(event.jhat.value & SDL_HAT_UP) {
586 tux->set_direction(D_NORTH);
587 } else if(event.jhat.value & SDL_HAT_DOWN) {
588 tux->set_direction(D_SOUTH);
589 } else if(event.jhat.value & SDL_HAT_LEFT) {
590 tux->set_direction(D_WEST);
591 } else if(event.jhat.value & SDL_HAT_RIGHT) {
592 tux->set_direction(D_EAST);
596 case SDL_JOYAXISMOTION:
597 if (event.jaxis.axis == joystick_keymap.x_axis)
599 if (event.jaxis.value < -joystick_keymap.dead_zone)
600 tux->set_direction(D_WEST);
601 else if (event.jaxis.value > joystick_keymap.dead_zone)
602 tux->set_direction(D_EAST);
604 else if (event.jaxis.axis == joystick_keymap.y_axis)
606 if (event.jaxis.value > joystick_keymap.dead_zone)
607 tux->set_direction(D_SOUTH);
608 else if (event.jaxis.value < -joystick_keymap.dead_zone)
609 tux->set_direction(D_NORTH);
613 case SDL_JOYBUTTONDOWN:
614 if (event.jbutton.button == joystick_keymap.b_button)
616 else if (event.jbutton.button == joystick_keymap.start_button)
628 WorldMap::get_next_tile(Vector pos, Direction direction)
651 WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
653 *new_pos = get_next_tile(old_pos, direction);
655 if (!(new_pos->x >= 0 && new_pos->x < width
656 && new_pos->y >= 0 && new_pos->y < height))
657 { // New position is outsite the tilemap
661 { // Check if the tile allows us to go to new_pos
665 return (at(old_pos)->getData() & Tile::WORLDMAP_WEST
666 && at(*new_pos)->getData() & Tile::WORLDMAP_EAST);
669 return (at(old_pos)->getData() & Tile::WORLDMAP_EAST
670 && at(*new_pos)->getData() & Tile::WORLDMAP_WEST);
673 return (at(old_pos)->getData() & Tile::WORLDMAP_NORTH
674 && at(*new_pos)->getData() & Tile::WORLDMAP_SOUTH);
677 return (at(old_pos)->getData() & Tile::WORLDMAP_SOUTH
678 && at(*new_pos)->getData() & Tile::WORLDMAP_NORTH);
681 assert(!"path_ok() can't work if direction is NONE");
688 WorldMap::update(float delta)
690 if (enter_level && !tux->is_moving())
692 /* Check special tile action */
693 SpecialTile* special_tile = at_special_tile();
696 if (special_tile->teleport_dest != Vector(-1,-1))
698 // TODO: an animation, camera scrolling or a fading would be a nice touch
699 SoundManager::get()->play_sound(IDToSound(SND_WARP));
700 tux->back_direction = D_NONE;
701 tux->set_tile_pos(special_tile->teleport_dest);
706 /* Check level action */
707 bool level_finished = true;
708 Level* level = at_level();
711 std::cout << "No level to enter at: "
712 << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y
718 if (level->pos == tux->get_tile_pos())
720 PlayerStatus old_player_status = player_status;
722 std::cout << "Enter the current level: " << level->name << std::endl;
723 // do a shriking fade to the level
724 shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
725 (level->pos.y*32 + 16 + offset.y)), 500);
726 GameSession session(get_resource_filename(levels_path + level->name),
727 ST_GL_LOAD_LEVEL_FILE, &level->statistics);
729 switch (session.run())
731 case GameSession::ES_LEVEL_FINISHED:
733 level_finished = true;
734 bool old_level_state = level->solved;
735 level->solved = true;
737 // deal with statistics
738 level->statistics.merge(global_stats);
739 calculate_total_stats();
741 if (session.get_current_sector()->player->got_power !=
742 session.get_current_sector()->player->NONE_POWER)
743 player_status.bonus = PlayerStatus::FLOWER_BONUS;
744 else if (session.get_current_sector()->player->size == BIG)
745 player_status.bonus = PlayerStatus::GROWUP_BONUS;
747 player_status.bonus = PlayerStatus::NO_BONUS;
749 if (old_level_state != level->solved && level->auto_path)
750 { // Try to detect the next direction to which we should walk
751 // FIXME: Mostly a hack
752 Direction dir = D_NONE;
754 const Tile* tile = at(tux->get_tile_pos());
756 if (tile->getData() & Tile::WORLDMAP_NORTH
757 && tux->back_direction != D_NORTH)
759 else if (tile->getData() & Tile::WORLDMAP_SOUTH
760 && tux->back_direction != D_SOUTH)
762 else if (tile->getData() & Tile::WORLDMAP_EAST
763 && tux->back_direction != D_EAST)
765 else if (tile->getData() & Tile::WORLDMAP_WEST
766 && tux->back_direction != D_WEST)
771 tux->set_direction(dir);
772 //tux->update(delta);
775 std::cout << "Walk to dir: " << dir << std::endl;
780 case GameSession::ES_LEVEL_ABORT:
781 level_finished = false;
782 /* In case the player's abort the level, keep it using the old
783 status. But the minimum lives and no bonus. */
784 player_status.distros = old_player_status.distros;
785 player_status.lives = std::min(old_player_status.lives, player_status.lives);
786 player_status.bonus = player_status.NO_BONUS;
789 case GameSession::ES_GAME_OVER:
791 level_finished = false;
792 /* draw an end screen */
793 /* TODO: in the future, this should make a dialog a la SuperMario, asking
794 if the player wants to restart the world map with no score and from
798 DrawingContext context;
799 context.draw_gradient(Color (200,240,220), Color(200,200,220),
802 context.draw_text(blue_text, _("GAMEOVER"),
803 Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
805 sprintf(str, _("COINS: %d"), player_status.distros);
806 context.draw_text(gold_text, str,
807 Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN,
810 total_stats.draw_message_info(context, _("Total Statistics"));
812 context.do_drawing();
815 wait_for_event(event,2000,6000,true);
818 player_status.reset();
821 case GameSession::ES_NONE:
823 // Should never be reached
827 SoundManager::get()->play_music(song);
828 Menu::set_current(0);
829 if (!savegame_file.empty())
830 savegame(savegame_file);
832 /* The porpose of the next checking is that if the player lost
833 the level (in case there is one), don't show anything */
836 if (!level->extro_filename.empty())
838 // Display a text file
839 display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE,
840 white_big_text , white_text, white_small_text, blue_text );
843 if (!level->next_worldmap.empty())
845 // Load given worldmap
846 loadmap(level->next_worldmap);
848 if (level->quit_worldmap)
855 // tux->set_direction(input_direction);
858 Menu* menu = Menu::current();
863 if(menu == worldmap_menu)
865 switch (worldmap_menu->check())
867 case MNID_RETURNWORLDMAP: // Return to game
869 case MNID_QUITWORLDMAP: // Quit Worldmap
874 else if(menu == options_menu)
876 process_options_menu();
882 WorldMap::at(Vector p)
891 return tile_manager->get(tilemap[width * y + x]);
897 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
899 if (i->pos == tux->get_tile_pos())
906 WorldMap::SpecialTile*
907 WorldMap::at_special_tile()
909 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
911 if (i->pos == tux->get_tile_pos())
920 WorldMap::draw(DrawingContext& context, const Vector& offset)
922 for(int y = 0; y < height; ++y)
923 for(int x = 0; x < width; ++x)
925 const Tile* tile = at(Vector(x, y));
926 tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y),
930 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
933 context.draw_surface(leveldot_green,
934 Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
936 context.draw_surface(leveldot_red,
937 Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
940 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
945 if (i->teleport_dest != Vector(-1, -1))
946 context.draw_surface(teleporterdot,
947 Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
949 else if (!i->map_message.empty() && !i->passive_message)
950 context.draw_surface(messagedot,
951 Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
954 tux->draw(context, offset);
955 draw_status(context);
959 WorldMap::draw_status(DrawingContext& context)
962 sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
964 context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
965 context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
967 sprintf(str, "%d", player_status.distros);
968 context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
969 LEFT_ALLIGN, LAYER_FOREGROUND1);
970 context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
971 LEFT_ALLIGN, LAYER_FOREGROUND1);
973 if (player_status.lives >= 5)
975 sprintf(str, "%dx", player_status.lives);
976 context.draw_text(gold_text, str,
977 Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
978 LEFT_ALLIGN, LAYER_FOREGROUND1);
979 context.draw_surface(tux_life, Vector(screen->w -
980 gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
984 for(int i= 0; i < player_status.lives; ++i)
985 context.draw_surface(tux_life,
986 Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
989 context.draw_text(white_text, _("LIVES"),
990 Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
991 LEFT_ALLIGN, LAYER_FOREGROUND1);
993 if (!tux->is_moving())
995 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
997 if (i->pos == tux->get_tile_pos())
1000 get_level_title(*i);
1002 context.draw_text(white_text, i->title,
1004 screen->h - white_text->get_height() - 30),
1005 CENTER_ALLIGN, LAYER_FOREGROUND1);
1007 i->statistics.draw_worldmap_info(context);
1011 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1013 if (i->pos == tux->get_tile_pos())
1015 /* Display an in-map message in the map, if any as been selected */
1016 if(!i->map_message.empty() && !i->passive_message)
1017 context.draw_text(gold_text, i->map_message,
1019 screen->h - white_text->get_height() - 60),
1020 CENTER_ALLIGN, LAYER_FOREGROUND1);
1025 /* Display a passive message in the map, if needed */
1026 if(passive_message_timer.check())
1027 context.draw_text(gold_text, passive_message,
1028 Vector(screen->w/2, screen->h - white_text->get_height() - 60),
1029 CENTER_ALLIGN, LAYER_FOREGROUND1);
1035 Menu::set_current(0);
1039 song = SoundManager::get()->load_music(datadir + "/music/" + music);
1040 SoundManager::get()->play_music(song);
1042 FrameRate frame_rate(10);
1043 frame_rate.set_frame_limit(false);
1047 DrawingContext context;
1050 float delta = frame_rate.get();
1057 frame_rate.update();
1059 Vector tux_pos = tux->get_pos();
1062 offset.x = -tux_pos.x + screen->w/2;
1063 offset.y = -tux_pos.y + screen->h/2;
1065 if (offset.x > 0) offset.x = 0;
1066 if (offset.y > 0) offset.y = 0;
1068 if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
1069 if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
1072 draw(context, offset);
1078 Menu::current()->draw(context);
1079 mouse_cursor->draw(context);
1082 context.do_drawing();
1089 WorldMap::savegame(const std::string& filename)
1094 std::cout << "savegame: " << filename << std::endl;
1096 std::ofstream file(filename.c_str(), std::ios::out);
1097 lisp::Writer writer(file);
1099 int nb_solved_levels = 0, total_levels = 0;
1100 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
1105 char nb_solved_levels_str[80], total_levels_str[80];
1106 sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
1107 sprintf(total_levels_str, "%d", total_levels);
1109 writer.write_comment("Worldmap save file");
1111 writer.start_list("supertux-savegame");
1113 writer.write_int("version", 1);
1114 writer.write_string("title",
1115 std::string(name + " - " + nb_solved_levels_str+"/"+total_levels_str));
1116 writer.write_string("map", map_filename);
1117 writer.write_int("lives", player_status.lives);
1118 writer.write_int("distros", player_status.lives);
1119 writer.write_int("max-score-multiplier", player_status.max_score_multiplier);
1121 writer.start_list("tux");
1123 writer.write_float("x", tux->get_tile_pos().x);
1124 writer.write_float("y", tux->get_tile_pos().y);
1125 writer.write_string("back", direction_to_string(tux->back_direction));
1126 writer.write_string("bonus", bonus_to_string(player_status.bonus));
1128 writer.end_list("tux");
1130 writer.start_list("levels");
1132 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1136 writer.start_list("level");
1138 writer.write_string("name", i->name);
1139 writer.write_bool("solved", true);
1140 i->statistics.write(writer);
1142 writer.end_list("level");
1146 writer.end_list("levels");
1148 writer.end_list("supertux-savegame");
1152 WorldMap::loadgame(const std::string& filename)
1154 std::cout << "loadgame: " << filename << std::endl;
1155 savegame_file = filename;
1158 lisp::Parser parser;
1159 std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
1161 const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
1163 throw std::runtime_error("File is not a supertux-savegame file.");
1165 /* Get the Map filename and then load it before setting level settings */
1166 std::string cur_map_filename = map_filename;
1167 savegame->get("map", map_filename);
1170 savegame->get("lives", player_status.lives);
1171 savegame->get("distros", player_status.distros);
1172 savegame->get("max-score-multiplier", player_status.max_score_multiplier);
1173 if (player_status.lives < 0)
1174 player_status.lives = START_LIVES;
1176 const lisp::Lisp* tux_lisp = savegame->get_lisp("tux");
1180 std::string back_str = "none";
1181 std::string bonus_str = "none";
1183 tux_lisp->get("x", p.x);
1184 tux_lisp->get("y", p.y);
1185 tux_lisp->get("back", back_str);
1186 tux_lisp->get("bonus", bonus_str);
1188 player_status.bonus = string_to_bonus(bonus_str);
1189 tux->back_direction = string_to_direction(back_str);
1190 tux->set_tile_pos(p);
1193 const lisp::Lisp* levels_lisp = savegame->get_lisp("levels");
1195 lisp::ListIterator iter(levels_lisp);
1196 while(iter.next()) {
1197 if(iter.item() == "level") {
1199 bool solved = false;
1201 const lisp::Lisp* level = iter.lisp();
1202 level->get("name", name);
1203 level->get("solved", solved);
1205 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1207 if (name == i->name)
1210 i->statistics.parse(*level);
1215 std::cerr << "Unknown token '" << iter.item()
1216 << "' in levels block in worldmap.\n";
1220 } catch(std::exception& e) {
1221 std::cerr << "Problem loading game '" << filename << "': " << e.what()
1224 player_status.reset();
1227 calculate_total_stats();
1231 WorldMap::loadmap(const std::string& filename)
1234 map_filename = filename;
1238 } // namespace WorldMapNS
1240 /* Local Variables: */