3 // Pingus - A free Lemmings clone
4 // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "lispreader.h"
29 namespace WorldMapNS {
31 TileManager* TileManager::instance_ = 0;
33 TileManager::TileManager()
36 FILE* in = fopen(DATA_PREFIX "images/worldmap/antarctica.scm", "r");
38 lisp_stream_init_file (&stream, in);
39 lisp_object_t* root_obj = lisp_read (&stream);
41 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
43 lisp_object_t* cur = lisp_cdr(root_obj);
45 while(!lisp_nil_p(cur))
47 lisp_object_t* element = lisp_car(cur);
49 if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
52 std::string filename = "<invalid>";
54 Tile* tile = new Tile;
61 LispReader reader(lisp_cdr(element));
62 reader.read_int("id", &id);
63 reader.read_bool("north", &tile->north);
64 reader.read_bool("south", &tile->south);
65 reader.read_bool("west", &tile->west);
66 reader.read_bool("east", &tile->east);
67 reader.read_bool("stop", &tile->stop);
68 reader.read_string("image", &filename);
70 texture_load(&tile->sprite,
71 const_cast<char*>((std::string(DATA_PREFIX "/images/worldmap/") + filename).c_str()),
74 if (id >= int(tiles.size()))
81 puts("Unhandled symbol");
94 TileManager::get(int i)
96 assert(i >=0 && i < int(tiles.size()));
106 texture_load(&tux_sprite, DATA_PREFIX "/images/worldmap/tux.png", USE_ALPHA);
107 texture_load(&level_sprite, DATA_PREFIX "/images/worldmap/levelmarker.png", USE_ALPHA);
113 tux_direction = NONE;
115 input_direction = NONE;
119 music = "SALCON.MOD";
125 WorldMap::~WorldMap()
132 lisp_stream_t stream;
133 FILE* in = fopen(DATA_PREFIX "levels/default/worldmap.scm", "r");
135 lisp_stream_init_file (&stream, in);
136 lisp_object_t* root_obj = lisp_read (&stream);
138 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
140 lisp_object_t* cur = lisp_cdr(root_obj);
142 while(!lisp_nil_p(cur))
144 lisp_object_t* element = lisp_car(cur);
146 if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
148 LispReader reader(lisp_cdr(element));
149 reader.read_int("width", &width);
150 reader.read_int("height", &height);
151 reader.read_int_vector("data", &tilemap);
153 else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
155 LispReader reader(lisp_cdr(element));
156 reader.read_string("name", &name);
157 reader.read_string("music", &music);
159 else if (strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
161 lisp_object_t* cur = lisp_cdr(element);
163 while(!lisp_nil_p(cur))
165 lisp_object_t* element = lisp_car(cur);
167 if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
170 LispReader reader(lisp_cdr(element));
171 reader.read_string("name", &level.name);
172 reader.read_int("x-pos", &level.x);
173 reader.read_int("y-pos", &level.y);
174 levels.push_back(level);
191 WorldMap::get_input()
197 while (SDL_PollEvent(&event))
206 switch(event.key.keysym.sym)
222 Uint8 *keystate = SDL_GetKeyState(NULL);
224 input_direction = NONE;
226 if (keystate[SDLK_LEFT])
227 input_direction = WEST;
228 else if (keystate[SDLK_RIGHT])
229 input_direction = EAST;
230 else if (keystate[SDLK_UP])
231 input_direction = NORTH;
232 else if (keystate[SDLK_DOWN])
233 input_direction = SOUTH;
237 WorldMap::get_next_tile(Point pos, Direction direction)
260 WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos)
262 *new_pos = get_next_tile(old_pos, direction);
264 if (!(new_pos->x >= 0 && new_pos->x < width
265 && new_pos->y >= 0 && new_pos->y < height))
266 { // New position is outsite the tilemap
270 { // Check if we the tile allows us to go to new_pos
274 return (at(old_pos)->west && at(*new_pos)->east);
277 return (at(old_pos)->east && at(*new_pos)->west);
280 return (at(old_pos)->north && at(*new_pos)->south);
283 return (at(old_pos)->south && at(*new_pos)->north);
286 assert(!"path_ok() can't work if direction is NONE");
297 if (enter_level && !tux_moving)
299 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
301 if (i->x == tux_tile_pos.x &&
302 i->y == tux_tile_pos.y)
304 std::cout << "Enter the current level: " << i->name << std::endl;;
306 gameloop(const_cast<char*>((DATA_PREFIX "levels/default/" + i->name).c_str()),
307 1, ST_GL_LOAD_LEVEL_FILE);
317 if (input_direction == NONE)
320 tux_direction = NONE;
325 if (path_ok(input_direction, tux_tile_pos, &next_tile))
327 tux_tile_pos = next_tile;
329 tux_direction = input_direction;
334 tux_direction = NONE;
346 if (at(tux_tile_pos)->stop)
348 tux_direction = NONE;
354 if (path_ok(tux_direction, tux_tile_pos, &next_tile))
356 tux_tile_pos = next_tile;
360 puts("Tilemap data is buggy");
361 tux_direction = NONE;
372 WorldMap::at(Point p)
378 return TileManager::instance()->get(tilemap[width * p.y + p.x]);
384 for(int y = 0; y < height; ++y)
385 for(int x = 0; x < width; ++x)
387 Tile* tile = at(Point(x, y));
388 texture_draw(&tile->sprite, x*32, y*32, NO_UPDATE);
391 float x = tux_tile_pos.x * 32;
392 float y = tux_tile_pos.y * 32;
394 switch(tux_direction)
397 x -= tux_offset - 32;
400 x += tux_offset - 32;
403 y -= tux_offset - 32;
406 y += tux_offset - 32;
412 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
414 texture_draw(&level_sprite, i->x*32, i->y*32, NO_UPDATE);
417 texture_draw(&tux_sprite, (int)x, (int)y, NO_UPDATE);
426 song = load_song(const_cast<char*>((DATA_PREFIX "/music/" + music).c_str()));
439 } // namespace WorldMapNS
443 WorldMapNS::WorldMap worldmap;