22372c11702e170be2a16ba2601020f160b117ae
[supertux.git] / src / worldmap.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <iostream>
21 #include <fstream>
22 #include <vector>
23 #include <cassert>
24 #include <unistd.h>
25
26 #include "app/globals.h"
27 #include "video/surface.h"
28 #include "video/screen.h"
29 #include "video/drawing_context.h"
30 #include "utils/lispreader.h"
31 #include "utils/lispwriter.h"
32 #include "special/frame_rate.h"
33 #include "gameloop.h"
34 #include "app/setup.h"
35 #include "sector.h"
36 #include "worldmap.h"
37 #include "audio/sound_manager.h"
38 #include "resources.h"
39 #include "app/gettext.h"
40 #include "misc.h"
41
42 #define map_message_TIME 2800
43
44 Menu* worldmap_menu  = 0;
45
46 namespace WorldMapNS {
47
48 Direction reverse_dir(Direction direction)
49 {
50   switch(direction)
51     {
52     case D_WEST:
53       return D_EAST;
54     case D_EAST:
55       return D_WEST;
56     case D_NORTH:
57       return D_SOUTH;
58     case D_SOUTH:
59       return D_NORTH;
60     case D_NONE:
61       return D_NONE;
62     }
63   return D_NONE;
64 }
65
66 std::string
67 direction_to_string(Direction direction)
68 {
69   switch(direction)
70     {
71     case D_WEST:
72       return "west";
73     case D_EAST:
74       return "east";
75     case D_NORTH:
76       return "north";
77     case D_SOUTH:
78       return "south";
79     default:
80       return "none";
81     }
82 }
83
84 Direction
85 string_to_direction(const std::string& directory)
86 {
87   if (directory == "west")
88     return D_WEST;
89   else if (directory == "east")
90     return D_EAST;
91   else if (directory == "north")
92     return D_NORTH;
93   else if (directory == "south")
94     return D_SOUTH;
95   else
96     return D_NONE;
97 }
98
99 TileManager::TileManager()
100 {
101   std::string stwt_filename = datadir +  "/images/worldmap/antarctica.stwt";
102   lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
103  
104   if (!root_obj)
105     Termination::abort("Couldn't load file", stwt_filename);
106
107   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
108     {
109       lisp_object_t* cur = lisp_cdr(root_obj);
110
111       while(!lisp_nil_p(cur))
112         {
113           lisp_object_t* element = lisp_car(cur);
114
115           if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
116             {
117               int id = 0;
118
119               Tile* tile = new Tile;             
120               tile->north = tile->east = tile->south = tile->west = true;
121               tile->stop  = true;
122               tile->auto_walk = false;
123
124               LispReader reader(lisp_cdr(element));
125               reader.read_int("id", id);
126
127               std::string temp;
128               reader.read_string("possible-directions", temp);
129               if(!temp.empty())
130                 {
131                 tile->north = tile->east = tile->south = tile->west = false;
132                 if(temp.find("north") != std::string::npos)
133                   tile->north = true;
134                 if(temp.find("south") != std::string::npos)
135                   tile->south = true;
136                 if(temp.find("east") != std::string::npos)
137                   tile->east = true;
138                 if(temp.find("west") != std::string::npos)
139                   tile->west = true;
140                 }
141
142               /* For backward compatibility */
143               reader.read_bool("north", tile->north);
144               reader.read_bool("south", tile->south);
145               reader.read_bool("west",  tile->west);
146               reader.read_bool("east",  tile->east);
147
148               reader.read_bool("stop",  tile->stop);
149               reader.read_bool("auto-walk",  tile->auto_walk);
150
151               reader.read_string("one-way", temp);
152               tile->one_way = BOTH_WAYS;
153               if(!temp.empty())
154                 {
155                 if(temp == "north-south")
156                   tile->one_way = NORTH_SOUTH_WAY;
157                 else if(temp == "south-north")
158                   tile->one_way = SOUTH_NORTH_WAY;
159                 else if(temp == "east-west")
160                   tile->one_way = EAST_WEST_WAY;
161                 else if(temp == "west-east")
162                   tile->one_way = WEST_EAST_WAY;
163                 }
164
165               std::vector<std::string> filenames;
166               reader.read_string_vector("image", filenames);
167
168               if(filenames.size() == 0)
169                 std::cerr << "Warning: no image specified for tile " << id
170                           << ".\nIgnoring...\n" << std::endl;
171
172               for(int i = 0; i < filenames.size(); i++)
173                 {
174                 Surface* image = new Surface(
175                          datadir +  "/images/worldmap/" + filenames[i], true);
176                 tile->images.push_back(image);
177                 }
178
179               tile->anim_speed = 25;
180               reader.read_int("anim-speed", tile->anim_speed);
181
182
183               if (id >= int(tiles.size()))
184                 tiles.resize(id+1);
185
186               tiles[id] = tile;
187             }
188           else
189             {
190               puts("Unhandled symbol");
191             }
192
193           cur = lisp_cdr(cur);
194         }
195     }
196   else
197     {
198       assert(0);
199     }
200
201   lisp_free(root_obj);
202 }
203
204 TileManager::~TileManager()
205 {
206   for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
207     delete *i;
208 }
209
210 Tile*
211 TileManager::get(int i)
212 {
213   assert(i >=0 && i < int(tiles.size()));
214   return tiles[i];
215 }
216
217 //---------------------------------------------------------------------------
218
219 Tux::Tux(WorldMap* worldmap_)
220   : worldmap(worldmap_)
221 {
222   largetux_sprite = new Surface(datadir +  "/images/worldmap/tux.png", true);
223   firetux_sprite = new Surface(datadir +  "/images/worldmap/firetux.png", true);
224   smalltux_sprite = new Surface(datadir +  "/images/worldmap/smalltux.png", true);
225
226   offset = 0;
227   moving = false;
228   tile_pos.x = worldmap->get_start_x();
229   tile_pos.y = worldmap->get_start_y();
230   direction = D_NONE;
231   input_direction = D_NONE;
232 }
233
234 Tux::~Tux()
235 {
236   delete smalltux_sprite;
237   delete firetux_sprite;
238   delete largetux_sprite;
239 }
240
241 void
242 Tux::draw(DrawingContext& context, const Vector& offset)
243 {
244   Vector pos = get_pos();
245   switch (player_status.bonus)
246     {
247     case PlayerStatus::GROWUP_BONUS:
248       context.draw_surface(largetux_sprite,
249           Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
250       break;
251     case PlayerStatus::FLOWER_BONUS:
252       context.draw_surface(firetux_sprite,
253           Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
254       break;
255     case PlayerStatus::NO_BONUS:
256       context.draw_surface(smalltux_sprite,
257           Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
258       break;
259     }
260 }
261
262
263 Vector
264 Tux::get_pos()
265 {
266   float x = tile_pos.x * 32;
267   float y = tile_pos.y * 32;
268
269   switch(direction)
270     {
271     case D_WEST:
272       x -= offset - 32;
273       break;
274     case D_EAST:
275       x += offset - 32;
276       break;
277     case D_NORTH:
278       y -= offset - 32;
279       break;
280     case D_SOUTH:
281       y += offset - 32;
282       break;
283     case D_NONE:
284       break;
285     }
286   
287   return Vector((int)x, (int)y); 
288 }
289
290 void
291 Tux::stop()
292 {
293   offset = 0;
294   direction = D_NONE;
295   input_direction = D_NONE;
296   moving = false;
297 }
298
299 void
300 Tux::set_direction(Direction dir)
301 {
302 input_direction = dir;
303 }
304
305 void
306 Tux::action(float delta)
307 {
308   if (!moving)
309     {
310       if (input_direction != D_NONE)
311         { 
312           WorldMap::Level* level = worldmap->at_level();
313
314           // We got a new direction, so lets start walking when possible
315           Vector next_tile;
316           if ((!level || level->solved)
317               && worldmap->path_ok(input_direction, tile_pos, &next_tile))
318             {
319               tile_pos = next_tile;
320               moving = true;
321               direction = input_direction;
322               back_direction = reverse_dir(direction);
323             }
324           else if (input_direction == back_direction)
325             {
326               moving = true;
327               direction = input_direction;
328               tile_pos = worldmap->get_next_tile(tile_pos, direction);
329               back_direction = reverse_dir(direction);
330             }
331         }
332     }
333   else
334     {
335       // Let tux walk a few pixels (20 pixel/sec)
336       offset += 20.0f * delta;
337
338       if (offset > 32)
339         { // We reached the next tile, so we check what to do now
340           offset -= 32;
341
342           WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
343           if(special_tile && special_tile->passive_message)
344             {  // direction and the apply_action_ are opposites, since they "see"
345                // directions in a different way
346             if((direction == D_NORTH && special_tile->apply_action_south) ||
347                (direction == D_SOUTH && special_tile->apply_action_north) ||
348                (direction == D_WEST && special_tile->apply_action_east) ||
349                (direction == D_EAST && special_tile->apply_action_west))
350               {
351               worldmap->passive_message = special_tile->map_message;
352               worldmap->passive_message_timer.start(map_message_TIME);
353               }
354             }
355
356           if (worldmap->at(tile_pos)->stop ||
357              (special_tile && !special_tile->passive_message) ||
358               worldmap->at_level())
359             {
360               if(special_tile && !special_tile->map_message.empty() &&
361                 !special_tile->passive_message)
362                 worldmap->passive_message_timer.stop();
363               stop();
364             }
365           else
366             {
367               if (worldmap->at(tile_pos)->auto_walk || direction != input_direction)
368                 { // Turn to a new direction
369                   Tile* tile = worldmap->at(tile_pos);
370
371                   if(direction != input_direction && 
372                      ((tile->north && input_direction == D_NORTH) ||
373                      (tile->south && input_direction == D_SOUTH) ||
374                      (tile->east && input_direction == D_EAST) ||
375                      (tile->west && input_direction == D_WEST)))
376                     {  // player has changed direction during auto-movement
377                     direction = input_direction;
378                     back_direction = reverse_dir(direction);
379                     }
380                   else if(direction != input_direction)
381                     {  // player has changed to impossible tile
382                       back_direction = reverse_dir(direction);
383                       stop();
384                     }
385                   else
386                     {
387                     Direction dir = D_NONE;
388                   
389                     if (tile->north && back_direction != D_NORTH)
390                       dir = D_NORTH;
391                     else if (tile->south && back_direction != D_SOUTH)
392                       dir = D_SOUTH;
393                     else if (tile->east && back_direction != D_EAST)
394                       dir = D_EAST;
395                     else if (tile->west && back_direction != D_WEST)
396                       dir = D_WEST;
397
398                     if (dir != D_NONE)
399                       {
400                       direction = dir;
401                       input_direction = direction;
402                       back_direction = reverse_dir(direction);
403                       }
404                     else
405                       {
406                       // Should never be reached if tiledata is good
407                       stop();
408                       return;
409                       }
410                     }
411                   }
412
413               // Walk automatically to the next tile
414               if(direction != D_NONE)
415                 {
416                 Vector next_tile;
417                 if (worldmap->path_ok(direction, tile_pos, &next_tile))
418                   {
419                   tile_pos = next_tile;
420                   }
421                 else
422                   {
423                   puts("Tilemap data is buggy");
424                   stop();
425                   }
426                 }
427             }
428         }
429     }
430 }
431
432 //---------------------------------------------------------------------------
433 Tile::Tile()
434 {
435 }
436
437 Tile::~Tile()
438 {
439   for(std::vector<Surface*>::iterator i = images.begin(); i != images.end(); i++)
440     delete *i;
441 }
442
443
444 void
445 Tile::draw(DrawingContext& context, Vector pos)
446 {
447   // same code as from tile_manager.cpp draw_tile()
448
449   if(!images.size())
450     return;
451
452   if(images.size() > 1)
453     {
454     size_t frame 
455       = ((global_frame_counter*25) / anim_speed) % images.size();
456
457     context.draw_surface(images[frame], pos, LAYER_TILES);
458     }
459   else if (images.size() == 1)
460     {
461     context.draw_surface(images[0], pos, LAYER_TILES);
462     }
463 }
464
465 //---------------------------------------------------------------------------
466
467 WorldMap::WorldMap()
468 {
469   tile_manager = new TileManager();
470   //tux = new Tux(this);
471   
472   width  = 20;
473   height = 15;
474   
475   start_x = 4;
476   start_y = 5;
477
478   tux = new Tux(this);
479   
480   leveldot_green = new Surface(datadir +  "/images/worldmap/leveldot_green.png", true);
481   leveldot_red = new Surface(datadir +  "/images/worldmap/leveldot_red.png", true);
482   messagedot   = new Surface(datadir +  "/images/worldmap/messagedot.png", true);
483   teleporterdot   = new Surface(datadir +  "/images/worldmap/teleporterdot.png", true);
484
485   enter_level = false;
486
487   name = "<no title>";
488   music = "SALCON.MOD";
489
490   global_frame_counter = 0;
491   frame_timer.init(true);
492
493   total_stats.reset();
494 }
495
496 WorldMap::~WorldMap()
497 {
498   delete tux;
499   delete tile_manager;
500
501   delete leveldot_green;
502   delete leveldot_red;
503   delete messagedot;
504   delete teleporterdot;
505 }
506
507 // Don't forget to set map_filename before calling this
508 void
509 WorldMap::load_map()
510 {
511   lisp_object_t* root_obj = lisp_read_from_file(datadir + "/levels/worldmap/" + map_filename);
512   if (!root_obj)
513     Termination::abort("Couldn't load file", datadir + "/levels/worldmap/" + map_filename);
514
515   if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
516     {
517       lisp_object_t* cur = lisp_cdr(root_obj);
518
519       while(!lisp_nil_p(cur))
520         {
521           lisp_object_t* element = lisp_car(cur);
522
523           if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
524             {
525               LispReader reader(lisp_cdr(element));
526               reader.read_int("width",  width);
527               reader.read_int("height", height);
528               reader.read_int_vector("data", tilemap);
529             }
530           else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
531             {
532               LispReader reader(lisp_cdr(element));
533               reader.read_string("name", name, true);
534               reader.read_string("music", music);
535               reader.read_int("start_pos_x", start_x);
536               reader.read_int("start_pos_y", start_y);
537             }
538           else if (strcmp(lisp_symbol(lisp_car(element)), "special-tiles") == 0 ||
539                    strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
540             {
541               lisp_object_t* cur = lisp_cdr(element);
542               
543               while(!lisp_nil_p(cur))
544                 {
545                   lisp_object_t* element = lisp_car(cur);
546
547                   if (strcmp(lisp_symbol(lisp_car(element)), "special-tile") == 0)
548                     {
549                       SpecialTile special_tile;
550                       LispReader reader(lisp_cdr(element));
551                       
552                       reader.read_float("x", special_tile.pos.x);
553                       reader.read_float("y", special_tile.pos.y);
554
555                       special_tile.map_message.erase();
556                       reader.read_string("map-message", special_tile.map_message);
557                       special_tile.passive_message = false;
558                       reader.read_bool("passive-message", special_tile.passive_message);
559
560                       special_tile.teleport_dest = Vector(-1,-1);
561                       reader.read_float("teleport-to-x", special_tile.teleport_dest.x);
562                       reader.read_float("teleport-to-y", special_tile.teleport_dest.y);
563
564                       special_tile.invisible = false;
565                       reader.read_bool("invisible-tile", special_tile.invisible);
566
567                       special_tile.apply_action_north = special_tile.apply_action_south =
568                           special_tile.apply_action_east = special_tile.apply_action_west =
569                           true;
570
571                       std::string apply_direction;
572                       reader.read_string("apply-to-direction", apply_direction);
573                       if(!apply_direction.empty())
574                         {
575                         special_tile.apply_action_north = special_tile.apply_action_south =
576                             special_tile.apply_action_east = special_tile.apply_action_west =
577                             false;
578                         if(apply_direction.find("north") != std::string::npos)
579                           special_tile.apply_action_north = true;
580                         if(apply_direction.find("south") != std::string::npos)
581                           special_tile.apply_action_south = true;
582                         if(apply_direction.find("east") != std::string::npos)
583                           special_tile.apply_action_east = true;
584                         if(apply_direction.find("west") != std::string::npos)
585                           special_tile.apply_action_west = true;
586                         }
587
588                       special_tiles.push_back(special_tile);
589                     }
590
591                   else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
592                     {
593                       Level level;
594                       LispReader reader(lisp_cdr(element));
595                       level.solved = false;
596                       
597                       level.north = true;
598                       level.east  = true;
599                       level.south = true;
600                       level.west  = true;
601
602                       reader.read_string("extro-filename", level.extro_filename);
603                       reader.read_string("next-worldmap", level.next_worldmap);
604
605                       level.quit_worldmap = false;
606                       reader.read_bool("quit-worldmap", level.quit_worldmap);
607
608                       reader.read_string("name", level.name, true);
609                       reader.read_float("x", level.pos.x);
610                       reader.read_float("y", level.pos.y);
611
612                       level.auto_path = true;
613                       reader.read_bool("auto-path", level.auto_path);
614
615                       level.vertical_flip = false;
616                       reader.read_bool("vertical-flip", level.vertical_flip);
617
618                       levels.push_back(level);
619                     }
620                   
621                   cur = lisp_cdr(cur);      
622                 }
623             }
624           else
625             {
626               
627             }
628           
629           cur = lisp_cdr(cur);
630         }
631     }
632
633     lisp_free(root_obj);
634 }
635
636 void WorldMap::get_level_title(Level& level)
637 {
638   /** get special_tile's title */
639   level.title = "<no title>";
640
641   LispReader* reader = LispReader::load(datadir + "/levels/" + level.name, "supertux-level");
642   if(!reader)
643     {
644     std::cerr << "Error: Could not open level file. Ignoring...\n";
645     return;
646     }
647
648   reader->read_string("name", level.title, true);
649   delete reader;
650 }
651
652 void WorldMap::calculate_total_stats()
653 {
654   total_stats.reset();
655   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
656     {
657     if (i->solved)
658       {
659       total_stats += i->statistics;
660       }
661     }
662 }
663
664 void
665 WorldMap::on_escape_press()
666 {
667   // Show or hide the menu
668   if(!Menu::current())
669     {
670     Menu::set_current(worldmap_menu); 
671     tux->set_direction(D_NONE);  // stop tux movement when menu is called
672     }
673   else
674     Menu::set_current(0); 
675 }
676
677 void
678 WorldMap::get_input()
679 {
680   enter_level = false;
681    
682   SDL_Event event;
683   while (SDL_PollEvent(&event))
684     {
685       if (Menu::current())
686         {
687           Menu::current()->event(event);
688         }
689       else
690         {
691           switch(event.type)
692             {
693             case SDL_QUIT:
694               Termination::abort("Received window close", "");
695               break;
696           
697             case SDL_KEYDOWN:
698               switch(event.key.keysym.sym)
699                 {
700                 case SDLK_ESCAPE:
701                   on_escape_press();
702                   break;
703                 case SDLK_LCTRL:
704                 case SDLK_RETURN:
705                   enter_level = true;
706                   break;
707
708                 case SDLK_LEFT:
709                   tux->set_direction(D_WEST);
710                   break;
711                 case SDLK_RIGHT:
712                   tux->set_direction(D_EAST);
713                   break;
714                 case SDLK_UP:
715                   tux->set_direction(D_NORTH);
716                   break;
717                 case SDLK_DOWN:
718                   tux->set_direction(D_SOUTH);
719                   break;
720
721                 default:
722                   break;
723                 }
724               break;
725
726             case SDL_JOYHATMOTION:
727               if(event.jhat.value & SDL_HAT_UP) {
728                 tux->set_direction(D_NORTH);
729               } else if(event.jhat.value & SDL_HAT_DOWN) {
730                 tux->set_direction(D_SOUTH);
731               } else if(event.jhat.value & SDL_HAT_LEFT) {
732                 tux->set_direction(D_WEST);
733               } else if(event.jhat.value & SDL_HAT_RIGHT) {
734                 tux->set_direction(D_EAST);
735               }
736               break;
737           
738             case SDL_JOYAXISMOTION:
739               if (event.jaxis.axis == joystick_keymap.x_axis)
740                 {
741                   if (event.jaxis.value < -joystick_keymap.dead_zone)
742                     tux->set_direction(D_WEST);
743                   else if (event.jaxis.value > joystick_keymap.dead_zone)
744                     tux->set_direction(D_EAST);
745                 }
746               else if (event.jaxis.axis == joystick_keymap.y_axis)
747                 {
748                   if (event.jaxis.value > joystick_keymap.dead_zone)
749                     tux->set_direction(D_SOUTH);
750                   else if (event.jaxis.value < -joystick_keymap.dead_zone)
751                     tux->set_direction(D_NORTH);
752                 }
753               break;
754
755             case SDL_JOYBUTTONDOWN:
756               if (event.jbutton.button == joystick_keymap.b_button)
757                 enter_level = true;
758               else if (event.jbutton.button == joystick_keymap.start_button)
759                 on_escape_press();
760               break;
761
762             default:
763               break;
764             }
765         }
766     }
767 }
768
769 Vector
770 WorldMap::get_next_tile(Vector pos, Direction direction)
771 {
772   switch(direction)
773     {
774     case D_WEST:
775       pos.x -= 1;
776       break;
777     case D_EAST:
778       pos.x += 1;
779       break;
780     case D_NORTH:
781       pos.y -= 1;
782       break;
783     case D_SOUTH:
784       pos.y += 1;
785       break;
786     case D_NONE:
787       break;
788     }
789   return pos;
790 }
791
792 bool
793 WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
794 {
795   *new_pos = get_next_tile(old_pos, direction);
796
797   if (!(new_pos->x >= 0 && new_pos->x < width
798         && new_pos->y >= 0 && new_pos->y < height))
799     { // New position is outsite the tilemap
800       return false;
801     }
802   else if(at(*new_pos)->one_way != BOTH_WAYS)
803     {
804 std::cerr << "one way only\n";
805       if((at(*new_pos)->one_way == NORTH_SOUTH_WAY && direction != D_SOUTH) ||
806          (at(*new_pos)->one_way == SOUTH_NORTH_WAY && direction != D_NORTH) ||
807          (at(*new_pos)->one_way == EAST_WEST_WAY && direction != D_WEST) ||
808          (at(*new_pos)->one_way == WEST_EAST_WAY && direction != D_EAST))
809         return false;
810       return true;
811     }
812   else
813     { // Check if we the tile allows us to go to new_pos
814       switch(direction)
815         {
816         case D_WEST:
817           return (at(old_pos)->west && at(*new_pos)->east);
818
819         case D_EAST:
820           return (at(old_pos)->east && at(*new_pos)->west);
821
822         case D_NORTH:
823           return (at(old_pos)->north && at(*new_pos)->south);
824
825         case D_SOUTH:
826           return (at(old_pos)->south && at(*new_pos)->north);
827
828         case D_NONE:
829           assert(!"path_ok() can't work if direction is NONE");
830         }
831       return false;
832     }
833 }
834
835 void
836 WorldMap::update(float delta)
837 {
838   if(!frame_timer.check())
839     {
840     frame_timer.start(25);
841     global_frame_counter++;
842     }
843
844   if (enter_level && !tux->is_moving())
845     {
846       /* Check special tile action */
847       SpecialTile* special_tile = at_special_tile();
848       if(special_tile)
849         {
850         if (special_tile->teleport_dest != Vector(-1,-1))
851           {
852           // TODO: an animation, camera scrolling or a fading would be a nice touch
853           SoundManager::get()->play_sound(IDToSound(SND_WARP));
854           tux->back_direction = D_NONE;
855           tux->set_tile_pos(special_tile->teleport_dest);
856           SDL_Delay(1000);
857           }
858         }
859
860       /* Check level action */
861       bool level_finished = true;
862       Level* level = at_level();
863       if (!level)
864         {
865         std::cout << "No level to enter at: "
866           << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
867         return;
868         }
869
870
871           if (level->pos == tux->get_tile_pos())
872             {
873               PlayerStatus old_player_status = player_status;
874
875               std::cout << "Enter the current level: " << level->name << std::endl;
876               // do a shriking fade to the level
877               shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),(level->pos.y*32 + 16
878                       + offset.y)), 500);
879               GameSession session(datadir +  "/levels/" + level->name,
880                                   ST_GL_LOAD_LEVEL_FILE, level->vertical_flip,
881                                   &level->statistics);
882
883               switch (session.run())
884                 {
885                 case GameSession::ES_LEVEL_FINISHED:
886                   {
887                     level_finished = true;
888                     bool old_level_state = level->solved;
889                     level->solved = true;
890
891                     // deal with statistics
892                     level->statistics.merge(global_stats);
893                     calculate_total_stats();
894
895                     if (session.get_current_sector()->player->got_power !=
896                           session.get_current_sector()->player->NONE_POWER)
897                       player_status.bonus = PlayerStatus::FLOWER_BONUS;
898                     else if (session.get_current_sector()->player->size == BIG)
899                       player_status.bonus = PlayerStatus::GROWUP_BONUS;
900                     else
901                       player_status.bonus = PlayerStatus::NO_BONUS;
902
903                     if (old_level_state != level->solved && level->auto_path)
904                       { // Try to detect the next direction to which we should walk
905                         // FIXME: Mostly a hack
906                         Direction dir = D_NONE;
907                     
908                         Tile* tile = at(tux->get_tile_pos());
909
910                         if (tile->north && tux->back_direction != D_NORTH)
911                           dir = D_NORTH;
912                         else if (tile->south && tux->back_direction != D_SOUTH)
913                           dir = D_SOUTH;
914                         else if (tile->east && tux->back_direction != D_EAST)
915                           dir = D_EAST;
916                         else if (tile->west && tux->back_direction != D_WEST)
917                           dir = D_WEST;
918
919                         if (dir != D_NONE)
920                           {
921                             tux->set_direction(dir);
922                             //tux->update(delta);
923                           }
924
925                         std::cout << "Walk to dir: " << dir << std::endl;
926                       }
927                   }
928
929                   break;
930                 case GameSession::ES_LEVEL_ABORT:
931                   level_finished = false;
932                   /* In case the player's abort the level, keep it using the old
933                       status. But the minimum lives and no bonus. */
934                   player_status.distros = old_player_status.distros;
935                   player_status.lives = std::min(old_player_status.lives, player_status.lives);
936                   player_status.bonus = player_status.NO_BONUS;
937
938                   break;
939                 case GameSession::ES_GAME_OVER:
940                   {
941                   level_finished = false;
942                   /* draw an end screen */
943                   /* TODO: in the future, this should make a dialog a la SuperMario, asking
944                   if the player wants to restart the world map with no score and from
945                   level 1 */
946                   char str[80];
947
948                   DrawingContext context;
949                   context.draw_gradient(Color (200,240,220), Color(200,200,220),
950                       LAYER_BACKGROUND0);
951
952                   context.draw_text(blue_text, _("GAMEOVER"), 
953                       Vector(screen->w/2, 200), CENTER_ALLIGN, LAYER_FOREGROUND1);
954
955                   sprintf(str, _("COINS: %d"), player_status.distros);
956                   context.draw_text(gold_text, str,
957                       Vector(screen->w/2, screen->w - 32), CENTER_ALLIGN, LAYER_FOREGROUND1);
958
959                   total_stats.draw_message_info(context, _("Total Statistics"));
960
961                   context.do_drawing();
962   
963                   SDL_Event event;
964                   wait_for_event(event,2000,6000,true);
965
966                   quit = true;
967                   player_status.reset();
968                   break;
969                   }
970                 case GameSession::ES_NONE:
971                   assert(false);
972                   // Should never be reached 
973                   break;
974                 }
975
976               SoundManager::get()->play_music(song);
977               Menu::set_current(0);
978               if (!savegame_file.empty())
979                 savegame(savegame_file);
980             }
981       /* The porpose of the next checking is that if the player lost
982          the level (in case there is one), don't show anything */
983       if(level_finished)
984         {
985         if (!level->extro_filename.empty())
986           {
987           // Display a text file
988           display_text_file(level->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
989           }
990
991         if (!level->next_worldmap.empty())
992           {
993           // Load given worldmap
994           loadmap(level->next_worldmap);
995           }
996         if (level->quit_worldmap)
997           quit = true;
998         }
999     }
1000   else
1001     {
1002       tux->action(delta);
1003 //      tux->set_direction(input_direction);
1004     }
1005   
1006   Menu* menu = Menu::current();
1007   if(menu)
1008     {
1009       menu->action();
1010
1011       if(menu == worldmap_menu)
1012         {
1013           switch (worldmap_menu->check())
1014             {
1015             case MNID_RETURNWORLDMAP: // Return to game
1016               break;
1017             case MNID_QUITWORLDMAP: // Quit Worldmap
1018               quit = true;
1019               break;
1020             }
1021         }
1022       else if(menu == options_menu)
1023         {
1024           process_options_menu();
1025         }
1026     }
1027 }
1028
1029 Tile*
1030 WorldMap::at(Vector p)
1031 {
1032   assert(p.x >= 0 
1033          && p.x < width
1034          && p.y >= 0
1035          && p.y < height);
1036
1037   int x = int(p.x);
1038   int y = int(p.y);
1039   return tile_manager->get(tilemap[width * y + x]);
1040 }
1041
1042 WorldMap::Level*
1043 WorldMap::at_level()
1044 {
1045   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1046     {
1047       if (i->pos == tux->get_tile_pos())
1048         return &*i; 
1049     }
1050
1051   return 0;
1052 }
1053
1054 WorldMap::SpecialTile*
1055 WorldMap::at_special_tile()
1056 {
1057   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1058     {
1059       if (i->pos == tux->get_tile_pos())
1060         return &*i; 
1061     }
1062
1063   return 0;
1064 }
1065
1066
1067 void
1068 WorldMap::draw(DrawingContext& context, const Vector& offset)
1069 {
1070   for(int y = 0; y < height; ++y)
1071     for(int x = 0; x < width; ++x)
1072       {
1073         Tile* tile = at(Vector(x, y));
1074         tile->draw(context, Vector(x*32 + offset.x, y*32 + offset.y));
1075       }
1076
1077   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1078     {
1079       if (i->solved)
1080         context.draw_surface(leveldot_green,
1081             Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
1082       else
1083         context.draw_surface(leveldot_red,
1084             Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
1085     }
1086
1087   for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1088     {
1089       if(i->invisible)
1090         continue;
1091
1092       if (i->teleport_dest != Vector(-1, -1))
1093         context.draw_surface(teleporterdot,
1094                 Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
1095
1096       else if (!i->map_message.empty() && !i->passive_message)
1097         context.draw_surface(messagedot,
1098                 Vector(i->pos.x*32 + offset.x, i->pos.y*32 + offset.y), LAYER_TILES+1);
1099     }
1100
1101   tux->draw(context, offset);
1102   draw_status(context);
1103 }
1104
1105 void
1106 WorldMap::draw_status(DrawingContext& context)
1107 {
1108   char str[80];
1109   sprintf(str, " %d", total_stats.get_points(SCORE_STAT));
1110
1111   context.draw_text(white_text, _("SCORE"), Vector(0, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
1112   context.draw_text(gold_text, str, Vector(96, 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
1113
1114   sprintf(str, "%d", player_status.distros);
1115   context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
1116       LEFT_ALLIGN, LAYER_FOREGROUND1);
1117   context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
1118         LEFT_ALLIGN, LAYER_FOREGROUND1);
1119
1120   if (player_status.lives >= 5)
1121     {
1122       sprintf(str, "%dx", player_status.lives);
1123       context.draw_text(gold_text, str, 
1124           Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
1125           LEFT_ALLIGN, LAYER_FOREGROUND1);
1126       context.draw_surface(tux_life, Vector(screen->w -
1127             gold_text->get_text_width("9"), 0), LEFT_ALLIGN, LAYER_FOREGROUND1);
1128     }
1129   else
1130     {
1131       for(int i= 0; i < player_status.lives; ++i)
1132         context.draw_surface(tux_life,
1133             Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
1134             LAYER_FOREGROUND1);
1135     }
1136   context.draw_text(white_text, _("LIVES"),
1137       Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width("   99"), 0),
1138       LEFT_ALLIGN, LAYER_FOREGROUND1);
1139
1140   if (!tux->is_moving())
1141     {
1142       for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1143         {
1144           if (i->pos == tux->get_tile_pos())
1145             {
1146               if(i->title == "")
1147                 get_level_title(*i);
1148
1149               context.draw_text(white_text, i->title, 
1150                   Vector(screen->w/2,
1151                          screen->h - white_text->get_height() - 30),
1152                   CENTER_ALLIGN, LAYER_FOREGROUND1);
1153
1154               i->statistics.draw_worldmap_info(context);
1155               break;
1156             }
1157         }
1158       for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1159         {
1160           if (i->pos == tux->get_tile_pos())
1161             {
1162                /* Display an in-map message in the map, if any as been selected */
1163               if(!i->map_message.empty() && !i->passive_message)
1164                 context.draw_text(gold_text, i->map_message, 
1165                     Vector(screen->w/2,
1166                            screen->h - white_text->get_height() - 60),
1167                     CENTER_ALLIGN, LAYER_FOREGROUND1);
1168               break;
1169             }
1170         }
1171     }
1172   /* Display a passive message in the map, if needed */
1173   if(passive_message_timer.check())
1174     context.draw_text(gold_text, passive_message, 
1175             Vector(screen->w/2, screen->h - white_text->get_height() - 60),
1176             CENTER_ALLIGN, LAYER_FOREGROUND1);
1177 }
1178
1179 void
1180 WorldMap::display()
1181 {
1182   Menu::set_current(0);
1183
1184   quit = false;
1185
1186   song = SoundManager::get()->load_music(datadir +  "/music/" + music);
1187   SoundManager::get()->play_music(song);
1188
1189   FrameRate frame_rate(10);
1190   frame_rate.set_frame_limit(false);
1191
1192   frame_rate.start();
1193
1194   DrawingContext context;
1195   while(!quit)
1196     {
1197       float delta = frame_rate.get();
1198
1199       delta *= 1.3f;
1200
1201       if (delta > 10.0f)
1202         delta = .3f;
1203         
1204       frame_rate.update();
1205
1206       Vector tux_pos = tux->get_pos();
1207       if (1)
1208         {
1209           offset.x = -tux_pos.x + screen->w/2;
1210           offset.y = -tux_pos.y + screen->h/2;
1211
1212           if (offset.x > 0) offset.x = 0;
1213           if (offset.y > 0) offset.y = 0;
1214
1215           if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
1216           if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
1217         } 
1218
1219       draw(context, offset);
1220       get_input();
1221       update(delta);
1222       
1223       if(Menu::current())
1224         {
1225           Menu::current()->draw(context);
1226           mouse_cursor->draw(context);
1227         }
1228
1229       context.do_drawing();
1230
1231       SDL_Delay(20);
1232     }
1233 }
1234
1235 void
1236 WorldMap::savegame(const std::string& filename)
1237 {
1238   if(filename == "")
1239     return;
1240
1241   std::cout << "savegame: " << filename << std::endl;
1242
1243    std::ofstream file(filename.c_str(), std::ios::out);
1244    LispWriter* writer = new LispWriter(file);
1245
1246   int nb_solved_levels = 0, total_levels = 0;
1247   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1248     {
1249       ++total_levels;
1250       if (i->solved)
1251         ++nb_solved_levels;
1252     }
1253   char nb_solved_levels_str[80], total_levels_str[80];
1254   sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
1255   sprintf(total_levels_str, "%d", total_levels);
1256
1257   writer->write_comment("Worldmap save file");
1258
1259   writer->start_list("supertux-savegame");
1260
1261   writer->write_int("version", 1);
1262   writer->write_string("title", std::string(name + " - " + nb_solved_levels_str + "/" + total_levels_str));
1263   writer->write_string("map", map_filename);
1264   writer->write_int("lives", player_status.lives);
1265   writer->write_int("distros", player_status.lives);
1266
1267   writer->start_list("tux");
1268
1269   writer->write_float("x", tux->get_tile_pos().x);
1270   writer->write_float("y", tux->get_tile_pos().y);
1271   writer->write_string("back", direction_to_string(tux->back_direction));
1272   writer->write_string("bonus", bonus_to_string(player_status.bonus));
1273
1274   writer->end_list("tux");
1275
1276   writer->start_list("levels");
1277
1278   for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1279     {
1280       if (i->solved)
1281         {
1282         writer->start_list("level");
1283
1284         writer->write_string("name", i->name);
1285         writer->write_bool("solved", true);
1286         i->statistics.write(*writer);
1287
1288         writer->end_list("level");
1289         }
1290     }  
1291
1292   writer->end_list("levels");
1293
1294   writer->end_list("supertux-savegame");
1295 }
1296
1297 void
1298 WorldMap::loadgame(const std::string& filename)
1299 {
1300   std::cout << "loadgame: " << filename << std::endl;
1301   savegame_file = filename;
1302
1303   if (access(filename.c_str(), F_OK) != 0)
1304     {
1305     load_map();
1306
1307     player_status.reset();
1308
1309     return;
1310     }
1311   
1312   lisp_object_t* savegame = lisp_read_from_file(filename);
1313   if (!savegame)
1314     {
1315       std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
1316       load_map();
1317       return;
1318     }
1319
1320   lisp_object_t* cur = savegame;
1321
1322   if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
1323     {
1324     load_map();
1325     return;
1326     }
1327
1328   cur = lisp_cdr(cur);
1329   LispReader reader(cur);
1330
1331   /* Get the Map filename and then load it before setting level settings */
1332   std::string cur_map_filename = map_filename;
1333   reader.read_string("map", map_filename);
1334 //  if(cur_map_filename != map_filename)
1335     load_map(); 
1336
1337   reader.read_int("lives", player_status.lives);
1338   reader.read_int("distros", player_status.distros);
1339
1340   if (player_status.lives < 0)
1341     player_status.lives = START_LIVES;
1342
1343   lisp_object_t* tux_cur = 0;
1344   if (reader.read_lisp("tux", tux_cur))
1345     {
1346       Vector p;
1347       std::string back_str = "none";
1348       std::string bonus_str = "none";
1349
1350       LispReader tux_reader(tux_cur);
1351       tux_reader.read_float("x", p.x);
1352       tux_reader.read_float("y", p.y);
1353       tux_reader.read_string("back", back_str);
1354       tux_reader.read_string("bonus", bonus_str);
1355       
1356       player_status.bonus = string_to_bonus(bonus_str);
1357       tux->back_direction = string_to_direction(back_str);      
1358       tux->set_tile_pos(p);
1359     }
1360
1361   lisp_object_t* level_cur = 0;
1362   if (reader.read_lisp("levels", level_cur))
1363     {
1364       while(level_cur)
1365         {
1366           lisp_object_t* sym  = lisp_car(lisp_car(level_cur));
1367           lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
1368
1369           if (strcmp(lisp_symbol(sym), "level") == 0)
1370             {
1371               std::string name;
1372               bool solved = false;
1373
1374               LispReader level_reader(data);
1375               level_reader.read_string("name", name);
1376               level_reader.read_bool("solved", solved);
1377
1378               for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1379                 {
1380                   if (name == i->name)
1381                     {
1382                     i->solved = solved;
1383                     i->statistics.parse(level_reader);
1384                     break;
1385                     }
1386                 }
1387             }
1388
1389           level_cur = lisp_cdr(level_cur);
1390         }
1391     }
1392  
1393   lisp_free(savegame);
1394
1395   calculate_total_stats();
1396 }
1397
1398 void
1399 WorldMap::loadmap(const std::string& filename)
1400 {
1401   savegame_file = "";
1402   map_filename = filename;
1403   load_map();
1404 }
1405
1406 } // namespace WorldMapNS
1407
1408 /* Local Variables: */
1409 /* mode:c++ */
1410 /* End: */
1411