3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
31 #include "gettext.hpp"
33 #include "mainloop.hpp"
34 #include "video/surface.hpp"
35 #include "video/screen.hpp"
36 #include "video/drawing_context.hpp"
37 #include "sprite/sprite_manager.hpp"
38 #include "audio/sound_manager.hpp"
39 #include "lisp/parser.hpp"
40 #include "lisp/lisp.hpp"
41 #include "lisp/list_iterator.hpp"
42 #include "lisp/writer.hpp"
43 #include "game_session.hpp"
45 #include "worldmap.hpp"
46 #include "resources.hpp"
49 #include "player_status.hpp"
50 #include "textscroller.hpp"
52 #include "spawn_point.hpp"
53 #include "file_system.hpp"
54 #include "gui/menu.hpp"
55 #include "gui/mousecursor.hpp"
56 #include "control/joystickkeyboardcontroller.hpp"
57 #include "object/background.hpp"
58 #include "object/tilemap.hpp"
60 Menu* worldmap_menu = 0;
62 static const float TUXSPEED = 200;
63 static const float map_message_TIME = 2.8;
65 namespace WorldMapNS {
67 WorldMap* WorldMap::current_ = NULL;
69 Direction reverse_dir(Direction direction)
88 direction_to_string(Direction direction)
106 string_to_direction(const std::string& directory)
108 if (directory == "west")
110 else if (directory == "east")
112 else if (directory == "north")
114 else if (directory == "south")
120 //---------------------------------------------------------------------------
122 Tux::Tux(WorldMap* worldmap_)
123 : worldmap(worldmap_)
125 tux_sprite = sprite_manager->create("images/worldmap/common/tux.sprite");
130 input_direction = D_NONE;
139 Tux::draw(DrawingContext& context)
141 switch (player_status->bonus) {
143 tux_sprite->set_action(moving ? "large-walking" : "large-stop");
146 tux_sprite->set_action(moving ? "fire-walking" : "fire-stop");
149 tux_sprite->set_action(moving ? "small-walking" : "small-stop");
152 msg_debug << "Bonus type not handled in worldmap." << std::endl;
153 tux_sprite->set_action("large-stop");
157 tux_sprite->draw(context, get_pos(), LAYER_OBJECTS);
164 float x = tile_pos.x * 32;
165 float y = tile_pos.y * 32;
193 input_direction = D_NONE;
198 Tux::set_direction(Direction dir)
200 input_direction = dir;
204 Tux::tryStartWalking()
207 if (input_direction == D_NONE) return;
209 WorldMap::Level* level = worldmap->at_level();
211 // We got a new direction, so lets start walking when possible
213 if ((!level || level->solved) && worldmap->path_ok(input_direction, tile_pos, &next_tile))
215 tile_pos = next_tile;
217 direction = input_direction;
218 back_direction = reverse_dir(direction);
220 else if (input_direction == back_direction)
223 direction = input_direction;
224 tile_pos = worldmap->get_next_tile(tile_pos, direction);
225 back_direction = reverse_dir(direction);
231 Tux::canWalk(const Tile* tile, Direction dir)
233 return ((tile->getData() & Tile::WORLDMAP_NORTH && dir == D_NORTH) ||
234 (tile->getData() & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) ||
235 (tile->getData() & Tile::WORLDMAP_EAST && dir == D_EAST) ||
236 (tile->getData() & Tile::WORLDMAP_WEST && dir == D_WEST));
240 Tux::tryContinueWalking(float elapsed_time)
245 offset += TUXSPEED * elapsed_time;
247 // Do nothing if we have not yet reached the next tile
248 if (offset <= 32) return;
252 // if this is a special_tile with passive_message, display it
253 WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
254 if(special_tile && special_tile->passive_message)
256 // direction and the apply_action_ are opposites, since they "see"
257 // directions in a different way
258 if((direction == D_NORTH && special_tile->apply_action_south) ||
259 (direction == D_SOUTH && special_tile->apply_action_north) ||
260 (direction == D_WEST && special_tile->apply_action_east) ||
261 (direction == D_EAST && special_tile->apply_action_west))
263 worldmap->passive_message = special_tile->map_message;
264 worldmap->passive_message_timer.start(map_message_TIME);
268 // stop if we reached a level, a WORLDMAP_STOP tile or a special tile without a passive_message
269 if ((worldmap->at_level()) || (worldmap->at(tile_pos)->getData() & Tile::WORLDMAP_STOP) || (special_tile && !special_tile->passive_message))
271 if(special_tile && !special_tile->map_message.empty() && !special_tile->passive_message) worldmap->passive_message_timer.start(0);
276 // if user wants to change direction, try changing, else guess the direction in which to walk next
277 const Tile* tile = worldmap->at(tile_pos);
278 if (direction != input_direction)
280 if(canWalk(tile, input_direction))
282 direction = input_direction;
283 back_direction = reverse_dir(direction);
288 Direction dir = D_NONE;
289 if (tile->getData() & Tile::WORLDMAP_NORTH && back_direction != D_NORTH) dir = D_NORTH;
290 else if (tile->getData() & Tile::WORLDMAP_SOUTH && back_direction != D_SOUTH) dir = D_SOUTH;
291 else if (tile->getData() & Tile::WORLDMAP_EAST && back_direction != D_EAST) dir = D_EAST;
292 else if (tile->getData() & Tile::WORLDMAP_WEST && back_direction != D_WEST) dir = D_WEST;
296 // Should never be reached if tiledata is good
297 msg_warning << "Could not determine where to walk next" << std::endl;
303 input_direction = direction;
304 back_direction = reverse_dir(direction);
307 // Walk automatically to the next tile
308 if(direction != D_NONE)
311 if (worldmap->path_ok(direction, tile_pos, &next_tile))
313 tile_pos = next_tile;
317 msg_warning << "Tilemap data is buggy" << std::endl;
324 Tux::updateInputDirection()
326 if(main_controller->hold(Controller::UP)) input_direction = D_NORTH;
327 else if(main_controller->hold(Controller::DOWN)) input_direction = D_SOUTH;
328 else if(main_controller->hold(Controller::LEFT)) input_direction = D_WEST;
329 else if(main_controller->hold(Controller::RIGHT)) input_direction = D_EAST;
334 Tux::update(float elapsed_time)
336 updateInputDirection();
337 if (moving) tryContinueWalking(elapsed_time); else tryStartWalking();
340 //---------------------------------------------------------------------------
345 tile_manager = new TileManager("images/worldmap.strf");
350 messagedot = new Surface("images/worldmap/common/messagedot.png");
351 teleporterdot = sprite_manager->create("images/worldmap/common/teleporter.sprite");
354 music = "music/salcon.ogg";
355 intro_displayed = false;
360 WorldMap::~WorldMap()
363 for(SpawnPoints::iterator i = spawn_points.begin();
364 i != spawn_points.end(); ++i) {
367 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
371 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i) {
378 delete teleporterdot;
382 WorldMap::add_object(GameObject* object)
384 TileMap* tilemap = dynamic_cast<TileMap*> (object);
385 if(tilemap != 0 && tilemap->is_solid()) {
389 game_objects.push_back(object);
393 WorldMap::clear_objects()
395 for(GameObjects::iterator i = game_objects.begin();
396 i != game_objects.end(); ++i)
398 game_objects.clear();
404 // Don't forget to set map_filename before calling this
408 levels_path = FileSystem::dirname(map_filename);
412 std::auto_ptr<lisp::Lisp> root (parser.parse(map_filename));
414 const lisp::Lisp* lisp = root->get_lisp("supertux-level");
416 throw std::runtime_error("file isn't a supertux-level file.");
418 lisp->get("name", name);
420 const lisp::Lisp* sector = lisp->get_lisp("sector");
422 throw std::runtime_error("No sector sepcified in worldmap file.");
425 lisp::ListIterator iter(sector);
427 if(iter.item() == "tilemap") {
428 add_object(new TileMap(*(iter.lisp()), tile_manager));
429 } else if(iter.item() == "background") {
430 add_object(new Background(*(iter.lisp())));
431 } else if(iter.item() == "music") {
432 iter.value()->get(music);
433 } else if(iter.item() == "intro-script") {
434 iter.value()->get(intro_script);
435 } else if(iter.item() == "worldmap-spawnpoint") {
436 SpawnPoint* sp = new SpawnPoint(iter.lisp());
437 spawn_points.push_back(sp);
438 } else if(iter.item() == "level") {
439 parse_level_tile(iter.lisp());
440 } else if(iter.item() == "special-tile") {
441 parse_special_tile(iter.lisp());
442 } else if(iter.item() == "name") {
445 msg_warning << "Unknown token '" << iter.item() << "' in worldmap" << std::endl;
449 throw std::runtime_error("No solid tilemap specified");
451 // search for main spawnpoint
452 for(SpawnPoints::iterator i = spawn_points.begin();
453 i != spawn_points.end(); ++i) {
455 if(sp->name == "main") {
457 tux->set_tile_pos(p);
462 } catch(std::exception& e) {
463 std::stringstream msg;
464 msg << "Problem when parsing worldmap '" << map_filename << "': " <<
466 throw std::runtime_error(msg.str());
471 WorldMap::parse_special_tile(const lisp::Lisp* lisp)
473 SpecialTile special_tile;
475 lisp->get("x", special_tile.pos.x);
476 lisp->get("y", special_tile.pos.y);
479 if (lisp->get("sprite", sprite)) {
480 special_tile.sprite = sprite_manager->create(sprite);
482 special_tile.sprite = 0;
485 lisp->get("map-message", special_tile.map_message);
486 special_tile.passive_message = false;
487 lisp->get("passive-message", special_tile.passive_message);
488 special_tile.teleport_dest = Vector(-1,-1);
489 lisp->get("teleport-to-x", special_tile.teleport_dest.x);
490 lisp->get("teleport-to-y", special_tile.teleport_dest.y);
491 special_tile.invisible = false;
492 lisp->get("invisible-tile", special_tile.invisible);
494 special_tile.apply_action_north = true;
495 special_tile.apply_action_south = true;
496 special_tile.apply_action_east = true;
497 special_tile.apply_action_west = true;
499 std::string apply_direction;
500 lisp->get("apply-to-direction", apply_direction);
501 if(!apply_direction.empty()) {
502 special_tile.apply_action_north = false;
503 special_tile.apply_action_south = false;
504 special_tile.apply_action_east = false;
505 special_tile.apply_action_west = false;
506 if(apply_direction.find("north") != std::string::npos)
507 special_tile.apply_action_north = true;
508 if(apply_direction.find("south") != std::string::npos)
509 special_tile.apply_action_south = true;
510 if(apply_direction.find("east") != std::string::npos)
511 special_tile.apply_action_east = true;
512 if(apply_direction.find("west") != std::string::npos)
513 special_tile.apply_action_west = true;
516 special_tiles.push_back(special_tile);
520 WorldMap::parse_level_tile(const lisp::Lisp* level_lisp)
524 level.solved = false;
531 std::string sprite = "images/worldmap/common/leveldot.sprite";
532 level_lisp->get("sprite", sprite);
533 level.sprite = sprite_manager->create(sprite);
535 level_lisp->get("extro-script", level.extro_script);
536 level_lisp->get("next-worldmap", level.next_worldmap);
538 level.quit_worldmap = false;
539 level_lisp->get("quit-worldmap", level.quit_worldmap);
541 level_lisp->get("name", level.name);
543 if (!PHYSFS_exists((levels_path + level.name).c_str()))
545 // Do we want to bail out instead...? We might get messages from modders
546 // who can't make their levels run because they're too dumb to watch
547 // their terminals...
548 msg_warning << "level file '" << level.name << "' does not exist and will not be added to the worldmap" << std::endl;
552 level_lisp->get("x", level.pos.x);
553 level_lisp->get("y", level.pos.y);
555 level.auto_path = true;
556 level_lisp->get("auto-path", level.auto_path);
558 level.vertical_flip = false;
559 level_lisp->get("vertical-flip", level.vertical_flip);
561 levels.push_back(level);
565 WorldMap::get_level_title(Level& level)
567 /** get special_tile's title */
568 level.title = "<no title>";
572 std::auto_ptr<lisp::Lisp> root (parser.parse(levels_path + level.name));
574 const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
578 level_lisp->get("name", level.title);
579 } catch(std::exception& e) {
580 msg_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
585 void WorldMap::calculate_total_stats()
588 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
592 total_stats += i->statistics;
598 WorldMap::on_escape_press()
600 // Show or hide the menu
601 if(!Menu::current()) {
602 Menu::set_current(worldmap_menu);
603 tux->set_direction(D_NONE); // stop tux movement when menu is called
605 Menu::set_current(0);
610 WorldMap::get_next_tile(Vector pos, Direction direction)
632 WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
634 *new_pos = get_next_tile(old_pos, direction);
636 if (!(new_pos->x >= 0 && new_pos->x < solids->get_width()
637 && new_pos->y >= 0 && new_pos->y < solids->get_height()))
638 { // New position is outsite the tilemap
642 { // Check if the tile allows us to go to new_pos
646 return (at(old_pos)->getData() & Tile::WORLDMAP_WEST
647 && at(*new_pos)->getData() & Tile::WORLDMAP_EAST);
650 return (at(old_pos)->getData() & Tile::WORLDMAP_EAST
651 && at(*new_pos)->getData() & Tile::WORLDMAP_WEST);
654 return (at(old_pos)->getData() & Tile::WORLDMAP_NORTH
655 && at(*new_pos)->getData() & Tile::WORLDMAP_SOUTH);
658 return (at(old_pos)->getData() & Tile::WORLDMAP_SOUTH
659 && at(*new_pos)->getData() & Tile::WORLDMAP_NORTH);
662 assert(!"path_ok() can't work if direction is NONE");
669 WorldMap::finished_level(const std::string& filename)
671 // TODO calculate level from filename?
673 Level* level = at_level();
675 bool old_level_state = level->solved;
676 level->solved = true;
677 level->sprite->set_action("solved");
679 // deal with statistics
680 level->statistics.merge(global_stats);
681 calculate_total_stats();
683 if(savegame_file != "")
684 savegame(savegame_file);
686 if (old_level_state != level->solved && level->auto_path) {
687 // Try to detect the next direction to which we should walk
688 // FIXME: Mostly a hack
689 Direction dir = D_NONE;
691 const Tile* tile = at(tux->get_tile_pos());
693 if (tile->getData() & Tile::WORLDMAP_NORTH
694 && tux->back_direction != D_NORTH)
696 else if (tile->getData() & Tile::WORLDMAP_SOUTH
697 && tux->back_direction != D_SOUTH)
699 else if (tile->getData() & Tile::WORLDMAP_EAST
700 && tux->back_direction != D_EAST)
702 else if (tile->getData() & Tile::WORLDMAP_WEST
703 && tux->back_direction != D_WEST)
707 tux->set_direction(dir);
711 if (level->extro_script != "") {
714 std::auto_ptr<ScriptInterpreter> interpreter
715 (new ScriptInterpreter(levels_path));
716 std::istringstream in(level->extro_script);
717 interpreter->run_script(in, "level-extro-script");
718 add_object(interpreter.release());
719 } catch(std::exception& e) {
720 msg_fatal << "Couldn't run level-extro-script:" << e.what() << std::endl;
725 if (!level->next_worldmap.empty()) {
726 // Load given worldmap
727 loadmap(level->next_worldmap);
730 if (level->quit_worldmap)
731 main_loop->exit_screen();
735 WorldMap::update(float delta)
737 Menu* menu = Menu::current();
741 if(menu == worldmap_menu) {
742 switch (worldmap_menu->check())
744 case MNID_RETURNWORLDMAP: // Return to game
745 Menu::set_current(0);
747 case MNID_QUITWORLDMAP: // Quit Worldmap
748 main_loop->exit_screen();
756 // update GameObjects
757 for(GameObjects::iterator i = game_objects.begin();
758 i != game_objects.end(); ++i) {
759 GameObject* object = *i;
760 object->update(delta);
763 // remove old GameObjects
764 for(GameObjects::iterator i = game_objects.begin();
765 i != game_objects.end(); ) {
766 GameObject* object = *i;
767 if(!object->is_valid()) {
769 i = game_objects.erase(i);
776 Vector tux_pos = tux->get_pos();
777 camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
778 camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
780 if (camera_offset.x < 0)
782 if (camera_offset.y < 0)
785 if (camera_offset.x > solids->get_width()*32 - SCREEN_WIDTH)
786 camera_offset.x = solids->get_width()*32 - SCREEN_WIDTH;
787 if (camera_offset.y > solids->get_height()*32 - SCREEN_HEIGHT)
788 camera_offset.y = solids->get_height()*32 - SCREEN_HEIGHT;
791 bool enter_level = false;
792 if(main_controller->pressed(Controller::ACTION)
793 || main_controller->pressed(Controller::JUMP)
794 || main_controller->pressed(Controller::MENU_SELECT))
796 if(main_controller->pressed(Controller::PAUSE_MENU))
799 if (enter_level && !tux->is_moving())
801 /* Check special tile action */
802 SpecialTile* special_tile = at_special_tile();
805 if (special_tile->teleport_dest != Vector(-1,-1))
807 // TODO: an animation, camera scrolling or a fading would be a nice touch
808 sound_manager->play("sounds/warp.wav");
809 tux->back_direction = D_NONE;
810 tux->set_tile_pos(special_tile->teleport_dest);
815 /* Check level action */
816 Level* level = at_level();
818 msg_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
822 if (level->pos == tux->get_tile_pos()) {
823 // do a shriking fade to the level
824 shrink_fade(Vector((level->pos.x*32 + 16 + offset.x),
825 (level->pos.y*32 + 16 + offset.y)), 500);
828 GameSession *session =
829 new GameSession(levels_path + level->name,
830 ST_GL_LOAD_LEVEL_FILE, &level->statistics);
831 main_loop->push_screen(session);
832 } catch(std::exception& e) {
833 msg_fatal << "Couldn't load level: " << e.what() << std::endl;
839 // tux->set_direction(input_direction);
844 WorldMap::at(Vector p)
846 return solids->get_tile((int) p.x, (int) p.y);
852 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
854 if (i->pos == tux->get_tile_pos())
861 WorldMap::SpecialTile*
862 WorldMap::at_special_tile()
864 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
866 if (i->pos == tux->get_tile_pos())
874 WorldMap::draw(DrawingContext& context)
876 context.push_transform();
877 context.set_translation(camera_offset);
879 for(GameObjects::iterator i = game_objects.begin();
880 i != game_objects.end(); ++i) {
881 GameObject* object = *i;
882 object->draw(context);
885 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
887 const Level& level = *i;
888 level.sprite->draw(context, level.pos*32 + Vector(16, 16), LAYER_TILES+1);
891 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
897 i->sprite->draw(context, i->pos*32 + Vector(16, 16), LAYER_TILES+1);
899 else if (i->teleport_dest != Vector(-1, -1))
900 teleporterdot->draw(context, i->pos*32 + Vector(16, 16), LAYER_TILES+1);
902 else if (!i->map_message.empty() && !i->passive_message)
903 context.draw_surface(messagedot,
904 Vector(i->pos.x*32, i->pos.y*32), LAYER_TILES+1);
907 draw_status(context);
908 context.pop_transform();
912 WorldMap::draw_status(DrawingContext& context)
914 context.push_transform();
915 context.set_translation(Vector(0, 0));
917 player_status->draw(context);
919 if (!tux->is_moving())
921 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
923 if (i->pos == tux->get_tile_pos())
928 context.draw_text(white_text, i->title,
929 Vector(SCREEN_WIDTH/2,
930 SCREEN_HEIGHT - white_text->get_height() - 30),
931 CENTER_ALLIGN, LAYER_FOREGROUND1);
933 i->statistics.draw_worldmap_info(context);
937 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
939 if (i->pos == tux->get_tile_pos())
941 /* Display an in-map message in the map, if any as been selected */
942 if(!i->map_message.empty() && !i->passive_message)
943 context.draw_text(gold_text, i->map_message,
944 Vector(SCREEN_WIDTH/2,
945 SCREEN_HEIGHT - white_text->get_height() - 60),
946 CENTER_ALLIGN, LAYER_FOREGROUND1);
951 /* Display a passive message in the map, if needed */
952 if(passive_message_timer.started())
953 context.draw_text(gold_text, passive_message,
954 Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
955 CENTER_ALLIGN, LAYER_FOREGROUND1);
957 context.pop_transform();
963 sound_manager->play_music(music);
964 Menu::set_current(NULL);
970 WorldMap::savegame(const std::string& filename)
975 std::string dir = FileSystem::dirname(filename);
976 if(PHYSFS_exists(dir.c_str()) == 0 && PHYSFS_mkdir(dir.c_str()) != 0) {
977 std::ostringstream msg;
978 msg << "Couldn't create directory '" << dir << "' for savegame:"
979 << PHYSFS_getLastError();
980 throw std::runtime_error(msg.str());
982 if(!PHYSFS_isDirectory(dir.c_str())) {
983 std::ostringstream msg;
984 msg << "'" << dir << "' is not a directory.";
985 throw std::runtime_error(msg.str());
988 lisp::Writer writer(filename);
990 int nb_solved_levels = 0, total_levels = 0;
991 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
996 char nb_solved_levels_str[80], total_levels_str[80];
997 sprintf(nb_solved_levels_str, "%d", nb_solved_levels);
998 sprintf(total_levels_str, "%d", total_levels);
1000 writer.write_comment("Worldmap save file");
1002 writer.start_list("supertux-savegame");
1004 writer.write_int("version", 1);
1005 writer.write_string("title",
1006 std::string(name + " - " + nb_solved_levels_str+"/"+total_levels_str));
1007 writer.write_string("map", map_filename);
1008 writer.write_bool("intro-displayed", intro_displayed);
1010 writer.start_list("tux");
1012 writer.write_float("x", tux->get_tile_pos().x);
1013 writer.write_float("y", tux->get_tile_pos().y);
1014 writer.write_string("back", direction_to_string(tux->back_direction));
1015 player_status->write(writer);
1016 writer.write_string("back", direction_to_string(tux->back_direction));
1018 writer.end_list("tux");
1020 writer.start_list("levels");
1022 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1026 writer.start_list("level");
1028 writer.write_string("name", i->name);
1029 writer.write_bool("solved", true);
1030 i->statistics.write(writer);
1032 writer.end_list("level");
1036 writer.end_list("levels");
1038 writer.end_list("supertux-savegame");
1042 WorldMap::loadgame(const std::string& filename)
1044 msg_debug << "loadgame: " << filename << std::endl;
1045 savegame_file = filename;
1047 if (PHYSFS_exists(filename.c_str())) // savegame exists
1050 lisp::Parser parser;
1052 std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
1054 const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
1056 throw std::runtime_error("File is not a supertux-savegame file.");
1058 /* Get the Map filename and then load it before setting level settings */
1059 std::string cur_map_filename = map_filename;
1060 savegame->get("map", map_filename);
1063 savegame->get("intro-displayed", intro_displayed);
1065 const lisp::Lisp* tux_lisp = savegame->get_lisp("tux");
1069 std::string back_str = "none";
1071 tux_lisp->get("x", p.x);
1072 tux_lisp->get("y", p.y);
1073 tux_lisp->get("back", back_str);
1074 player_status->read(*tux_lisp);
1075 if (player_status->coins < 0) player_status->reset();
1076 tux->back_direction = string_to_direction(back_str);
1077 tux->set_tile_pos(p);
1080 const lisp::Lisp* levels_lisp = savegame->get_lisp("levels");
1082 lisp::ListIterator iter(levels_lisp);
1083 while(iter.next()) {
1084 if(iter.item() == "level") {
1086 bool solved = false;
1088 const lisp::Lisp* level = iter.lisp();
1089 level->get("name", name);
1090 level->get("solved", solved);
1092 for(Levels::iterator i = levels.begin(); i != levels.end(); ++i)
1094 if (name == i->name)
1097 i->sprite->set_action(solved ? "solved" : "default");
1098 i->statistics.parse(*level);
1103 msg_warning << "Unknown token '" << iter.item() << "' in levels block in worldmap" << std::endl;
1107 } catch(std::exception& e) {
1108 msg_warning << "Problem loading game '" << filename << "': " << e.what() << std::endl;
1110 player_status->reset();
1116 player_status->reset();
1119 calculate_total_stats();
1123 WorldMap::loadmap(const std::string& filename)
1126 map_filename = filename;
1130 } // namespace WorldMapNS