3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "app/globals.h"
27 #include "video/surface.h"
28 #include "video/screen.h"
29 #include "video/drawing_context.h"
30 #include "utils/lispreader.h"
31 #include "special/frame_rate.h"
33 #include "app/setup.h"
36 #include "audio/sound_manager.h"
37 #include "resources.h"
38 #include "app/gettext.h"
41 #define DISPLAY_MAP_MESSAGE_TIME 2800
43 Menu* worldmap_menu = 0;
45 namespace WorldMapNS {
47 Direction reverse_dir(Direction direction)
66 direction_to_string(Direction direction)
84 string_to_direction(const std::string& directory)
86 if (directory == "west")
88 else if (directory == "east")
90 else if (directory == "north")
92 else if (directory == "south")
98 TileManager::TileManager()
100 std::string stwt_filename = datadir + "/images/worldmap/antarctica.stwt";
101 lisp_object_t* root_obj = lisp_read_from_file(stwt_filename);
104 Termination::abort("Couldn't load file", stwt_filename);
106 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap-tiles") == 0)
108 lisp_object_t* cur = lisp_cdr(root_obj);
110 while(!lisp_nil_p(cur))
112 lisp_object_t* element = lisp_car(cur);
114 if (strcmp(lisp_symbol(lisp_car(element)), "tile") == 0)
117 std::string filename = "<invalid>";
119 Tile* tile = new Tile;
125 tile->auto_walk = false;
127 LispReader reader(lisp_cdr(element));
128 reader.read_int("id", id);
129 reader.read_bool("north", tile->north);
130 reader.read_bool("south", tile->south);
131 reader.read_bool("west", tile->west);
132 reader.read_bool("east", tile->east);
133 reader.read_bool("stop", tile->stop);
134 reader.read_bool("auto-walk", tile->auto_walk);
135 reader.read_string("image", filename);
137 tile->sprite = new Surface(
138 datadir + "/images/worldmap/" + filename,
141 if (id >= int(tiles.size()))
148 puts("Unhandled symbol");
162 TileManager::~TileManager()
164 for(std::vector<Tile*>::iterator i = tiles.begin(); i != tiles.end(); ++i)
169 TileManager::get(int i)
171 assert(i >=0 && i < int(tiles.size()));
175 //---------------------------------------------------------------------------
177 Tux::Tux(WorldMap* worldmap_)
178 : worldmap(worldmap_)
180 largetux_sprite = new Surface(datadir + "/images/worldmap/tux.png", true);
181 firetux_sprite = new Surface(datadir + "/images/worldmap/firetux.png", true);
182 smalltux_sprite = new Surface(datadir + "/images/worldmap/smalltux.png", true);
186 tile_pos.x = worldmap->get_start_x();
187 tile_pos.y = worldmap->get_start_y();
189 input_direction = D_NONE;
194 delete smalltux_sprite;
195 delete firetux_sprite;
196 delete largetux_sprite;
200 Tux::draw(DrawingContext& context, const Vector& offset)
202 Vector pos = get_pos();
203 switch (player_status.bonus)
205 case PlayerStatus::GROWUP_BONUS:
206 context.draw_surface(largetux_sprite,
207 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
209 case PlayerStatus::FLOWER_BONUS:
210 context.draw_surface(firetux_sprite,
211 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
213 case PlayerStatus::NO_BONUS:
214 context.draw_surface(smalltux_sprite,
215 Vector(pos.x + offset.x, pos.y + offset.y - 10), LAYER_OBJECTS);
224 float x = tile_pos.x * 32;
225 float y = tile_pos.y * 32;
245 return Vector((int)x, (int)y);
253 input_direction = D_NONE;
258 Tux::set_direction(Direction dir)
260 input_direction = dir;
264 Tux::action(float delta)
268 if (input_direction != D_NONE)
270 WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
272 // We got a new direction, so lets start walking when possible
274 if ((!special_tile || special_tile->solved || special_tile->level_name.empty())
275 && worldmap->path_ok(input_direction, tile_pos, &next_tile))
277 tile_pos = next_tile;
279 direction = input_direction;
280 back_direction = reverse_dir(direction);
282 else if (input_direction == back_direction)
285 direction = input_direction;
286 tile_pos = worldmap->get_next_tile(tile_pos, direction);
287 back_direction = reverse_dir(direction);
293 // Let tux walk a few pixels (20 pixel/sec)
294 offset += 20.0f * delta;
297 { // We reached the next tile, so we check what to do now
300 WorldMap::SpecialTile* special_tile = worldmap->at_special_tile();
301 if(special_tile && special_tile->passive_message)
303 worldmap->passive_message = special_tile->display_map_message;
304 worldmap->passive_message_timer.start(DISPLAY_MAP_MESSAGE_TIME);
307 if (worldmap->at(tile_pos)->stop || (special_tile &&
308 !special_tile->passive_message))
314 if (worldmap->at(tile_pos)->auto_walk || direction != input_direction)
315 { // Turn to a new direction
316 Tile* tile = worldmap->at(tile_pos);
318 if(direction != input_direction &&
319 ((tile->north && input_direction == D_NORTH) ||
320 (tile->south && input_direction == D_SOUTH) ||
321 (tile->east && input_direction == D_EAST) ||
322 (tile->west && input_direction == D_WEST)))
323 { // player has changed direction during auto-movement
324 direction = input_direction;
325 back_direction = reverse_dir(direction);
327 else if(direction != input_direction)
328 { // player has changed to impossible tile
329 back_direction = reverse_dir(direction);
334 Direction dir = D_NONE;
336 if (tile->north && back_direction != D_NORTH)
338 else if (tile->south && back_direction != D_SOUTH)
340 else if (tile->east && back_direction != D_EAST)
342 else if (tile->west && back_direction != D_WEST)
348 input_direction = direction;
349 back_direction = reverse_dir(direction);
353 // Should never be reached if tiledata is good
360 // Walk automatically to the next tile
361 if(direction != D_NONE)
364 if (worldmap->path_ok(direction, tile_pos, &next_tile))
366 tile_pos = next_tile;
370 puts("Tilemap data is buggy");
379 //---------------------------------------------------------------------------
389 //---------------------------------------------------------------------------
393 tile_manager = new TileManager();
394 //tux = new Tux(this);
402 leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", true);
403 leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", true);
404 messagedot = new Surface(datadir + "/images/worldmap/messagedot.png", true);
409 music = "SALCON.MOD";
412 WorldMap::~WorldMap()
417 delete leveldot_green;
425 lisp_object_t* root_obj = lisp_read_from_file(datadir + "/levels/worldmap/" + map_filename);
427 Termination::abort("Couldn't load file", datadir + "/levels/worldmap/" + map_filename);
429 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-worldmap") == 0)
431 lisp_object_t* cur = lisp_cdr(root_obj);
433 while(!lisp_nil_p(cur))
435 lisp_object_t* element = lisp_car(cur);
437 if (strcmp(lisp_symbol(lisp_car(element)), "tilemap") == 0)
439 LispReader reader(lisp_cdr(element));
440 reader.read_int("width", width);
441 reader.read_int("height", height);
442 reader.read_int_vector("data", tilemap);
444 else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
446 LispReader reader(lisp_cdr(element));
447 reader.read_string("name", name, true);
448 reader.read_string("music", music);
449 reader.read_int("start_pos_x", start_x);
450 reader.read_int("start_pos_y", start_y);
452 else if (strcmp(lisp_symbol(lisp_car(element)), "special-tiles") == 0 ||
453 strcmp(lisp_symbol(lisp_car(element)), "levels") == 0)
455 lisp_object_t* cur = lisp_cdr(element);
457 while(!lisp_nil_p(cur))
459 lisp_object_t* element = lisp_car(cur);
461 if (strcmp(lisp_symbol(lisp_car(element)), "special-tile") == 0)
463 SpecialTile special_tile;
464 LispReader reader(lisp_cdr(element));
465 special_tile.solved = false;
467 special_tile.north = true;
468 special_tile.east = true;
469 special_tile.south = true;
470 special_tile.west = true;
472 reader.read_string("extro-filename", special_tile.extro_filename);
473 reader.read_string("passive-message", special_tile.display_map_message);
474 special_tile.passive_message = false;
475 if(!special_tile.display_map_message.empty())
476 special_tile.passive_message = true;
477 reader.read_string("map-message", special_tile.display_map_message);
478 reader.read_string("next-world", special_tile.next_worldmap);
479 reader.read_string("level", special_tile.level_name, true);
480 reader.read_int("x", special_tile.x);
481 reader.read_int("y", special_tile.y);
482 special_tile.auto_path = true;
483 reader.read_bool("auto-path", special_tile.auto_path);
484 special_tile.swap_x = special_tile.swap_y = -1;
485 reader.read_int("swap-x", special_tile.swap_x);
486 reader.read_int("swap-y", special_tile.swap_y);
487 special_tile.vertical_flip = false;
488 reader.read_bool("flip-special_tile", special_tile.vertical_flip);
489 special_tile.quit_worldmap = false;
490 reader.read_bool("exit-game", special_tile.quit_worldmap);
492 special_tiles.push_back(special_tile);
495 /* Kept for backward compability */
496 else if (strcmp(lisp_symbol(lisp_car(element)), "level") == 0)
498 SpecialTile special_tile;
499 LispReader reader(lisp_cdr(element));
500 special_tile.solved = false;
502 special_tile.north = true;
503 special_tile.east = true;
504 special_tile.south = true;
505 special_tile.west = true;
507 reader.read_string("extro-filename", special_tile.extro_filename);
508 if(!special_tile.extro_filename.empty())
509 special_tile.quit_worldmap = true;
510 reader.read_string("name", special_tile.level_name, true);
511 reader.read_int("x", special_tile.x);
512 reader.read_int("y", special_tile.y);
513 special_tile.vertical_flip = false;
514 special_tile.swap_x = special_tile.swap_y = -1;
516 special_tiles.push_back(special_tile);
535 void WorldMap::get_level_title(SpecialTile& special_tile)
537 /** get special_tile's title */
538 special_tile.title = "<no title>";
540 LispReader* reader = LispReader::load(datadir + "/levels/" + special_tile.level_name, "supertux-level");
543 std::cerr << "Error: Could not open level file. Ignoring...\n";
547 reader->read_string("name", special_tile.title, true);
552 WorldMap::on_escape_press()
554 // Show or hide the menu
557 Menu::set_current(worldmap_menu);
558 tux->set_direction(D_NONE); // stop tux movement when menu is called
561 Menu::set_current(0);
565 WorldMap::get_input()
570 while (SDL_PollEvent(&event))
574 Menu::current()->event(event);
581 Termination::abort("Received window close", "");
585 switch(event.key.keysym.sym)
596 tux->set_direction(D_WEST);
599 tux->set_direction(D_EAST);
602 tux->set_direction(D_NORTH);
605 tux->set_direction(D_SOUTH);
613 case SDL_JOYAXISMOTION:
614 if (event.jaxis.axis == joystick_keymap.x_axis)
616 if (event.jaxis.value < -joystick_keymap.dead_zone)
617 tux->set_direction(D_WEST);
618 else if (event.jaxis.value > joystick_keymap.dead_zone)
619 tux->set_direction(D_EAST);
621 else if (event.jaxis.axis == joystick_keymap.y_axis)
623 if (event.jaxis.value > joystick_keymap.dead_zone)
624 tux->set_direction(D_SOUTH);
625 else if (event.jaxis.value < -joystick_keymap.dead_zone)
626 tux->set_direction(D_NORTH);
630 case SDL_JOYBUTTONDOWN:
631 if (event.jbutton.button == joystick_keymap.b_button)
633 else if (event.jbutton.button == joystick_keymap.start_button)
645 WorldMap::get_next_tile(Vector pos, Direction direction)
668 WorldMap::path_ok(Direction direction, Vector old_pos, Vector* new_pos)
670 *new_pos = get_next_tile(old_pos, direction);
672 if (!(new_pos->x >= 0 && new_pos->x < width
673 && new_pos->y >= 0 && new_pos->y < height))
674 { // New position is outsite the tilemap
678 { // Check if we the tile allows us to go to new_pos
682 return (at(old_pos)->west && at(*new_pos)->east);
685 return (at(old_pos)->east && at(*new_pos)->west);
688 return (at(old_pos)->north && at(*new_pos)->south);
691 return (at(old_pos)->south && at(*new_pos)->north);
694 assert(!"path_ok() can't work if direction is NONE");
701 WorldMap::update(float delta)
703 if (enter_level && !tux->is_moving())
705 bool level_finished = true;
706 SpecialTile* special_tile = at_special_tile();
709 std::cout << "Nothing to enter at: "
710 << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
715 if(!special_tile->level_name.empty())
717 if (special_tile->x == tux->get_tile_pos().x &&
718 special_tile->y == tux->get_tile_pos().y)
720 PlayerStatus old_player_status = player_status;
722 std::cout << "Enter the current level: " << special_tile->level_name << std::endl;
723 // do a shriking fade to the special_tile
724 shrink_fade(Vector((special_tile->x*32 + 16 + offset.x),(special_tile->y*32 + 16
726 GameSession session(datadir + "/levels/" + special_tile->level_name,
727 ST_GL_LOAD_LEVEL_FILE, special_tile->vertical_flip);
729 switch (session.run())
731 case GameSession::ES_LEVEL_FINISHED:
733 level_finished = true;
734 bool old_level_state = special_tile->solved;
735 special_tile->solved = true;
737 if (session.get_current_sector()->player->got_power !=
738 session.get_current_sector()->player->NONE_POWER)
739 player_status.bonus = PlayerStatus::FLOWER_BONUS;
740 else if (session.get_current_sector()->player->size == BIG)
741 player_status.bonus = PlayerStatus::GROWUP_BONUS;
743 player_status.bonus = PlayerStatus::NO_BONUS;
745 if (old_level_state != special_tile->solved && special_tile->auto_path)
746 { // Try to detect the next direction to which we should walk
747 // FIXME: Mostly a hack
748 Direction dir = D_NONE;
750 Tile* tile = at(tux->get_tile_pos());
752 if (tile->north && tux->back_direction != D_NORTH)
754 else if (tile->south && tux->back_direction != D_SOUTH)
756 else if (tile->east && tux->back_direction != D_EAST)
758 else if (tile->west && tux->back_direction != D_WEST)
763 tux->set_direction(dir);
764 //tux->update(delta);
767 std::cout << "Walk to dir: " << dir << std::endl;
772 case GameSession::ES_LEVEL_ABORT:
773 level_finished = false;
774 /* In case the player's abort the special_tile, keep it using the old
775 status. But the minimum lives and no bonus. */
776 player_status.score = old_player_status.score;
777 player_status.distros = old_player_status.distros;
778 player_status.lives = std::min(old_player_status.lives, player_status.lives);
779 player_status.bonus = player_status.NO_BONUS;
782 case GameSession::ES_GAME_OVER:
784 level_finished = false;
785 /* draw an end screen */
786 /* in the future, this should make a dialog a la SuperMario, asking
787 if the player wants to restart the world map with no score and from
791 DrawingContext context;
792 context.draw_gradient(Color (200,240,220), Color(200,200,220),
795 context.draw_text_center(blue_text, _("GAMEOVER"),
796 Vector(0, 200), LAYER_FOREGROUND1);
798 sprintf(str, _("SCORE: %d"), player_status.score);
799 context.draw_text_center(gold_text, str,
800 Vector(0, 230), LAYER_FOREGROUND1);
802 sprintf(str, _("COINS: %d"), player_status.distros);
803 context.draw_text_center(gold_text, str,
804 Vector(0, screen->w - 32), LAYER_FOREGROUND1);
806 context.do_drawing();
809 wait_for_event(event,2000,5000,true);
812 player_status.reset();
815 case GameSession::ES_NONE:
817 // Should never be reached
821 SoundManager::get()->play_music(song);
822 Menu::set_current(0);
823 if (!savegame_file.empty())
824 savegame(savegame_file);
827 /* The porpose of the next checking is that if the player lost
828 the special_tile (in case there is one), don't show anything */
831 if (!special_tile->extro_filename.empty())
833 // Display a text file
834 display_text_file(special_tile->extro_filename, SCROLL_SPEED_MESSAGE, white_big_text , white_text, white_small_text, blue_text );
836 if (special_tile->swap_x != -1 && special_tile->swap_y != -1)
838 // TODO: add an effect, like a camera scrolling, or at least, a fading
839 tux->set_tile_pos(Vector(special_tile->swap_x, special_tile->swap_y));
841 if (!special_tile->next_worldmap.empty())
843 // Load given worldmap
844 loadmap(special_tile->next_worldmap);
846 if (special_tile->quit_worldmap)
853 // tux->set_direction(input_direction);
856 Menu* menu = Menu::current();
861 if(menu == worldmap_menu)
863 switch (worldmap_menu->check())
865 case MNID_RETURNWORLDMAP: // Return to game
867 case MNID_QUITWORLDMAP: // Quit Worldmap
872 else if(menu == options_menu)
874 process_options_menu();
880 WorldMap::at(Vector p)
889 return tile_manager->get(tilemap[width * y + x]);
892 WorldMap::SpecialTile*
893 WorldMap::at_special_tile()
895 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
897 if (i->x == tux->get_tile_pos().x &&
898 i->y == tux->get_tile_pos().y)
907 WorldMap::draw(DrawingContext& context, const Vector& offset)
909 for(int y = 0; y < height; ++y)
910 for(int x = 0; x < width; ++x)
912 Tile* tile = at(Vector(x, y));
913 context.draw_surface(tile->sprite,
914 Vector(x*32 + offset.x, y*32 + offset.y), LAYER_TILES);
917 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
919 if(i->level_name.empty())
921 if (!i->display_map_message.empty() && !i->passive_message)
922 context.draw_surface(messagedot,
923 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
929 context.draw_surface(leveldot_green,
930 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
932 context.draw_surface(leveldot_red,
933 Vector(i->x*32 + offset.x, i->y*32 + offset.y), LAYER_TILES+1);
936 tux->draw(context, offset);
937 draw_status(context);
941 WorldMap::draw_status(DrawingContext& context)
944 sprintf(str, " %d", player_status.score);
946 context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
947 context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
949 sprintf(str, "%d", player_status.distros);
950 context.draw_text(white_text, _("COINS"), Vector(screen->w/2 - 16*5, 0),
952 context.draw_text(gold_text, str, Vector(screen->w/2 + (16*5)/2, 0),
955 if (player_status.lives >= 5)
957 sprintf(str, "%dx", player_status.lives);
958 context.draw_text(gold_text, str,
959 Vector(screen->w - gold_text->get_text_width(str) - tux_life->w, 0),
961 context.draw_surface(tux_life, Vector(screen->w -
962 gold_text->get_text_width("9"), 0), LAYER_FOREGROUND1);
966 for(int i= 0; i < player_status.lives; ++i)
967 context.draw_surface(tux_life,
968 Vector(screen->w - tux_life->w*4 + (tux_life->w*i), 0),
971 context.draw_text(white_text, _("LIVES"),
972 Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 0),
975 if (!tux->is_moving())
977 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
979 if (i->x == tux->get_tile_pos().x &&
980 i->y == tux->get_tile_pos().y)
982 if(!i->level_name.empty())
987 context.draw_text_center(white_text, i->title,
988 Vector(0, screen->h - white_text->get_height() - 30),
992 /* Display an in-map message in the map, if any as been selected */
993 if(!i->display_map_message.empty())
994 context.draw_text_center(gold_text, i->display_map_message,
995 Vector(0, screen->h - white_text->get_height() - 60),
1001 /* Display a passive message in the map, if needed */
1002 if(passive_message_timer.check())
1003 context.draw_text_center(gold_text, passive_message,
1004 Vector(0, screen->h - white_text->get_height() - 60),
1011 Menu::set_current(0);
1015 song = SoundManager::get()->load_music(datadir + "/music/" + music);
1016 SoundManager::get()->play_music(song);
1018 FrameRate frame_rate(10);
1019 frame_rate.set_frame_limit(false);
1023 DrawingContext context;
1026 float delta = frame_rate.get();
1033 frame_rate.update();
1035 Vector tux_pos = tux->get_pos();
1038 offset.x = -tux_pos.x + screen->w/2;
1039 offset.y = -tux_pos.y + screen->h/2;
1041 if (offset.x > 0) offset.x = 0;
1042 if (offset.y > 0) offset.y = 0;
1044 if (offset.x < screen->w - width*32) offset.x = screen->w - width*32;
1045 if (offset.y < screen->h - height*32) offset.y = screen->h - height*32;
1048 draw(context, offset);
1054 Menu::current()->draw(context);
1055 mouse_cursor->draw(context);
1058 context.do_drawing();
1065 WorldMap::savegame(const std::string& filename)
1070 std::cout << "savegame: " << filename << std::endl;
1071 std::ofstream out(filename.c_str());
1073 int nb_solved_levels = 0;
1074 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1080 out << "(supertux-savegame\n"
1082 << " (title \"" << name << " - " << nb_solved_levels << "/" << special_tiles.size() << "\")\n"
1083 << " (map \"" << map_filename << "\")\n"
1084 << " (lives " << player_status.lives << ")\n"
1085 << " (score " << player_status.score << ")\n"
1086 << " (distros " << player_status.distros << ")\n"
1087 << " (tux (x " << tux->get_tile_pos().x << ") (y " << tux->get_tile_pos().y << ")\n"
1088 << " (back \"" << direction_to_string(tux->back_direction) << "\")\n"
1089 << " (bonus \"" << bonus_to_string(player_status.bonus) << "\"))\n"
1092 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1094 if (i->solved && !i->level_name.empty())
1096 out << " (level (name \"" << i->level_name << "\")\n"
1097 << " (solved #t))\n";
1102 << " )\n\n;; EOF ;;" << std::endl;
1106 WorldMap::loadgame(const std::string& filename)
1108 std::cout << "loadgame: " << filename << std::endl;
1109 savegame_file = filename;
1110 map_filename = "icyisland.stwm";
1112 if (access(filename.c_str(), F_OK) != 0)
1118 lisp_object_t* savegame = lisp_read_from_file(filename);
1121 std::cout << "WorldMap:loadgame: File not found: " << filename << std::endl;
1126 lisp_object_t* cur = savegame;
1128 if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-savegame") != 0)
1134 cur = lisp_cdr(cur);
1135 LispReader reader(cur);
1137 /* Get the Map filename and then load it before setting special_tile settings */
1138 reader.read_string("map", map_filename);
1141 reader.read_int("lives", player_status.lives);
1142 reader.read_int("score", player_status.score);
1143 reader.read_int("distros", player_status.distros);
1145 if (player_status.lives < 0)
1146 player_status.lives = START_LIVES;
1148 lisp_object_t* tux_cur = 0;
1149 if (reader.read_lisp("tux", tux_cur))
1152 std::string back_str = "none";
1153 std::string bonus_str = "none";
1155 LispReader tux_reader(tux_cur);
1156 tux_reader.read_float("x", p.x);
1157 tux_reader.read_float("y", p.y);
1158 tux_reader.read_string("back", back_str);
1159 tux_reader.read_string("bonus", bonus_str);
1161 player_status.bonus = string_to_bonus(bonus_str);
1162 tux->back_direction = string_to_direction(back_str);
1163 tux->set_tile_pos(p);
1166 lisp_object_t* level_cur = 0;
1167 if (reader.read_lisp("levels", level_cur))
1171 lisp_object_t* sym = lisp_car(lisp_car(level_cur));
1172 lisp_object_t* data = lisp_cdr(lisp_car(level_cur));
1174 if (strcmp(lisp_symbol(sym), "level") == 0)
1177 bool solved = false;
1179 LispReader level_reader(data);
1180 level_reader.read_string("name", name, true);
1181 level_reader.read_bool("solved", solved);
1183 for(SpecialTiles::iterator i = special_tiles.begin(); i != special_tiles.end(); ++i)
1185 if (name == i->level_name)
1190 level_cur = lisp_cdr(level_cur);
1194 lisp_free(savegame);
1198 WorldMap::loadmap(const std::string& filename)
1201 map_filename = filename;
1205 } // namespace WorldMapNS
1207 /* Local Variables: */