4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_WORLDMAP_H
21 #define SUPERTUX_WORLDMAP_H
26 #include "math/vector.hpp"
27 #include "video/screen.hpp"
28 #include "lisp/lisp.hpp"
29 #include "control/controller.hpp"
30 #include "statistics.hpp"
33 #include "tile_manager.hpp"
34 #include "game_object.hpp"
35 #include "console.hpp"
36 #include "../level.hpp"
44 namespace WorldMapNS {
60 enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH };
62 std::string direction_to_string(Direction d);
63 Direction string_to_direction(const std::string& d);
64 Direction reverse_dir(Direction d);
67 * Screen that displays a worldmap
69 class WorldMap : public Screen
74 static WorldMap* current_;
76 std::auto_ptr<Menu> worldmap_menu;
83 typedef std::vector<GameObject*> GameObjects;
84 GameObjects game_objects;
87 std::auto_ptr<TileManager> tile_manager;
90 /** Variables to deal with the passive map messages */
91 Timer passive_message_timer;
92 std::string passive_message;
95 std::string map_filename;
96 std::string levels_path;
98 typedef std::vector<SpecialTile*> SpecialTiles;
99 SpecialTiles special_tiles;
100 typedef std::vector<LevelTile*> LevelTiles;
102 typedef std::vector<SpriteChange*> SpriteChanges;
103 SpriteChanges sprite_changes;
104 typedef std::vector<SpawnPoint*> SpawnPoints;
105 SpawnPoints spawn_points;
107 Statistics total_stats;
110 WorldMap(const std::string& filename);
113 void add_object(GameObject* object);
115 static WorldMap* current()
118 virtual void setup();
120 /** Update worldmap state */
121 virtual void update(float delta);
123 virtual void draw(DrawingContext& context);
125 Vector get_next_tile(Vector pos, Direction direction);
126 const Tile* at(Vector pos);
128 size_t level_count();
129 size_t solved_level_count();
132 * gets called from the GameSession when a level has been successfully
135 void finished_level(Level* level);
137 LevelTile* at_level();
138 SpecialTile* at_special_tile();
139 SpriteChange* at_sprite_change(const Vector& pos);
141 /** Check if it is possible to walk from \a pos into \a direction,
142 if possible, write the new position to \a new_pos */
143 bool path_ok(Direction direction, const Vector& pos, Vector* new_pos);
146 * Save worldmap state to squirrel state table
151 * Load worldmap state from squirrel state table
155 const std::string& get_title() const
159 void get_level_title(LevelTile& level);
160 void draw_status(DrawingContext& context);
161 void calculate_total_stats();
163 void load(const std::string& filename);
164 void on_escape_press();
165 void parse_special_tile(const lisp::Lisp* lisp);
166 void parse_sprite_change(const lisp::Lisp* lisp);
169 } // namespace WorldMapNS