4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_WORLDMAP_H
21 #define SUPERTUX_WORLDMAP_H
26 #include "math/vector.hpp"
27 #include "lisp/lisp.hpp"
28 #include "control/controller.hpp"
29 #include "statistics.hpp"
32 #include "tile_manager.hpp"
33 #include "game_object.hpp"
34 #include "console.hpp"
35 #include "../level.hpp"
36 #include "worldmap/special_tile.hpp"
37 #include "worldmap/sprite_change.hpp"
38 #include "worldmap/teleporter.hpp"
46 namespace WorldMapNS {
62 enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH };
64 std::string direction_to_string(Direction d);
65 Direction string_to_direction(const std::string& d);
66 Direction reverse_dir(Direction d);
69 * Screen that displays a worldmap
71 class WorldMap : public Screen
76 static WorldMap* current_;
78 std::auto_ptr<Menu> worldmap_menu;
84 std::string init_script;
86 typedef std::vector<GameObject*> GameObjects;
87 GameObjects game_objects;
90 std::auto_ptr<TileManager> tile_manager;
93 /** Variables to deal with the passive map messages */
94 Timer passive_message_timer;
95 std::string passive_message;
98 std::string map_filename;
99 std::string levels_path;
101 typedef std::vector<SpecialTile*> SpecialTiles;
102 SpecialTiles special_tiles;
103 typedef std::vector<LevelTile*> LevelTiles;
105 typedef std::vector<SpriteChange*> SpriteChanges;
106 SpriteChanges sprite_changes;
107 typedef std::vector<SpawnPoint*> SpawnPoints;
108 SpawnPoints spawn_points;
109 std::vector<Teleporter*> teleporters;
111 Statistics total_stats;
113 HSQOBJECT worldmap_table;
114 typedef std::vector<HSQOBJECT> ScriptList;
117 std::string force_spawnpoint; /**< if set, spawnpoint will be forced to this value */
120 WorldMap(const std::string& filename, const std::string& force_spawnpoint = "");
123 void add_object(GameObject* object);
125 static WorldMap* current()
128 virtual void setup();
129 virtual void leave();
131 /** Update worldmap state */
132 virtual void update(float delta);
134 virtual void draw(DrawingContext& context);
136 Vector get_next_tile(Vector pos, Direction direction);
137 const Tile* at(Vector pos);
139 size_t level_count();
140 size_t solved_level_count();
143 * gets called from the GameSession when a level has been successfully
146 void finished_level(Level* level);
148 LevelTile* at_level();
149 SpecialTile* at_special_tile();
150 SpriteChange* at_sprite_change(const Vector& pos);
151 Teleporter* at_teleporter(const Vector& pos);
153 /** Check if it is possible to walk from \a pos into \a direction,
154 if possible, write the new position to \a new_pos */
155 bool path_ok(Direction direction, const Vector& pos, Vector* new_pos);
158 * Save worldmap state to squirrel state table
163 * Load worldmap state from squirrel state table
167 const std::string& get_title() const
171 * runs a script in the context of the worldmap (and keeps a reference to
172 * the script (so the script gets destroyed when the worldmap is destroyed)
174 HSQUIRRELVM run_script(std::istream& in, const std::string& sourcename);
177 * switch to another worldmap.
178 * filename is relative to data root path
180 void change(const std::string& filename, const std::string& force_spawnpoint="");
183 * moves Tux to the given spawnpoint
185 void move_to_spawnpoint(const std::string& spawnpoint);
188 void get_level_title(LevelTile& level);
189 void draw_status(DrawingContext& context);
190 void calculate_total_stats();
192 void load(const std::string& filename);
193 void on_escape_press();
197 } // namespace WorldMapNS