3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __WORLDMAP_TUX_HPP__
21 #define __WORLDMAP_TUX_HPP__
24 #include "game_object.hpp"
25 #include "worldmap.hpp"
34 class Tux : public GameObject
37 Direction back_direction;
40 std::auto_ptr<Sprite> sprite;
41 Controller* controller;
43 Direction input_direction;
46 /** Length by which tux is away from its current tile, length is in
47 input_direction direction */
53 bool canWalk(const Tile* tile, Direction dir); /**< check if we can leave "tile" in direction "dir" */
54 void updateInputDirection(); /**< if controller was pressed, update input_direction */
55 void tryStartWalking(); /**< try starting to walk in input_direction */
56 void tryContinueWalking(float elapsed_time); /**< try to continue walking in current direction */
59 Tux(WorldMap* worldmap_);
62 void setup(); /**< called prior to first update */
63 void draw(DrawingContext& context);
64 void update(float elapsed_time);
66 void set_direction(Direction dir);
68 bool is_moving() const { return moving; }
70 Vector get_tile_pos() const { return tile_pos; }
71 void set_tile_pos(Vector p) { tile_pos = p; }