1 // SuperTux - A Jump'n Run
2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "control/input_manager.hpp"
19 #include "scripting/squirrel_util.hpp"
20 #include "sprite/sprite.hpp"
21 #include "sprite/sprite_manager.hpp"
22 #include "supertux/globals.hpp"
23 #include "supertux/player_status.hpp"
24 #include "supertux/savegame.hpp"
25 #include "supertux/tile.hpp"
26 #include "worldmap/level.hpp"
27 #include "worldmap/tux.hpp"
31 static const float TUXSPEED = 200;
32 static const float map_message_TIME = 2.8f;
34 Tux::Tux(WorldMap* worldmap_) :
37 sprite(SpriteManager::current()->create("images/worldmap/common/tux.sprite")),
49 input_direction = D_NONE;
59 Tux::draw(DrawingContext& context)
61 switch (worldmap->get_savegame().get_player_status()->bonus) {
63 sprite->set_action(moving ? "large-walking" : "large-stop");
66 sprite->set_action(moving ? "fire-walking" : "fire-stop");
69 sprite->set_action(moving ? "ice-walking" : "ice-stop");
72 sprite->set_action(moving ? "air-walking" : "air-stop");
75 sprite->set_action(moving ? "earth-walking" : "earth-stop");
78 sprite->set_action(moving ? "small-walking" : "small-stop");
81 log_debug << "Bonus type not handled in worldmap." << std::endl;
82 sprite->set_action("large-stop");
86 sprite->draw(context, get_pos(), LAYER_OBJECTS);
92 float x = tile_pos.x * 32;
93 float y = tile_pos.y * 32;
121 input_direction = D_NONE;
126 Tux::set_direction(Direction dir)
128 input_direction = dir;
132 Tux::set_ghost_mode(bool enabled)
134 ghost_mode = enabled;
138 Tux::get_ghost_mode()
144 Tux::tryStartWalking()
148 if (input_direction == D_NONE)
151 LevelTile* level = worldmap->at_level();
153 // We got a new direction, so lets start walking when possible
155 if ((!level || level->solved || level->perfect)
156 && worldmap->path_ok(input_direction, tile_pos, &next_tile)) {
157 tile_pos = next_tile;
159 direction = input_direction;
160 back_direction = reverse_dir(direction);
161 } else if (ghost_mode || (input_direction == back_direction)) {
163 direction = input_direction;
164 tile_pos = worldmap->get_next_tile(tile_pos, direction);
165 back_direction = reverse_dir(direction);
170 Tux::canWalk(int tile_data, Direction dir)
173 ((tile_data & Tile::WORLDMAP_NORTH && dir == D_NORTH) ||
174 (tile_data & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) ||
175 (tile_data & Tile::WORLDMAP_EAST && dir == D_EAST) ||
176 (tile_data & Tile::WORLDMAP_WEST && dir == D_WEST));
180 Tux::tryContinueWalking(float elapsed_time)
186 offset += TUXSPEED * elapsed_time;
188 // Do nothing if we have not yet reached the next tile
194 SpriteChange* sprite_change = worldmap->at_sprite_change(tile_pos);
195 if(sprite_change != NULL) {
196 sprite = sprite_change->sprite->clone();
197 sprite_change->clear_stay_action();
200 // if this is a special_tile with passive_message, display it
201 SpecialTile* special_tile = worldmap->at_special_tile();
204 // direction and the apply_action_ are opposites, since they "see"
205 // directions in a different way
206 if((direction == D_NORTH && special_tile->apply_action_south) ||
207 (direction == D_SOUTH && special_tile->apply_action_north) ||
208 (direction == D_WEST && special_tile->apply_action_east) ||
209 (direction == D_EAST && special_tile->apply_action_west))
211 if(special_tile->passive_message) {
212 worldmap->passive_message = special_tile->map_message;
213 worldmap->passive_message_timer.start(map_message_TIME);
214 } else if(special_tile->script != "") {
216 std::istringstream in(special_tile->script);
217 worldmap->run_script(in, "specialtile");
218 } catch(std::exception& e) {
219 log_warning << "Couldn't execute special tile script: " << e.what()
226 // check if we are at a Teleporter
227 Teleporter* teleporter = worldmap->at_teleporter(tile_pos);
229 // stop if we reached a level, a WORLDMAP_STOP tile, a teleporter or a special tile without a passive_message
230 if ((worldmap->at_level())
231 || (worldmap->tile_data_at(tile_pos) & Tile::WORLDMAP_STOP)
232 || (special_tile && !special_tile->passive_message
233 && special_tile->script == "")
234 || (teleporter) || ghost_mode) {
235 if(special_tile && !special_tile->map_message.empty()
236 && !special_tile->passive_message)
237 worldmap->passive_message_timer.start(0);
242 // if user wants to change direction, try changing, else guess the direction in which to walk next
243 const int tile_data = worldmap->tile_data_at(tile_pos);
244 if ((direction != input_direction) && canWalk(tile_data, input_direction)) {
245 direction = input_direction;
246 back_direction = reverse_dir(direction);
248 Direction dir = D_NONE;
249 if (tile_data & Tile::WORLDMAP_NORTH && back_direction != D_NORTH)
251 else if (tile_data & Tile::WORLDMAP_SOUTH && back_direction != D_SOUTH)
253 else if (tile_data & Tile::WORLDMAP_EAST && back_direction != D_EAST)
255 else if (tile_data & Tile::WORLDMAP_WEST && back_direction != D_WEST)
259 // Should never be reached if tiledata is good
260 log_warning << "Could not determine where to walk next" << std::endl;
266 input_direction = direction;
267 back_direction = reverse_dir(direction);
270 // Walk automatically to the next tile
271 if(direction == D_NONE)
275 if (!ghost_mode && !worldmap->path_ok(direction, tile_pos, &next_tile)) {
276 log_debug << "Tilemap data is buggy" << std::endl;
281 SpriteChange* next_sprite = worldmap->at_sprite_change(next_tile);
282 if(next_sprite != NULL && next_sprite->change_on_touch) {
283 sprite = next_sprite->sprite->clone();
284 next_sprite->clear_stay_action();
286 SpriteChange* last_sprite = worldmap->at_sprite_change(tile_pos);
287 if(last_sprite != NULL && next_sprite != NULL) {
288 log_debug << "Old: " << tile_pos << " New: " << next_tile << std::endl;
289 last_sprite->set_stay_action();
292 tile_pos = next_tile;
296 Tux::updateInputDirection()
298 Controller* controller_ = InputManager::current()->get_controller();
299 if(controller_->hold(Controller::UP))
300 input_direction = D_NORTH;
301 else if(controller_->hold(Controller::DOWN))
302 input_direction = D_SOUTH;
303 else if(controller_->hold(Controller::LEFT))
304 input_direction = D_WEST;
305 else if(controller_->hold(Controller::RIGHT))
306 input_direction = D_EAST;
310 Tux::update(float elapsed_time)
312 updateInputDirection();
314 tryContinueWalking(elapsed_time);
322 // check if we already touch a SpriteChange object
323 SpriteChange* sprite_change = worldmap->at_sprite_change(tile_pos);
324 if(sprite_change != NULL) {
325 sprite = sprite_change->sprite->clone();
326 sprite_change->clear_stay_action();
330 } // namespace WorldmapNS