1 // SuperTux - A Jump'n Run
2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "control/joystickkeyboardcontroller.hpp"
19 #include "scripting/squirrel_util.hpp"
20 #include "sprite/sprite.hpp"
21 #include "sprite/sprite_manager.hpp"
22 #include "supertux/globals.hpp"
23 #include "supertux/player_status.hpp"
24 #include "supertux/tile.hpp"
25 #include "worldmap/level.hpp"
26 #include "worldmap/tux.hpp"
30 static const float TUXSPEED = 200;
31 static const float map_message_TIME = 2.8f;
33 Tux::Tux(WorldMap* worldmap_) :
45 sprite = sprite_manager->create("images/worldmap/common/tux.sprite");
50 input_direction = D_NONE;
60 Tux::draw(DrawingContext& context)
62 switch (player_status->bonus) {
64 sprite->set_action(moving ? "large-walking" : "large-stop");
67 sprite->set_action(moving ? "fire-walking" : "fire-stop");
70 sprite->set_action(moving ? "small-walking" : "small-stop");
73 log_debug << "Bonus type not handled in worldmap." << std::endl;
74 sprite->set_action("large-stop");
78 sprite->draw(context, get_pos(), LAYER_OBJECTS);
84 float x = tile_pos.x * 32;
85 float y = tile_pos.y * 32;
113 input_direction = D_NONE;
118 Tux::set_direction(Direction dir)
120 input_direction = dir;
124 Tux::set_ghost_mode(bool enabled)
126 ghost_mode = enabled;
130 Tux::get_ghost_mode()
136 Tux::tryStartWalking()
140 if (input_direction == D_NONE)
143 LevelTile* level = worldmap->at_level();
145 // We got a new direction, so lets start walking when possible
147 if ((!level || level->solved)
148 && worldmap->path_ok(input_direction, tile_pos, &next_tile)) {
149 tile_pos = next_tile;
151 direction = input_direction;
152 back_direction = reverse_dir(direction);
153 } else if (ghost_mode || (input_direction == back_direction)) {
155 direction = input_direction;
156 tile_pos = worldmap->get_next_tile(tile_pos, direction);
157 back_direction = reverse_dir(direction);
162 Tux::canWalk(int tile_data, Direction dir)
165 ((tile_data & Tile::WORLDMAP_NORTH && dir == D_NORTH) ||
166 (tile_data & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) ||
167 (tile_data & Tile::WORLDMAP_EAST && dir == D_EAST) ||
168 (tile_data & Tile::WORLDMAP_WEST && dir == D_WEST));
172 Tux::tryContinueWalking(float elapsed_time)
178 offset += TUXSPEED * elapsed_time;
180 // Do nothing if we have not yet reached the next tile
186 SpriteChange* sprite_change = worldmap->at_sprite_change(tile_pos);
187 if(sprite_change != NULL) {
188 sprite = sprite_change->sprite->clone();
189 sprite_change->clear_stay_action();
192 // if this is a special_tile with passive_message, display it
193 SpecialTile* special_tile = worldmap->at_special_tile();
196 // direction and the apply_action_ are opposites, since they "see"
197 // directions in a different way
198 if((direction == D_NORTH && special_tile->apply_action_south) ||
199 (direction == D_SOUTH && special_tile->apply_action_north) ||
200 (direction == D_WEST && special_tile->apply_action_east) ||
201 (direction == D_EAST && special_tile->apply_action_west))
203 if(special_tile->passive_message) {
204 worldmap->passive_message = special_tile->map_message;
205 worldmap->passive_message_timer.start(map_message_TIME);
206 } else if(special_tile->script != "") {
208 std::istringstream in(special_tile->script);
209 worldmap->run_script(in, "specialtile");
210 } catch(std::exception& e) {
211 log_warning << "Couldn't execute special tile script: " << e.what()
218 // check if we are at a Teleporter
219 Teleporter* teleporter = worldmap->at_teleporter(tile_pos);
221 // stop if we reached a level, a WORLDMAP_STOP tile, a teleporter or a special tile without a passive_message
222 if ((worldmap->at_level())
223 || (worldmap->tile_data_at(tile_pos) & Tile::WORLDMAP_STOP)
224 || (special_tile && !special_tile->passive_message
225 && special_tile->script == "")
226 || (teleporter) || ghost_mode) {
227 if(special_tile && !special_tile->map_message.empty()
228 && !special_tile->passive_message)
229 worldmap->passive_message_timer.start(0);
234 // if user wants to change direction, try changing, else guess the direction in which to walk next
235 const int tile_data = worldmap->tile_data_at(tile_pos);
236 if ((direction != input_direction) && canWalk(tile_data, input_direction)) {
237 direction = input_direction;
238 back_direction = reverse_dir(direction);
240 Direction dir = D_NONE;
241 if (tile_data & Tile::WORLDMAP_NORTH && back_direction != D_NORTH)
243 else if (tile_data & Tile::WORLDMAP_SOUTH && back_direction != D_SOUTH)
245 else if (tile_data & Tile::WORLDMAP_EAST && back_direction != D_EAST)
247 else if (tile_data & Tile::WORLDMAP_WEST && back_direction != D_WEST)
251 // Should never be reached if tiledata is good
252 log_warning << "Could not determine where to walk next" << std::endl;
258 input_direction = direction;
259 back_direction = reverse_dir(direction);
262 // Walk automatically to the next tile
263 if(direction == D_NONE)
267 if (!ghost_mode && !worldmap->path_ok(direction, tile_pos, &next_tile)) {
268 log_debug << "Tilemap data is buggy" << std::endl;
273 SpriteChange* next_sprite = worldmap->at_sprite_change(next_tile);
274 if(next_sprite != NULL && next_sprite->change_on_touch) {
275 sprite = next_sprite->sprite->clone();
276 next_sprite->clear_stay_action();
278 SpriteChange* last_sprite = worldmap->at_sprite_change(tile_pos);
279 if(last_sprite != NULL && next_sprite != NULL) {
280 log_debug << "Old: " << tile_pos << " New: " << next_tile << std::endl;
281 last_sprite->set_stay_action();
284 tile_pos = next_tile;
288 Tux::updateInputDirection()
290 if(g_main_controller->hold(Controller::UP))
291 input_direction = D_NORTH;
292 else if(g_main_controller->hold(Controller::DOWN))
293 input_direction = D_SOUTH;
294 else if(g_main_controller->hold(Controller::LEFT))
295 input_direction = D_WEST;
296 else if(g_main_controller->hold(Controller::RIGHT))
297 input_direction = D_EAST;
301 Tux::update(float elapsed_time)
303 updateInputDirection();
305 tryContinueWalking(elapsed_time);
313 // check if we already touch a SpriteChange object
314 SpriteChange* sprite_change = worldmap->at_sprite_change(tile_pos);
315 if(sprite_change != NULL) {
316 sprite = sprite_change->sprite->clone();
317 sprite_change->clear_stay_action();
321 } // namespace WorldmapNS