1 // SuperTux - Teleporter Worldmap Tile
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_WORLDMAP_TELEPORTER_HPP
18 #define HEADER_SUPERTUX_WORLDMAP_TELEPORTER_HPP
23 #include "math/vector.hpp"
24 #include "supertux/game_object.hpp"
25 #include "util/reader_fwd.hpp"
31 class Teleporter : public GameObject
34 Teleporter(const Reader& lisp);
36 virtual void draw(DrawingContext& context);
37 virtual void update(float elapsed_time);
40 /** Position (in tiles, not pixels) */
43 /** Sprite to render, or 0 for no sprite */
44 std::auto_ptr<Sprite> sprite;
46 /** Worldmap filename (relative to data root) to teleport to. Leave empty to use current word */
49 /** Spawnpoint to teleport to. Leave empty to use "main" or last one */
50 std::string spawnpoint;
52 /** true if this teleporter does not need to be activated, but teleports Tux as soon as it's touched */
55 /** optional map message to display */
59 } // namespace worldmap