3 // SuperTux - Teleporter Worldmap Tile
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef __WORLDMAP_TELEPORTER_HPP__
20 #define __WORLDMAP_TELEPORTER_HPP__
24 #include "game_object.hpp"
25 #include "math/vector.hpp"
26 #include "lisp/lisp.hpp"
33 class Teleporter : public GameObject
36 Teleporter(const lisp::Lisp* lisp);
38 virtual void draw(DrawingContext& context);
39 virtual void update(float elapsed_time);
41 /** Position (in tiles, not pixels) */
44 /** Sprite to render, or 0 for no sprite */
45 std::auto_ptr<Sprite> sprite;
47 /** Worldmap filename (relative to data root) to teleport to. Leave empty to use current word */
50 /** Spawnpoint to teleport to. Leave empty to use "main" or last one */
51 std::string spawnpoint;
53 /** true if this teleporter does not need to be activated, but teleports Tux as soon as it's touched */
56 /** optional map message to display */