1 // SuperTux - Teleporter Worldmap Tile
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "sprite/sprite.hpp"
19 #include "sprite/sprite_manager.hpp"
20 #include "video/drawing_context.hpp"
21 #include "worldmap/teleporter.hpp"
23 namespace WorldMapNS {
25 Teleporter::Teleporter(const lisp::Lisp* lisp) :
33 lisp->get("x", pos.x);
34 lisp->get("y", pos.y);
36 std::string spritefile = "";
37 if (lisp->get("sprite", spritefile)) {
38 sprite = sprite_manager->create(spritefile);
41 lisp->get("worldmap", worldmap);
42 lisp->get("spawnpoint", spawnpoint);
43 lisp->get("automatic", automatic);
44 lisp->get("message", message);
48 Teleporter::draw(DrawingContext& context)
50 if (sprite.get() != 0) sprite->draw(context, pos*32 + Vector(16, 16), LAYER_OBJECTS - 1);
54 Teleporter::update(float )
58 } // namespace WorldMapNS