1 // $Id: worldmap.hpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $
4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __WORLDMAP_SPRITE_CHANGE_HPP__
21 #define __WORLDMAP_SPRITE_CHANGE_HPP__
25 #include "game_object.hpp"
26 #include "lisp/lisp.hpp"
27 #include "math/vector.hpp"
34 class SpriteChange : public GameObject
37 SpriteChange(const lisp::Lisp* lisp);
38 virtual ~SpriteChange();
42 * should tuxs sprite change when the tile has been completely entered,
43 * or already when the tile was just touched
46 /// sprite to change tux image to
47 std::auto_ptr<Sprite> sprite;
49 * stay action can be used for objects like boats or cars, if it is
50 * != "" then this sprite will be displayed when tux left the tile towards
51 * another SpriteChange object.
53 std::string stay_action;
55 * should the stayaction be displayed
59 virtual void draw(DrawingContext& context);
60 virtual void update(float elapsed_time);