4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #include "sprite_change.hpp"
22 #include "sprite/sprite_manager.hpp"
23 #include "sprite/sprite.hpp"
24 #include "video/drawing_context.hpp"
29 SpriteChange::SpriteChange(const lisp::Lisp* lisp)
30 : change_on_touch(false), in_stay_action(false)
32 lisp->get("x", pos.x);
33 lisp->get("y", pos.y);
34 lisp->get("change-on-touch", change_on_touch);
36 std::string spritefile = "";
37 lisp->get("sprite", spritefile);
38 sprite.reset(sprite_manager->create(spritefile));
40 lisp->get("stay-action", stay_action);
41 lisp->get("initial-stay-action", in_stay_action);
43 lisp->get("stay-group", stay_group);
45 all_sprite_changes.push_back(this);
48 SpriteChange::~SpriteChange()
50 all_sprite_changes.remove(this);
54 SpriteChange::draw(DrawingContext& context)
56 if(in_stay_action && stay_action != "") {
57 sprite->set_action(stay_action);
58 sprite->draw(context, pos * 32, LAYER_OBJECTS-1);
63 SpriteChange::update(float )
68 SpriteChange::set_stay_action()
70 in_stay_action = true;
74 SpriteChange::clear_stay_action()
76 in_stay_action = false;
78 // if we are in a stay_group, also clear all stay actions in this group
79 if (stay_group != "") {
80 for (std::list<SpriteChange*>::iterator i = all_sprite_changes.begin(); i != all_sprite_changes.end(); i++) {
81 SpriteChange* sc = *i;
82 if (sc->stay_group != stay_group) continue;
83 sc->in_stay_action = false;
88 std::list<SpriteChange*> SpriteChange::all_sprite_changes;