4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __WORLDMAP_SPECIAL_TILE_HPP__
21 #define __WORLDMAP_SPECIAL_TILE_HPP__
25 #include "game_object.hpp"
26 #include "math/vector.hpp"
27 #include "lisp/lisp.hpp"
34 class SpecialTile : public GameObject
37 SpecialTile(const lisp::Lisp* lisp);
38 virtual ~SpecialTile();
40 virtual void draw(DrawingContext& context);
41 virtual void update(float elapsed_time);
45 /** Sprite to render instead of guessing what image to draw */
46 std::auto_ptr<Sprite> sprite;
48 /** Message to show in the Map */
49 std::string map_message;
52 /** Script to execute when tile is touched */
55 /** Hide special tile */
58 /** Only applies actions (ie. passive messages) when going to that direction */
59 bool apply_action_north;
60 bool apply_action_east;
61 bool apply_action_south;
62 bool apply_action_west;