2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef HEADER_SUPERTUX_WORLDMAP_SPECIAL_TILE_HPP
19 #define HEADER_SUPERTUX_WORLDMAP_SPECIAL_TILE_HPP
24 #include "math/vector.hpp"
25 #include "sprite/sprite_ptr.hpp"
26 #include "supertux/game_object.hpp"
27 #include "util/reader_fwd.hpp"
31 class SpecialTile : public GameObject
34 SpecialTile(const Reader& lisp);
35 virtual ~SpecialTile();
37 virtual void draw(DrawingContext& context);
38 virtual void update(float elapsed_time);
43 /** Sprite to render instead of guessing what image to draw */
46 /** Message to show in the Map */
47 std::string map_message;
50 /** Script to execute when tile is touched */
53 /** Hide special tile */
56 /** Only applies actions (ie. passive messages) when going to that direction */
57 bool apply_action_north;
58 bool apply_action_east;
59 bool apply_action_south;
60 bool apply_action_west;
63 } // namespace worldmap