2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "sprite/sprite.hpp"
20 #include "sprite/sprite_manager.hpp"
21 #include "util/reader.hpp"
22 #include "video/drawing_context.hpp"
23 #include "worldmap/special_tile.hpp"
25 namespace WorldMapNS {
27 SpecialTile::SpecialTile(const Reader& lisp) :
31 passive_message(false),
34 apply_action_north(true),
35 apply_action_east(true),
36 apply_action_south(true),
37 apply_action_west(true)
41 lisp.get("invisible-tile", invisible);
44 std::string spritefile = "";
45 lisp.get("sprite", spritefile);
46 sprite = sprite_manager->create(spritefile);
49 lisp.get("map-message", map_message);
50 lisp.get("passive-message", passive_message);
51 lisp.get("script", script);
53 std::string apply_direction;
54 lisp.get("apply-to-direction", apply_direction);
55 if(!apply_direction.empty()) {
56 apply_action_north = false;
57 apply_action_south = false;
58 apply_action_east = false;
59 apply_action_west = false;
60 if(apply_direction.find("north") != std::string::npos)
61 apply_action_north = true;
62 if(apply_direction.find("south") != std::string::npos)
63 apply_action_south = true;
64 if(apply_direction.find("east") != std::string::npos)
65 apply_action_east = true;
66 if(apply_direction.find("west") != std::string::npos)
67 apply_action_west = true;
71 SpecialTile::~SpecialTile()
76 SpecialTile::draw(DrawingContext& context)
81 sprite->draw(context, pos*32 + Vector(16, 16), LAYER_OBJECTS - 1);
85 SpecialTile::update(float )