2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef HEADER_SUPERTUX_WORLDMAP_LEVEL_HPP
19 #define HEADER_SUPERTUX_WORLDMAP_LEVEL_HPP
24 #include "math/vector.hpp"
25 #include "supertux/game_object.hpp"
26 #include "supertux/statistics.hpp"
27 #include "video/surface.hpp"
31 namespace WorldMapNS {
33 class LevelTile : public GameObject
36 LevelTile(const std::string& basedir, const lisp::Lisp* lisp);
39 virtual void draw(DrawingContext& context);
40 virtual void update(float elapsed_time);
42 /** return Surface of level picture or 0 if no picture is available */
43 const Surface* get_picture();
49 bool auto_play; /**< true if Tux should automatically enter this level if it's unfinished */
51 std::auto_ptr<Sprite> sprite;
53 /** Statistics for level tiles */
54 Statistics statistics;
56 /** Script that is run when the level is successfully finished */
57 std::string extro_script;
65 LevelTile(const LevelTile&);
66 LevelTile& operator=(const LevelTile&);
69 } // namespace WorldMapNS