4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
5 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __LEVEL_TILE_HPP__
21 #define __LEVEL_TILE_HPP__
25 #include "math/vector.hpp"
26 #include "game_object.hpp"
27 #include "statistics.hpp"
28 #include "video/surface.hpp"
35 class LevelTile : public GameObject
38 LevelTile(const std::string& basedir, const lisp::Lisp* lisp);
41 virtual void draw(DrawingContext& context);
42 virtual void update(float elapsed_time);
47 bool auto_play; /**< true if Tux should automatically enter this level if it's unfinished */
49 std::auto_ptr<Sprite> sprite;
51 /** Statistics for level tiles */
52 Statistics statistics;
54 /** Script that is run when the level is successfully finished */
55 std::string extro_script;
57 /** return Surface of level picture or 0 if no picture is available */
58 const Surface* get_picture();