4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_WORLD_H
20 #define SUPERTUX_WORLD_H
29 std::vector<std::string> levels;
31 std::string savegame_filename;
32 /// squirrel table that saves persistent state (about the world)
33 HSQOBJECT state_table;
34 HSQOBJECT world_thread;
35 static World* current_;
41 void set_savegame_filename(const std::string& filename);
42 void load(const std::string& filename);
47 const std::string& get_level_filename(unsigned int i) const;
48 unsigned int get_num_levels() const;
50 const std::string& get_basedir() const;
52 static World* current()
60 std::string description;
61 bool hide_from_contribs;