4 // Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_WORLD_H
21 #define SUPERTUX_WORLD_H
28 #include "particlesystem.h"
31 /** The World class holds a level and all the game objects (badguys,
32 bouncy distros, etc) that are needed to run a game. */
38 std::vector<BouncyDistro> bouncy_distros;
39 std::vector<BrokenBrick> broken_bricks;
40 std::vector<BouncyBrick> bouncy_bricks;
41 std::vector<FloatingScore> floating_scores;
43 std::vector<BadGuy> bad_guys;
44 std::vector<upgrade_type> upgrades;
45 std::vector<bullet_type> bullets;
46 std::vector<ParticleSystem*> particle_systems;
48 static World* current_;
50 static World* current() { return current_; }
55 Level* get_level() { return level; }
62 /** Checks for all possible collisions. And calls the
63 collision_handlers, which the collision_objects provide for this
65 void collision_handler();
69 /** Load data for this level:
70 Returns -1, if the loading of the level failed. */
71 int load(const char* subset, int level);
73 /** Load data for this level:
74 Returns -1, if the loading of the level failed. */
75 int load(const std::string& filename);
77 void activate_particle_systems();
78 void activate_bad_guys();
80 void add_score(float x, float y, int s);
81 void add_bouncy_distro(float x, float y);
82 void add_broken_brick(Tile* tile, float x, float y);
83 void add_broken_brick_piece(Tile* tile, float x, float y, float xm, float ym);
84 void add_bouncy_brick(float x, float y);
85 void add_bad_guy(float x, float y, BadGuyKind kind);
86 void add_upgrade(float x, float y, int dir, int kind);
87 void add_bullet(float x, float y, float xm, int dir);
89 /** Try to grab the coin at the given coordinates */
90 void trygrabdistro(float x, float y, int bounciness);
92 /** Try to break the brick at the given coordinates */
93 void trybreakbrick(float x, float y, bool small);
95 /** Try to get the content out of a bonus box, thus emptying it */
96 void tryemptybox(float x, float y, int col_side);
98 /** Try to bumb a badguy that might we walking above Tux, thus shaking
99 the tile which the badguy is walking on an killing him this way */
100 void trybumpbadguy(float x, float y);
105 #endif /*SUPERTUX_WORLD_H*/